

Requires:
- Cunning 25
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +6
Defense: +3 (+1 eff.)
Fatigue: +4%
Changes stats: +3 Con / +10 Wil
Changes resistances: +8% physical
Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control
Mindpower: +5 (+1 eff.)
Activating this item is instant.
It can be used to activate talent Indomitable (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years.
Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns.
This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Armour penetration: +3
Physical crit. chance: +3.0%
Armour: +6
Fatigue: -7%
Changes stats: +8 Dex / +8 Cun / +11 Con
Physical save: +6 (+2 eff.)
Life regen: +0.80
Stamina each turn: +0.80
Maximum stamina: +10.00
Movement speed: +10%
Amulets can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes stats: +3 Mag / +5 Wil / +7 Cun / +4 Con
Changes resistances penetration: +10% acid
Changes damage: +6% acid
Grants telepathy: Humanoid/Orc
Reduces incoming crit damage: 15.00%
Physical save: +16 (+5 eff.)
Life regen: +2.30
Maximum life: +60.00
Infravision radius: +3
Amulets can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 38.0 - 60.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce armor by 24%
When wielded/worn:
Accuracy: +7 (+1 eff.)
Defense: +12 (+4 eff.)
Damage when hit (Melee): 4 light
Changes resistances: +3% acid / +3% light / +6% darkness
Changes resistances penetration: +25% light
Disarm immunity: +35%
Massive two-handed swords.
This item has been sent to the Item's Vault.