
Newly picked upSerpent's Glare (7-7.7 power, 15 apr, nature damage)
Requires:
- Willpower 12
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 1
Base power: 7.0 - 7.7
Uses stats: 30% Wil, 10% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +15
Physical crit. chance: +7.0%
Attack speed: 100%
Damage conversion: 30% poison
When wielded/worn:
Changes resistances: +10% nature
Changes damage: +10% nature
Poison immunity: +50%
Mindpower: +5
Mental crit. chance: +5%
It can be used to activate talent Spit Poison (costing 8 power out of 8/8) :
Effective talent level: 2.0
Power cost: 8 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Spit poison at your target, doing 167.51 poison damage over six turns.
The damage will increase with your Strength or Dexterity (whichever is higher).
A thick venom drips from this mindstar.
This item has been sent to the Item's Vault.

Newly picked upShinegore the iron waraxe (12-16.8 power, 2 apr)
Requires:
- Strength 11
Infused by nature
3.00 Encumbrance.
Type: weapon / waraxe ; tier 1
Base power: 12.0 - 16.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Physical crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +5 nature / +7 temporal
When wielded/worn:
Changes resistances penetration: +10% light
Light radius: +2
One-handed war axes.
This item has been sent to the Item's Vault.

Ce'Nurialaith (37-59.2 power, 2 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
1.40 Ego Multiplier.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 37.0 - 59.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Physical crit. chance: +3.5%
Attack speed: 100%
On weapon crit:
* cripple the target
When wielded/worn:
Physical crit. chance: +10.0%
Changes resistances penetration: +15% acid
Grants telepathy: Humanoid/Orc
Massive two-handed swords.
This item has been sent to the Item's Vault.

brawler's dwarven-steel gauntlets of butchering (0 def, 2 armour)Requires:
- Talent Armour Training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 3
When wielded/worn:
Accuracy: +6
Armour penetration: +8
Physical power: +5
Armour: +2
Changes stats: +3 Str / +2 Dex / +3 Cun
Changes resistances: +7% blight
Talent cooldown: Double Strike (-1 turn)
Physical save: +10
Spell save: +13
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Ivida the dwarven-steel shield (8 def, 2 armour, 84.5 block)Requires:
- Strength 24
- Talent Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +2
Defense: +8
Ranged Defense: +8
Fatigue: +12%
Effects on melee hit:
* 30 arcane resource burn
Maximum wards: +3 lightning / +3 temporal / +2 blight / +1 fire / +3 cold
Talents granted: +3 Block +1 Ward
Handheld deflection devices.
This item has been sent to the Item's Vault.

Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: tool / digger ; tier 1
When wielded/worn:
Armour penetration: +5
Damage when hit (Melee): 15 blight
Changes damage: +4% blight
When carried:
Talent granted: +1 Dig
A huge tooth taken from the Mouth, in the Deep Bellow.
This item has been sent to the Item's Vault.

alchemist's lamp 'Sunwell'Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes stats: +2 Wil / +1 Mag
Changes resistances: +3% light
Physical save: +7
Maximum mana: +20.00
Spellpower: +4
Light radius: +3
Healing mod.: +14%
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Newly picked upspellcowled linen cloak of mindcraft (1 def, 0 armour)
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1
Changes stats: +2 Mag / +4 Wil / +3 Cun
Spell save: +6
Maximum mana: +41.00
Mental crit. chance: +5%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Newly picked upWretchwitch (0 def, 4 armour)
Requires:
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: -3%
Effects on melee hit:
* Slows global speed by 30%
Damage when hit (Melee): 20 nature
Maximum encumbrance: +31
Physical save: +9
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Newly picked upBolbum's Big Knocker (64-76.8 power, 10 apr, physical element)
Requires:
- Magic 38
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 64.0 - 76.8
Uses stat: 140% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +10
Attack speed: 100%
Damage (Melee): +10 % chance of confusion
When wielded/worn:
Accuracy: +7
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12
Spell crit. chance: +18%
It can be used to activate talent Channel Staff (costing 9 power out of 20/20) :
Effective talent level: 2.0
Power cost: 9 out of 20/20.
Range: 8
Travel Speed: 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.

Newly picked uptroll-hide rough leather armour of Eyal (1 def, 2 armour)
Requires:
- Strength 10
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 1
When wielded/worn:
Armour: +2
Defense: +1
Fatigue: +6%
Life regen: +4.00
Maximum life: +42.00
Healing mod.: +23%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Staff of Destruction (20-24 power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

Rune of the Rift (242.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 4
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Inflicts 242.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 60 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune..
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
