
This item will automatically be transmogrified when you leave the level.scouring hardened leather gloves of butchering (0 def, 2 armour)
Requires:
- Level 15
Infused by arcane disrupting forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +4 (+1 eff.)
Armour penetration: +7
Physical power: +4 (+1 eff.)
Armour: +2
Effects when hit in melee:
* 20 arcane resource burn
Changes resistances: +5% blight
Spell save: +20 (+10 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Zerilathagorn the Daymire (4-4.4 power, 18 apr, nature damage)
Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 2
Base power: 4.0 - 4.4
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes resistances penetration: +15% light
Talent masteries: +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance
Talent granted: +1 Attune Mindstar
Physical save: +3 (+2 eff.)
Spell save: +2 (+1 eff.)
Mental save: +3 (+3 eff.)
Life regen: +0.70
Equilibrium when hit: +0.70
Hate per kill: +1.00
Psi per kill: +2.00
Maximum life: +10.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
It can be used to inflict 36.75 mind damage (range 10), gaining psi and hate equal to 10% of the damage done
Activation puts all charms on cooldown for 20 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Rhehor (20.5-32.8 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 20.5 - 32.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 2).
On weapon hit:
* 10% chance to reduce strength, dexterity, and constitution by 9
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +9 blight
When wielded/worn:
Accuracy: +13 (+4 eff.)
Physical crit. chance: +9.0%
Defense: +9 (+3 eff.)
Changes resistances: +3% temporal
Changes resistances penetration: +25% arcane
Disease immunity: +15%
Disarm immunity: +28%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Massive two-handed swords.
This item has been sent to the Item's Vault.
