Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 20.0 - 30.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Physical crit. chance: +5.0%
Attack speed: 100%
On weapon crit: * inflicts either shocked or wet, chosen at random
Damage (Melee): +10 lightning / +10 cold When wielded/worn:
Changes damage: +10% lightning / +10% cold
The blade glows faintly blue, and reflects a sky full of stormy clouds. This item has been sent to the Item's Vault.
Stormfront (20-30 power, 2 apr)
Silk Current (12 def, 0 armour)
Requires: - Level 15
Powered by arcane forces 2.00 Encumbrance.
Type: armor / cloth ; tier 1
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent mastery: +0.10 Spell / Water
Spellpower: +4 (+4 eff.)
Movement speed: +15%
This deep blue robe flows and ripples as if pushed by an invisible tide. This item has been sent to the Item's Vault.
Silk Current (12 def, 0 armour)
Trident of the Tides (80-112 power, 20 apr) 3.0 T4 trident 2H weapon
Reqs Str 35 [Unique] Nature
Power 80.0 - 112.0 Physical
Uses 140% Str
Mastery Exotic Weapons Mastery
Acc+ +0.1% dam / acc
Melee+ +20 nature+15 cold On Hit: 40% Water Bolt 3 While equipped: dps ----------
Dmg.mod +20% cold
Acc +10 (+3 eff.) ----- def -----
Resists +25% cold
Spell.save +18 (+5 eff.) ---------- misc
See.Invis +2 On Spell Hit: 20% Water Bolt 3
Freeze: Level 3.0 Pwr.cost 60 out of 150/150. Range 10 Travel.spd instantaneous Is a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 227.28.
If this is used on a friendly target the cooldown is halved.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly. This item has been sent to the Item's Vault.
Invoke dawn, inflicting 114.49light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 35 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. This item has been sent to the Item's Vault.
Dawn's Blade (50-70 power, 7 apr)
Timekeeper (4 def, 2 armour, 18 block) 7.0 T1 shield armor
Reqs Heavy Armour Training 2 [Unique] Arcane
While equipped: ----- def -----
Defense +4 (+1 eff.)
Rng.Def +4 (+1 eff.)
Resists +5% temporal
Teleport- +100% ---------- misc
Talents +1 Block Improves its stats based on your level. At levels 11, 21, 31 and 41 it blocks a new damage type.
This is your shield. There are many like it, but this one is yours. You must master your shield as you master your life. This item has been sent to the Item's Vault.
When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 19% (scales with Constitution) for 6 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Constitution stat. Inscribe your skin with the infusion.
This wild infusion has evolved. This item has been sent to the Item's Vault.