

Requires:
- Dexterity 16
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1 (+1 eff.)
Fatigue: +7%
Changes stats: +4 Str / +4 Dex / +4 Cun
Changes resistances: +10% nature / +20% cold
Changes damage: +15% cold
Light radius: +1
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +12 (+6 eff.)
Fatigue: +7%
Changes stats: +4 Con
Talent mastery: -0.20 Cunning / Stealth
Blindness immunity: +0%
Confusion immunity: +0%
Maximum life: +40.00
Infravision radius: +3
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Changes stats: +9 Str / +13 Dex / +2 Con / +9 Lck
Changes damage: +6% darkness
Reduces incoming crit damage: 10.00%
Stealth bonus: +10
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical power: +8 (+2 eff.)
Changes stats: +3 Dex / +4 Wil
Changes damage: +18% physical
Talent mastery: +0.35 Cunning / Dirty fighting
Physical save: +9 (+2 eff.)
Mental save: +14 (+5 eff.)
Confusion immunity: +15%
Stamina each turn: +3.00
Maximum stamina: +20.00
Mindpower: +13 (+4 eff.)
Combat speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +5 (+1 eff.)
Changes stats: +5 Str / +4 Dex / +5 Wil / +5 Cun
Critical mult.: +15.00%
Physical save: +15 (+3 eff.)
Spell save: +20 (+6 eff.)
Mental save: +18 (+6 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +10 (+2 eff.)
Physical power: +10 (+2 eff.)
Armour: +10
Armour Hardiness: +20%
Defense: +5 (+1 eff.)
Fatigue: -15%
Changes damage: +8% physical
Talent cooldown: Rush (-6 turns)
Physical save: +45 (+10 eff.)
Confusion immunity: +50%
Maximum mana: -40.00
Maximum stamina: +40.00
The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by nature
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes stats: +2 Con
Changes resistances: +16% blight / +8% darkness
Life regen: +4.00
Spellpower: +5 (+3 eff.)
Spell crit. chance: +5%
Light radius: +4
Infravision radius: +4
See invisible: +8
The wearer is treated as an undead.
The wearer no longer has to breathe.
It can be used to activate talent Retch, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else.
Lasts 10 turns and deals 54 blight damage or heals 62 life.
Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect.
When you stand in your own retch your racial -20% global speed is cancelled.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Changes stats: +3 Str
Changes resistances: +6% temporal / +1% physical / +6% cold
Changes resistances penetration: +5% mind
Changes damage: +9% mind / +9% fire
Physical save: +9 (+2 eff.)
Spell save: +13 (+4 eff.)
Mental save: +11 (+4 eff.)
Disease immunity: +15%
Pinning immunity: +20%
Only die when reaching: -20.00 life
Maximum life: +90.00
Infravision radius: +2
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
It was changed by the digestive sack.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
When wielded/worn:
Fatigue: -8%
Changes stats: +5 Dex / +6 Wil / +8 Cun / +7 Con
Life regen: +3.00
Stamina each turn: +1.00
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour penetration: +10
Physical crit. chance: +4.0%
Physical power: +6 (+2 eff.)
Armour: +5
Fatigue: +4%
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 12
Damage when hit (Melee): 4 blight / 4 lightning
Changes resistances: +6% lightning / +28% temporal / +26% darkness / +18% blight / +15% fire / +15% cold
Changes resistances penetration: +20% darkness / +19% temporal
Defense after a teleport: +30
Resist all after a teleport: +19%
New effects duration reduction after a teleport: +25%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +7 (+1 eff.)
Armour penetration: +7
Armour: +3
Fatigue: +5%
Changes stats: +4 Str / +8 Dex / +8 Cun
Talent cooldown: Double Strike (-1 turn)
Physical save: +7 (+2 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Steady Shot, placing all other charms into a 14 cooldown :
Effective talent level: 4.5
Power cost: 14 out of 20/20.
Range: 10
Travel Speed: instantaneous
Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.