
Steel Helm of Garkul (0 def, 6 armour)Requires:
- Strength 16
- Talent Heavy Armour Training
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+6 eff.)
Spell save: +12 (+9 eff.)
Mental save: +12 (+6 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.

dwarven-steel plate armour 'Polamiwen' (5 def, 24 armour)Requires:
- Strength 35
- Talent Heavy Armour Training (level 3)
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Accuracy: +2 (+0 eff.)
Armour: +24
Defense: +5 (+2 eff.)
Fatigue: +18%
Damage when hit (Melee): 12 physical
Changes resistances: +18% fire
Physical save: +6 (+3 eff.)
Life regen: +1.00
Maximum life: +57.00
Healing mod.: +12%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Iron Mail of Bloodletting (2 def, 4 armour)Requires:
- Strength 14
- Talent Heavy Armour Training
Powered by arcane forces
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +4
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes stats: +2 Str / +2 Con
Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Technique / Bloodthirst
Life regen: +0.50
Healing mod.: +30%
Activating this item is instant.
It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) :
Effective talent level: 2.0
Power cost: 60 out of 60/60.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim.
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.

duelist's cured leather armour of Eyal (5 def, 6 armour)Requires:
- Strength 14
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +5 (+2 eff.)
Fatigue: +7%
Changes stats: +4 Cun / +4 Dex
Life regen: +1.40
Maximum life: +49.00
Healing mod.: +12%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

dwarven-steel plate armour of Eyal (5 def, 11 armour)Requires:
- Strength 35
- Talent Heavy Armour Training (level 3)
Infused by nature
17.00 Encumbrance.
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +11
Defense: +5 (+2 eff.)
Fatigue: +24%
Life regen: +1.50
Maximum life: +52.00
Healing mod.: +12%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Moon (136% power, 30 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Power: 137% Range: 1.3x
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +30
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +20 darkness
When wielded/worn:
Changes damage: +10% darkness
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Silent Blade (129% power, 10 apr)Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Power: 129% Range: 1.3x
Uses stats: 35% Str, 55% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Obliterator (159% power, 10 apr)Requires:
- Strength 40
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Power: 160% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +10
Crit. chance: +0.0%
Attack speed: 100%
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
When wielded/worn:
Changes stats: +5 Str / +5 Con
Critical mult.: +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.

Gildann the Ashquarry (155% power, 5 apr)Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Power: 155% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 111%
Burst (radius 2) on crit: +8 fire
When wielded/worn:
Accuracy: +12 (+3 eff.)
Armour penetration: +11
Physical crit. chance: +13.0%
Changes stats: +6 Dex
Changes resistances: +3% fire
Changes damage: +15% fire
Critical mult.: +14.00%
Spell save: +3 (+1 eff.)
One-handed war axes.
This item has been sent to the Item's Vault.

Nimbusblow (2 def, 0 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Effects on melee hit:
* 30% chance to corrode armour by 30%
Damage when hit (Melee): 20 lightning
Changes stats: +3 Cun / +2 Dex
Changes resistances penetration: +20% lightning / +15% acid
Changes damage: +6% acid / +6% lightning
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Fists of the Desert Scorpion (8 def, 4 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +4
Defense: +8 (+3 eff.)
Changes stats: +3 Str / +3 Wil / +3 Cun
Changes damage: +8% physical
Talent mastery: +0.20 Technique / Grappling
Disarm immunity: +40%
Mindpower: +3 (+1 eff.)
It can be used to activate talent Mindhook (costing 16 power out of 24/24) :
Effective talent level: 4.0
Power cost: 16 out of 24/24.
Range: 6
Travel Speed: instantaneous
Is: a mind power
Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you.
Works on enemies up to 6 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.
These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
This item has been sent to the Item's Vault.

Decayed Visage (0 def, 0 armour)Requires:
- Magic 25
- Willpower 20
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Damage when hit (Melee): 10 vim draining blight
Changes stats: +5 Wil / +4 Mag
Changes resistances: +15% mind
Changes resistances penetration: +20% blight / +5% mind
Changes damage: +5% blight / +9% arcane
Mental save: +19 (+9 eff.)
Confusion immunity: +25%
Maximum vim: +25.00
Spell crit. chance: +3%
Heals friendly targets nearby when you use a nature summon: +20
It can be used to activate talent Vimsense (costing 25 power out of 45/45) :
Effective talent level: 2.0
Power cost: 25 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 6%, but also make them aware of you.
The resistance reduction will improve with your Spellpower.
A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.
This item has been sent to the Item's Vault.

Poxsweeper the dwarven-steel battleaxe (139% power, 2 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Power: 139% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Crit. chance: +6.5%
Attack speed: 100%
Damage (Melee): +12 temporal / +13 cold
Burst (radius 2) on crit: +4 nature
When wielded/worn:
Accuracy: +17 (+4 eff.)
Defense: +24 (+8 eff.)
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Disarm immunity: +81%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Spelldrinker (132% power, 8 apr)Requires:
- Dexterity 30
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Power: 132% Range: 1.3x
Uses stats: 45% Str, 5% Mag, 55% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Disperse Magic (15% chance level 1).
On weapon hit:
* steals up to 50 mana from the target
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances: +12% arcane
Spell save: +12 (+6 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

arcing dwarven-steel greatmaul of ruin (150% power, 2 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Power: 150% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to arc to a second target
Damage (Melee): +9 lightning
When wielded/worn:
Armour penetration: +12
Physical crit. chance: +10.0%
Critical mult.: +20.00%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

truestriking dwarven-steel greatsword of purging (144% power, 2 apr)Requires:
- Strength 24
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Power: 145% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 25% chance to remove a magical effect
Damage (Melee): +17 nature
When wielded/worn:
Accuracy: +12 (+3 eff.)
Armour penetration: +10
Changes resistances penetration: +10% physical
Massive two-handed swords.
This item has been sent to the Item's Vault.

