
Drake's Bane (45-68 power, 21 apr)Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 45.0 - 67.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +21
Crit. chance: +2.0%
Attack speed: 100%
Damage against: +25% Dragon
When wielded/worn:
Changes stats: +6 Str
Reduced damage from: +25% Dragon
Physical save: +9 (+3 eff.)
Stun/Freeze immunity: +20%
Knockback immunity: +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.

quiver of ash arrows 'Prismpanic' (18/18, 39-55 power, 7 apr)Requires:
- Dexterity 16
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 2
Base power: 39.0 - 54.6
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 18
Damage (Ranged): +9 nature / +16 light
Damage (radius 1) on hit: +4 light / +8 blight
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

IvayamiwenRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Accuracy: +7 (+3 eff.)
Defense: +7 (+2 eff.)
Changes stats: +3 Str / +4 Dex / +3 Wil / +7 Lck
Changes resistances: +7% physical
Stamina each turn: +0.20
Reduce all damage from unseen attackers: 12%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Cloudgash (36-58 power, 2 apr)Requires:
- Strength 24
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 36.0 - 57.6
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 14% chance to reduce all saves and defense by 20
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +14 mind
When wielded/worn:
Physical crit. chance: +17.0%
Physical power: +9 (+3 eff.)
Changes stats: +5 Cun / +5 Wil
Changes resistances: +3% nature
Changes resistances penetration: +5% lightning
Changes damage: +3% lightning
Spell save: +9 (+3 eff.)
Massive two-handed swords.
This item has been sent to the Item's Vault.

pair of dwarven-steel boots 'Healglory' (0 def, 8 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Accuracy: +15 (+5 eff.)
Armour: +8
Fatigue: +3%
Changes stats: +5 Str
Changes resistances: +9% fire / +6% temporal
Changes damage: +12% nature
Stamina each turn: +0.70
Maximum stamina: +16.00
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Icekiss the dwarven-steel mace (36-50 power, 4 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 3
Base power: 35.5 - 49.7
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +6 Str / +4 Con
Changes damage: +6% cold
Mindpower: +10 (+5 eff.)
Blunt and deadly.
This item has been sent to the Item's Vault.

Chargecrack the drakeskin leather slingRequires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +16 acid / +8 lightning
When wielded/worn:
Accuracy: +7 (+3 eff.)
Physical crit. chance: +4.0%
Changes resistances: +6% lightning
Changes damage: +15% acid / +12% mind
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Bethiba the dragonbone magestaff (30-36 power, 6 apr, cold element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour penetration: +5
Physical power: +25 (+7 eff.)
Defense: +10 (+3 eff.)
Changes resistances penetration: +10% physical
Changes damage: +9% physical / +6% mind / +30% cold
Talent granted: +1 Command Staff
Critical mult.: +17.00%
Spellpower: +15 (+12 eff.)
Spell crit. chance: +17%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Lelerin the Glaciervagrant (20-24 power, 4 apr, blight element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Armour: +5
Armour Hardiness: +4%
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 6
* 20% chance to reduce all saves and defense by 20
Damage when hit (Melee): 4 blight
Changes resistances penetration: +15% mind / +10% cold
Changes damage: +20% blight / +6% mind
Talent granted: +1 Command Staff
Physical save: +8 (+3 eff.)
Spellpower: +9 (+9 eff.)
Spell crit. chance: +3%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

voratun greatsword 'Shockqueller' (76-122 power, 4 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 76.5 - 122.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +12 lightning
When wielded/worn:
Changes stats: +3 Wil
Changes resistances: +6% darkness
Changes resistances penetration: +15% lightning
Mental crit. chance: +4%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+3 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+3 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

voratun dagger 'Blazeire' (45-58 power, 9 apr)Requires:
- Dexterity 48
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 45.0 - 58.5
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (radius 2) on crit: +12 fire
When wielded/worn:
Armour: +12
Defense: +10 (+3 eff.)
Changes stats: +9 Str / +13 Dex / +10 Mag / +8 Wil / +8 Cun / +11 Con
Sharp, short and deadly.
This item has been sent to the Item's Vault.
