Saluma (6 def, 2 armour)
Requires:
- Level 25
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Accuracy: +2 (+1 eff.)
Armour: +2
Defense: +6 (+3 eff.)
Ranged Defense: +3 (+1 eff.)
Changes stats: +7 Mag
Changes resistances: +18% acid / +10% physical / +14% cold / +11% fire
Changes resistances penetration: +9% temporal / +8% darkness / +20% physical
Changes damage: +8% acid / +9% temporal / +13% darkness / +7% cold / +30% physical / +9% fire
Talent cooldown: Refit Golem (-4 turns)
Physical save: +9 (+4 eff.)
Mana when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +4
Maximum hate: +13.00
Mindpower: +7 (+4 eff.)
Mental crit. chance: +2%
Healing mod.: +5%
Reduces paradox anomalies(equivalent to willpower): +10
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Saluma (6 def, 2 armour)Requires:
- Level 25
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Accuracy: +2 (+1 eff.)
Armour: +2
Defense: +6 (+3 eff.)
Ranged Defense: +3 (+1 eff.)
Changes stats: +7 Mag
Changes resistances: +18% acid / +10% physical / +14% cold / +11% fire
Changes resistances penetration: +9% temporal / +8% darkness / +20% physical
Changes damage: +8% acid / +9% temporal / +13% darkness / +7% cold / +30% physical / +9% fire
Talent cooldown: Refit Golem (-4 turns)
Physical save: +9 (+4 eff.)
Mana when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +4
Maximum hate: +13.00
Mindpower: +7 (+4 eff.)
Mental crit. chance: +2%
Healing mod.: +5%
Reduces paradox anomalies(equivalent to willpower): +10
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
drakeskin leather armour 'Beuleg' (5 def, 8 armour)
Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +5 (+2 eff.)
Fatigue: +8%
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +50% acid / +20% physical / +20% cold / +20% lightning / +20% fire
Changes resistances penetration: +10% arcane
Changes damage: +6% temporal / +18% arcane / +18% mind
Maximum life: +60.00
Mindpower: +15 (+5 eff.)
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
drakeskin leather armour 'Beuleg' (5 def, 8 armour)Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +5 (+2 eff.)
Fatigue: +8%
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +50% acid / +20% physical / +20% cold / +20% lightning / +20% fire
Changes resistances penetration: +10% arcane
Changes damage: +6% temporal / +18% arcane / +18% mind
Maximum life: +60.00
Mindpower: +15 (+5 eff.)
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Potion of Martial Prowess
Requires:
- Level 15
Crafted by a master
0.40 Encumbrance.
[Unique]
Type: potion / potion
It can be used to quaff the elixir.
This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics.
This item has been sent to the Item's Vault.
Potion of Martial ProwessRequires:
- Level 15
Crafted by a master
0.40 Encumbrance.
[Unique]
Type: potion / potion
It can be used to quaff the elixir.
This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics.
This item has been sent to the Item's Vault.
schematic: Brain Cap
Requires:
- Talent Create Tinker
0.10 Encumbrance.
[Unique]
Type: scroll / schematic ; tier 1
[can be learnt]
It can be used to learn how to build this tinker.
Schematics are used by tinkers to learn how to build new constructs.
This item has been sent to the Item's Vault.
schematic: Brain CapRequires:
- Talent Create Tinker
0.10 Encumbrance.
[Unique]
Type: scroll / schematic ; tier 1
[can be learnt]
It can be used to learn how to build this tinker.
Schematics are used by tinkers to learn how to build new constructs.
This item has been sent to the Item's Vault.
schematic: Brain Flare
Requires:
- Talent Create Tinker
0.10 Encumbrance.
[Unique]
Type: scroll / schematic ; tier 1
[can be learnt]
It can be used to learn how to build this tinker.
Schematics are used by tinkers to learn how to build new constructs.
This item has been sent to the Item's Vault.
schematic: Brain FlareRequires:
- Talent Create Tinker
0.10 Encumbrance.
[Unique]
Type: scroll / schematic ; tier 1
[can be learnt]
It can be used to learn how to build this tinker.
Schematics are used by tinkers to learn how to build new constructs.
This item has been sent to the Item's Vault.
Antimagic Wyrm Bile Extract
Requires:
- Level 15
Crafted by a master
0.40 Encumbrance.
[Unique]
Type: potion / potion
It can be used to quaff the elixir.
This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces.
This item has been sent to the Item's Vault.
Antimagic Wyrm Bile ExtractRequires:
- Level 15
Crafted by a master
0.40 Encumbrance.
[Unique]
Type: potion / potion
It can be used to quaff the elixir.
This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces.
This item has been sent to the Item's Vault.
Staff of Bones (20-24 power, 4 apr, darkness element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Spell / Necrotic minions +0.10 Spell / Shades +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Necrosis +0.10 Spell / Advanced necrotic minions
Talent granted: +1 Command Staff
Spellpower: +20 (+5 eff.)
Spell crit. chance: +15%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.
Staff of Bones (20-24 power, 4 apr, darkness element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Spell / Necrotic minions +0.10 Spell / Shades +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Necrosis +0.10 Spell / Advanced necrotic minions
Talent granted: +1 Command Staff
Spellpower: +20 (+5 eff.)
Spell crit. chance: +15%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.
voratun battleaxe 'Bregilen' (54-81 power, 7 apr)
Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 54.0 - 81.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +4 physical
Damage (radius 2) on crit: +4 physical
When wielded/worn:
Accuracy: +26 (+9 eff.)
Armour penetration: +19
Physical crit. chance: +21.0%
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 5
* 10% chance to reduce armor by 9%
Changes stats: +17 Str / +23 Dex / +13 Mag / +19 Wil / +13 Cun / +10 Con
Changes resistances penetration: +25% blight
Changes damage: +6% acid
Critical mult.: +49.00%
Combat speed: +10%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
voratun battleaxe 'Bregilen' (54-81 power, 7 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 54.0 - 81.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +4 physical
Damage (radius 2) on crit: +4 physical
When wielded/worn:
Accuracy: +26 (+9 eff.)
Armour penetration: +19
Physical crit. chance: +21.0%
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 5
* 10% chance to reduce armor by 9%
Changes stats: +17 Str / +23 Dex / +13 Mag / +19 Wil / +13 Cun / +10 Con
Changes resistances penetration: +25% blight
Changes damage: +6% acid
Critical mult.: +49.00%
Combat speed: +10%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)
Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +0
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% arcane
Talent granted: +1 Command Staff
Mental save: +8 (+2 eff.)
Spellpower: +30 (+4 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +0
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% arcane
Talent granted: +1 Command Staff
Mental save: +8 (+2 eff.)
Spellpower: +30 (+4 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff Crystal
Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 5
It is part of a set of items.
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
When carried:
Light radius: +2
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
Latent Damage Type: Blight
It can be used to combine with a staff
Activation costs 1 power out of 1/1.
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.
Telos's Staff CrystalRequires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 5
It is part of a set of items.
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
When carried:
Light radius: +2
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
Latent Damage Type: Blight
It can be used to combine with a staff
Activation costs 1 power out of 1/1.
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.