
Rungof's FangRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: misc / fang
When carried:
Armour penetration: +7
Grants telepathy: Animal/Canine
A fang from the great warg, Rungof, still covered in blood.
This item has been sent to the Item's Vault.

Cut Drem ArmRequires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: misc / gross ; tier 3
When wielded/worn:
Damage when hit (Melee): 25 darkness
Disarm immunity: +100%
The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own.
The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin.
This item has been sent to the Item's Vault.

Vargh RedemptionRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil / +6 Con
Changes resistances: +10% nature / +25% cold
Changes damage: +15% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.86 cold and 10.86 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance
Activation costs 60 power out of 60/60.
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.

BlizzardsteelRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
When this weapon hits: Arcane Vortex (10% chance level 3).
Damage (Ranged): +14 acid / +8 cold
When wielded/worn:
Changes stats: +3 Str / +1 Dex / +5 Mag / +4 Cun / +2 Con
Changes resistances penetration: +21% physical
Changes damage: +14% arcane / +15% acid
Spellpower: +8 (+3 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Xewyn the drakeskin leather slingRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 20 arcane resource burn
Damage (radius 2) on crit: +27 lightning / +20 cold
When wielded/worn:
Changes stats: +1 Dex / +10 Wil / +4 Cun / +9 Con
Changes resistances: +3% darkness
Changes resistances penetration: +11% lightning / +9% physical / +17% cold
Maximum life: +62.00
Movement speed: +32%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

steel steamgun of enduringRequires:
- Dexterity 16
- Talent Shoot
- Talent Steam Pool
Infused by nature
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 2
Mastery: Steamgun Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Attack speed: 100%
Firing range: +7
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Changes stats: +5 Con / +7 Wil
Maximum life: +28.00
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

Infernoblast the pair of hardened leather boots (20 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Physical crit. chance: +1.0%
Armour: +3
Defense: +20 (+7 eff.)
Changes stats: +3 Dex / +1 Con
Changes resistances: +9% fire / +8% cold
Changes damage: +6% fire
Only die when reaching: -60.00 life
A pair of boots made of leather.
This item has been sent to the Item's Vault.

overpowered ash totem of summon tentacle [power 235] (34 cooldown)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 2
It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
(Tentacle Stats)
Life: 488
Base Damage: 238
Armor: 1
All Resist: 4
Activation puts all charms on cooldown for 34 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Feathersteel AmuletRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Defense: +15 (+5 eff.)
Fatigue: -20%
Maximum encumbrance: +20
Movement speed: +25%
Slows Projectiles: +15%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
The weight of the world seems a little lighter with this amulet around your neck.
This item has been sent to the Item's Vault.

Silent Blade (25-32 power, 10 apr)Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 35% Str, 65% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
On weapon kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Firewalker (15 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +15 (+5 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +10 Mag
Changes resistances: +50% fire / -10% cold / +11% all
Changes resistances penetration: +20% fire
Changes damage: +20% fire
Spellpower: +12 (+4 eff.)
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes resistances: +9% all
Changes damage: +15% arcane
Spellpower: +15 (+5 eff.)
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

Helm of the Dominated (0 def, 9 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +10 (+2 eff.)
Armour: +9
Fatigue: +4%
Changes stats: +2 Str / +4 Mag
Talent mastery: +0.20 Race / Doomelf
Silence immunity: +30%
Spellpower: +10 (+3 eff.)
Light radius: -1
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.

troll-hide cured leather armour of Eyal (6 def, 4 armour)Requires:
- Strength 14
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +6 (+2 eff.)
Fatigue: +7%
Life regen: +6.00
Maximum life: +59.00
Healing mod.: +24%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Eilinerin (3 def, 3 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +3
Defense: +3 (+1 eff.)
Changes stats: +8 Mag / +6 Wil
Changes resistances: +11% all
Physical save: +15 (+5 eff.)
Spell save: +18 (+9 eff.)
Mana each turn: +0.18
Psi each turn: +0.21
Spellpower on spell critical (stacks up to 3 times): +2
Spellpower: +3 (+1 eff.)
Spell crit. chance: +7%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Aerimira the cashmere cloak (2 def, 8 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Accuracy: +12 (+4 eff.)
Armour penetration: +13
Armour: +8
Defense: +2 (+1 eff.)
Damage when hit (Melee): 4 arcane
Changes stats: +6 Cun / +6 Dex
Changes resistances: +17% cold
Changes resistances penetration: +15% arcane
Mana each turn: +0.08
Maximum mana: +40.00
Maximum vim: +10.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

psionicist's steel ringRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil
Mental save: +8 (+4 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.

steel mail armour of the deep (2 def, 8 armour)Requires:
- Heavy armour training
- Strength 20
Infused by nature
14.00 Encumbrance.
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +8
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes resistances: +6% acid / +5% cold
Allows you to breathe in: water
A suit of armour made of mail.
This item has been sent to the Item's Vault.
