

Requires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes stats: +4 Wil
Changes resistances: +20% temporal
Changes resistances cap: +5% temporal
Changes damage: +10% temporal
Lowers spell cool-downs by: 10%
Activating this item is instant.
It can be used to activate talent Time Stop (costing 44 power out of 80/80) :
Effective talent level: 1.0
Power cost: 44 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Gain 0 turns. During this time your damage will be reduced by 100%.
This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When wielded/worn:
Damage when hit (Melee): 6 blight
Changes resistances penetration: +10% blight / +9% physical / +15% acid / +12% temporal
Changes damage: +17% physical / +18% temporal
Talent cooldown: Arrow Stitching (-1 turn)
Critical mult.: +15.00%
Spell save: +6 (+3 eff.)
Spellpower: +25 (+17 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 4
Base power: 75.0 - 105.0
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +16.5%
Capacity: 22
On weapon hit:
* 20% chance to slow global speed by 41%
* 20 arcane resource burn
On weapon crit:
* Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +4 mind / +20 darkness
Damage (radius 1) on hit: +8 mind
Damage against: +14% Living
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Base power: 30.0 - 39.0
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +13 (+3 eff.)
Damage when hit (Melee): 4 fire
Changes stats: +2 Dex / +1 Wil / +1 Cun
Changes resistances: +12% cold / +6% light / +6% nature
Light radius: +2
Combat speed: +10%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 10.0 - 13.0
Uses stats: 20% Cun, 20% Dex
Damage type: Darkness
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Darkness damage.
When wielded/worn:
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 56.5 - 84.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +21 nature
Damage (radius 2) on crit: +19 acid / +42 nature
When wielded/worn:
Armour penetration: +13
Armour: +12
Changes stats: +13 Str / +12 Dex / +17 Mag / +6 Wil / +14 Cun / +17 Con
Changes resistances: +6% fire
Changes resistances penetration: +9% acid / +7% nature
Life regen: +4.00
Only die when reaching: -40.00 life
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 49.0 - 78.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +4 blight / +12 fire
Damage (radius 1) on hit: +4 fire
Damage (radius 2) on crit: +23 lightning / +21 cold
When wielded/worn:
Accuracy: +14 (+4 eff.)
Armour penetration: +16
Changes resistances penetration: +14% lightning / +10% cold / +15% blight / +10% all
Changes damage: +6% fire
Movement speed: +31%
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Physical power: +5 (+2 eff.)
Defense: +5 (+2 eff.)
Changes stats: +1 Dex
Changes resistances: +27% fire / +25% light / +13% all
Changes resistances penetration: +11% mind
Changes damage: +18% fire / +17% light / +16% mind
Psi each turn: +0.74
Only die when reaching: -60.00 life
Maximum psi: +22.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +3%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
Damage (radius 2) on crit: +32 fire
When wielded/worn:
Accuracy: +9 (+3 eff.)
Armour penetration: +14
Changes resistances penetration: +8% all / +23% fire
Global speed: +8%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 39%
Damage (Melee): 28 fire
Changes resistances penetration: +10% cold
Changes damage: +30% temporal / +30% darkness / +30% physical / +3% cold / +3% nature / +30% light
Talent granted: +1 Command Staff
Critical mult.: +31.00%
Spellpower: +35 (+19 eff.)
Spell crit. chance: +5%
See invisible: +8
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.