

wild infusion (resist 14%; cure magical, physical)
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 14% for 6 turns.
It can be used to inscribe your skin with the infusion..
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


Spellblaze Echos
Requires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Armour: +6
Defense: +6
Spellpower on spell critical (stacks up to 3 times): +15
Spellpower: +8
Spell crit. chance: +6%
It can be used to unleash a destructive wail, costing 53 power out of 60/60.
This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze
This item has been sent to the Item's Vault.


Withering Orbs
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 1
When wielded/worn:
Damage when the wearer hits(melee): 5 mind
Damage when the wearer hits(ranged): 5 mind
Mindpower: +5
See stealth: +10
See invisible: +10
Blind-Fight:This item allows the wearer to attack unseen targets without any penalties.
These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows.
If you close your eyes a moment, you can almost imagine what dread sights they see...
This item has been sent to the Item's Vault.


The Gaping Maw (72-108 power, 4 apr)
Requires:
- Strength 60
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 72.0 - 108.0
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +8.0%
Attack speed: 100%
Damage when this weapon hits: +50 acid / +50 slime
When wielded/worn:
Talents cooldown: Ice Claw (-1 turn) Mana Clash (-2 turns) Swallow (-2 turns)
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.


Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr)
Requires:
- Willpower 18
- Strength 18
- Cunning 18
Infused by psionic forces
12.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 40.0 - 64.0
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +1
Physical crit. chance: +7.0%
Attack speed: 100%
Special effect when this weapon hits: 9% chance to stun or confuse the target
Damage when this weapon hits: +40 darkness / +40 light
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.


Malediction (55-66 power, 15 apr)
Requires:
- Strength 55
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 4
Base power: 55.0 - 66.0
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +15
Physical crit. chance: +10.0%
Attack speed: 100%
Damage when this weapon hits: +20 blight
When wielded/worn:
Changes damage: +20% blight
Life regen: -0.30
The land withers and crumbles wherever this cursed axe rests.
This item has been sent to the Item's Vault.


Ureslak's Molted Scales (0 def, 0 armour)
Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Changes resistances: -30% arcane / +20% fire / +20% cold / +20% lightning / +20% nature / +20% darkness
Changes resistances cap: -30% arcane / +5% fire / +5% cold / +5% lightning / +5% nature / +5% darkness
This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.
This item has been sent to the Item's Vault.


Malslek the Accursed's Hat (2 def, 0 armour)
Requires:
- Level 25
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 4
When wielded/worn:
Defense: +2
Damage when the wearer hits(melee): 10 % chance to cause a gloom effect
Changes resistances: +15% fire
Changes damage: +10% darkness / +10% physical
Talent mastery: +0.20 Cursed / Punishments
Mental save: -10
Hate when firing a critical mind attack: +2.00
Hate per kill: +2.00
Maximum hate: +20.00
Spellpower: +10
Mindpower: +10
Mental crit. chance: +10%
Healing mod.: -10%
Talent on hit(spell): Agony (10% chance level 2).
Talent on hit(mindpower): Hateful Whisper (10% chance level 2).
This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.
This item has been sent to the Item's Vault.


Breath of Eyal (10 def, 10 armour)
Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +10
Defense: +10
Fatigue: +20%
Changes resistances: +15% arcane / +20% fire / +20% cold / +20% lightning / +20% acid / +20% nature / +20% blight / +20% light / +20% darkness / +20% temporal
Spell save: +20
Mindpower: +10
This light weight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it felt in your hands.
This item has been sent to the Item's Vault.


Plate Armor of the King (15 def, 20 armour)
Requires:
- Strength 48
- Talent Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +20
Defense: +15
Fatigue: +26%
Changes stats: +9 Wil
Changes resistances: +10% arcane / +25% fire / +25% acid / +25% blight / +25% darkness
Physical save: +15
Spell save: +25
Mental save: +25
Stun/Freeze immunity: +30%
Knockback immunity: +30%
Maximum stamina: +60.00
Light radius: +1
Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it.
This item has been sent to the Item's Vault.


Plate of the Blackened Mind (15 def, 20 armour)
Requires:
- Strength 48
- Talent Armour Training (level 3)
Infused by psionic forces
17.00 Encumbrance.
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +20
Defense: +15
Fatigue: +17%
Changes stats: +6 Wil / +4 Cun / +3 Con
Damage when the wearer is hit: 14 % chance to cause a gloom effect
Changes resistances: +15% acid / +20% blight / +15% light / +20% darkness / +25% mind
Talent mastery: +0.20 Cursed / Gloom
Physical save: +15
Mental save: +25
Confusion immunity: +100%
Fear immunity: +100%
Mindpower: +10
Light radius: -2
Infravision radius: +4
It can be used to activate talent Dominate (costing 14 power out of 25/25) :
Effective talent level: 2.0
Power cost: 14 out of 25/25.
Range: 2.50
Travel Speed: instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 17 Armour, 24 Defense and your attacks will gain 40% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.


Dragonskull Helm (0 def, 2 armour)
Requires:
- Willpower 24
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Armour: +2
Fatigue: +12%
Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid
Grants telepathy: Dragon
Physical save: +12
Spell save: +12
Mental save: +12
Traces of a dragon's power still remain in this bleached and cracked skull.
This item has been sent to the Item's Vault.


Lunar Shield (12 def, 7 armour, 250 block)
Requires:
- Strength 35
- Talent Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +7
Defense: +12
Ranged Defense: +5
Fatigue: +2%
Changes resistances: +25% darkness
Changes damage: +15% darkness
Talent masteries: +0.20 Celestial / Star fury +0.10 Celestial / Twilight
Talent granted: +5 Block
Spellpower: +10
Light radius: +1
Talent on hit(spell): Moonlight Ray (10% chance level 2).
A large section of chitin removed from Nimisil. It continues to give off a strange white glow.
This item has been sent to the Item's Vault.


Wintertide (45-63 power, 10 apr)
Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Base power: 45.0 - 63.0
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +10.0%
Attack speed: 100%
Damage when this weapon hits: +45 ice
When wielded/worn:
Changes resistances: +25% cold
Changes damage: +20% cold
Light radius: +1
See invisible: +2
It can be used to generate a burst of ice, costing 8 power out of 18/18.
The air seems to freeze around the blade of this sword, draining all heat from the area.
It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war.
This item has been sent to the Item's Vault.