
Skin of Many (12 def, 6 armour)Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +12 (+8 eff.)
Fatigue: +7%
Changes stats: +4 Con
Talent mastery: -0.20 Cunning / Stealth
Maximum life: +40.00
Infravision radius: +3
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4 (+4 eff.)
Ranged Defense: +8 (+4 eff.)
Fatigue: +10%
Changes stats: +2 Str / +2 Con
Maximum encumbrance: +20
Knockback immunity: +10%
Life regen: +0.70
Stamina each turn: +0.70
Maximum life: +45.00
Maximum stamina: +43.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
Base power: 8.0 - 8.8
Uses stats: 25% Wil, 10% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +13
Physical crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Talent mastery: +0.20 Wild-gift / Fungus
Life regen: +2.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Healing mod.: +20%
It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Call upon the power of nature to regenerate your body for 32 life every turn for 6 turns.
The life healed will increase with the Willpower stat.
Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.
This item has been sent to the Item's Vault.

Blindbane the living mindstar (16-17.6 power, 40 apr, mind damage)Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This natural mindstar calls for a summoner.
This mindstar will resonate with other psionic mindstars.
Base power: 16.0 - 17.6
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Cun
Changes resistances: +3% mind
Changes resistances penetration: +6% acid / +6% physical / +6% fire / +6% mind / +6% cold
Changes damage: +7% acid / +9% physical / +12% light / +13% fire / +7% mind / +7% cold
Critical mult.: +5.00%
Psi when hit: +1.20
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
Heals friendly targets nearby when you use a nature summon: +20
Damage Resonance (when hit): +14%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Coral Spray (8 def, 8 armour, 48 block)Requires:
- Strength 16
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
When wielded/worn:
Armour: +8
Defense: +8 (+4 eff.)
Fatigue: +12%
Changes resistances: +15% cold / +10% fire
Talent granted: +2 Block
Maximum air capacity: +20.00
Special effect on block: Chance that a blast of icy cold water will spray at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.

Zanuruigund the Earthwake (16-17.6 power, 40 apr, mind damage)Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This natural venom should be returned to the wyrm.
This natural lightning should be returned to the wyrm.
Base power: 16.0 - 17.6
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Physical crit. chance: +5.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +20%
Damage (Melee): +8 blight
When wielded/worn:
Damage when hit (Melee): 13 lightning / 10 acid
Changes stats: +2 Str / +3 Dex / +4 Mag / +3 Wil / +4 Cun / +3 Con
Changes resistances: +12% lightning / +3% nature / +10% acid
Changes resistances penetration: +7% lightning / +5% nature / +10% acid
Changes damage: +14% lightning / +11% acid
Physical save: +6 (+3 eff.)
Spell save: +6 (+3 eff.)
Mental save: +8 (+4 eff.)
Life regen: +1.20
Mana each turn: +0.04
Equilibrium when hit: +0.90
Spellpower: +4 (+2 eff.)
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Zanuruigund the Earthwake (16-17.6 power, 40 apr, mind damage)Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This natural venom should be returned to the wyrm.
This natural lightning should be returned to the wyrm.
Base power: 16.0 - 17.6
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Physical crit. chance: +5.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +20%
Damage (Melee): +8 blight
When wielded/worn:
Damage when hit (Melee): 13 lightning / 10 acid
Changes stats: +2 Str / +3 Dex / +4 Mag / +3 Wil / +4 Cun / +3 Con
Changes resistances: +12% lightning / +3% nature / +10% acid
Changes resistances penetration: +7% lightning / +5% nature / +10% acid
Changes damage: +14% lightning / +11% acid
Physical save: +6 (+3 eff.)
Spell save: +6 (+3 eff.)
Mental save: +8 (+4 eff.)
Life regen: +1.20
Mana each turn: +0.04
Equilibrium when hit: +0.90
Spellpower: +4 (+2 eff.)
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