glacial stralite mace of evisceration (149% power, 5 apr)Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 4
Power: 149% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Crit. chance: +2.5%
Attack speed: 100%
On weapon crit:
* wounds the target for 7 turns: 15 bleeding, 57% reduced healing
Burst (radius 2) on crit: +13 ice
When wielded/worn:
Physical crit. chance: +7.0%
Physical power: +10 (+2 eff.)
Armour: +7
Changes resistances penetration: +10% cold
Blunt and deadly.
This item has been sent to the Item's Vault.

spellcowled cashmere cloak of the hunter (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Accuracy: +19 (+5 eff.)
Defense: +2 (+0 eff.)
Fatigue: -6%
Changes stats: +2 Mag / +2 Wil
Spell save: +7 (+4 eff.)
Maximum life: +58.00
Maximum mana: +55.00
Maximum stamina: +15.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Hat of Arcane Understanding (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Only supremacy of the arcane can release its full power.
When wielded/worn:
Defense: +2 (+0 eff.)
Changes resistances: +20% arcane
Talent mastery: +0.20 Spell / Meta
Talent cooldown: Disruption Shield (-10 turns)
Mana each turn: +2.00
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)Requires:
- Strength 37
- Talent Heavy Armour Training (level 2)
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+6 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +30%
Talent granted: +4 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

stralite shield 'Nimbusblast' (10 def, 10 armour, 210.5 block)Requires:
- Strength 35
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +10
Defense: +10 (+3 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +14%
Effects when hit in melee:
* 26% chance to blind
Damage when hit (Melee): 4 lightning
Changes stats: +4 Mag / +5 Con
Changes resistances: +14% light / +25% fire
Changes resistances penetration: +15% lightning
Changes damage: +6% lightning
Talent granted: +4 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Rootrigor the stralite battleaxe (158% power, 3 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Power: 158% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
On weapon crit:
* splashes the target with acid
Damage (Melee): +14 acid
Burst (radius 1) on hit: +4 nature
When wielded/worn:
Armour penetration: +13
Physical crit. chance: +10.0%
Physical power: +12 (+3 eff.)
Effects on melee hit:
* Slows global speed by 15%
Damage when hit (Melee): 4 arcane
Changes stats: +3 Con
Changes resistances: +9% nature / +5% arcane
Changes resistances penetration: +17% physical
Changes damage: +6% arcane
Critical mult.: +20.00%
Disarm immunity: +31%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Warmaster Gnarg's Murderblade (172% power, 19 apr)Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Power: 172% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 10% chance to send the wielder into a killing frenzy
Damage against: +20% Living
When wielded/worn:
Changes stats: +15 Str / +5 Dex / +15 Con
Reduced damage from: +20% Living
Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.

Everpyre Blade (147% power, 10 apr)Requires:
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 147% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Crit. chance: +18.0%
Attack speed: 100%
Damage conversion: 50% fire
When wielded/worn:
Changes stats: +7 Str / +7 Wil
Changes resistances: +10% nature / +15% fire
Changes resistances penetration: +15% fire
Changes damage: +20% fire
It can be used to activate talent Fire Breath (costing 25 power out of 25/25) :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 196.27 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.

Ethereal Embrace (10 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 4
When wielded/worn:
Defense: +10 (+3 eff.)
Changes stats: +8 Mag
Changes resistances: +12% arcane / +12% darkness
Changes damage: +15% arcane / +15% darkness
Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall
Spellpower on spell critical (stacks up to 3 times): +5
Spell crit. chance: +6%
Damage Shield Duration: +1
Damage Shield Power: +15%
Damage shields have +1 duration and +15% power
It can be used to activate talent Aether Breach (costing 28 power out of 28/28) :
Effective talent level: 2.0
Power cost: 28 out of 28/28.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 27.11 arcane damage in radius 2, and will each trigger at one turn intervals.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.

Cloth of Dreams (10 def, 0 armour)Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 4
When wielded/worn:
Defense: +10 (+3 eff.)
Changes stats: +6 Cun / +5 Wil
Changes resistances: +15% mind
Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber
Physical save: +10 (+4 eff.)
Spell save: +10 (+5 eff.)
Mental save: +10 (+3 eff.)
Mindpower: +6 (+3 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
It can be used to activate talent Slumber (costing 10 power out of 25/25) :
Effective talent level: 3.0
Power cost: 10 out of 25/25.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 36 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower.
Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware.
This item has been sent to the Item's Vault.

Evermoss Robe (12 def, 0 armour)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +12 (+4 eff.)
Damage when hit (Melee): 35 nature slow
Changes stats: +5 Wil
Changes resistances: +25% nature
Changes resistances penetration: +10% nature
Changes damage: +30% nature
Talent mastery: +0.10 Wild-gift / Moss
Physical save: +15 (+6 eff.)
Life regen: +0.20
Mindpower: +12 (+6 eff.)
Mental crit. chance: +5%
Healing mod.: +15%
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.

Sanguine Shield (14 def, 4 armour, 220 block)Requires:
- Strength 39
- Talent Heavy Armour Training (level 2)
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +4
Defense: +14 (+4 eff.)
Ranged Defense: +14 (+5 eff.)
Fatigue: +19%
Changes stats: +10 Con
Changes resistances: +25% blight
Talent granted: +5 Block
Life regen: +5.00
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.
