
Firewalker (8 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +8
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +6 Mag
Changes resistances: -10% cold / +20% fire
Changes resistances penetration: +20% fire
Changes damage: +20% fire
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

Volcanic Slasher (15-21 power, 5 apr)Requires:
- Strength 16
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 1
Base power: 15.0 - 21.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +5
Physical crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +10 bleed
Burst (radius 2) on crit: +20 fire
When wielded/worn:
Talent mastery: +0.20 Wild-gift / Volcanism
A long shard of obsidian, a weapon never seen in use these days. It belongs in a museum.
This item has been sent to the Item's Vault.

Black Mesh (8 def, 2 armour, 99 block)Requires:
- Strength 20
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +2
Defense: +8 (+3 eff.)
Ranged Defense: +8 (+3 eff.)
Fatigue: +12%
Changes resistances: +15% blight / +30% darkness
Talent granted: +3 Block
Stamina each turn: +2.00
Special effect on block: 30% chance of pulling in the attacker
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.

Salenne the voratun plate armour (9 def, 21 armour)Requires:
- Strength 60
- Talent Armour Training (level 3)
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +21
Defense: +9 (+3 eff.)
Fatigue: +26%
Changes stats: +6 Str / +2 Wil / +8 Con
Changes resistances: +16% acid / +9% physical / +23% cold / +9% lightning / +7% fire
Changes resistances penetration: +15% blight
Talent cooldown: Rush (-5 turns)
Allows you to breathe in: water
Disarm immunity: +31%
Stun/Freeze immunity: +25%
Knockback immunity: +26%
Spellpower on spell critical (stacks up to 3 times): +4
Maximum life: +94.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Gilagolach the Magmablack (12 def, 20 armour, 68.5-82.2 power, 340.5 block)Requires:
- Strength 48
- Talent Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 68.5 - 82.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +2.5% procs dam / acc
Physical crit. chance: +5.0%
Block value: +340
Burst (radius 1) on hit: +14 fire
When wielded/worn:
Armour: +20
Defense: +12 (+6 eff.)
Ranged Defense: +12 (+6 eff.)
Fatigue: +14%
Damage (Melee): 7 fire
Damage when hit (Melee): 14 fire
Changes stats: +6 Con
Changes resistances penetration: +10% blight
Changes damage: +3% blight / +12% fire
Talent granted: +5 Block
Physical save: +8 (+3 eff.)
Handheld deflection devices.
This item has been sent to the Item's Vault.

Lustrevice the dwarven-steel gauntlets (0 def, 2 armour)Requires:
- Heavy armour training
Infused by nature
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Fatigue: +3%
Damage (Melee): 8 fire
Changes stats: +1 Dex / +2 Mag / +1 Wil / +6 Cun
Changes resistances: +6% fire
Changes damage: +12% light / +5% fire
When used to modify unarmed attacks:
Base power: 21.0 - 29.4
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
When this weapon hits: Fire Breath (10% chance level 3).
Damage (radius 2) on crit: +7 fire
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

yew wand of clairvoyance 'Gloomenvy' [power 11] (15 cooldown)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 3
When wielded/worn:
Damage when hit (Melee): 6 darkness
Changes damage: +3% lightning / +6% darkness
Hate when firing a critical mind attack: +4.00
Maximum hate: +4.00
Mental crit. chance: +1%
It can be used to reveal the area around you, dispelling darkness (radius 11, power 37 based on Magic), and detect the presence of nearby creatures for 10 turns
Activation puts all charms on cooldown for 15 turns.
When used:
* Increase all damage by 10% for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
