
fortifying stralite mail armour of Eyal (4 def, 8 armour)Requires:
- Strength 38
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +8
Defense: +4 (+1 eff.)
Fatigue: +16%
Changes stats: +4 Str / +3 Con
Life regen: +2.70
Maximum life: +116.00
Healing mod.: +12%
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Eyal's Will (124% power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Power: 124% Range: 1.1x
Uses stats: 60% Wil, 20% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +10 Wil
Changes resistances: +25% blight / +15% nature
Changes resistances penetration: +20% nature / +10% acid
Changes damage: +20% nature / +10% acid
Talent mastery: +0.10 Wild-gift / Mindstar mastery
Talent granted: +3 Ooze Spit
Mindpower: +18 (+8 eff.)
Mental crit. chance: +9%
It can be used to activate talent Slime Wave (costing 30 power out of 30/30) :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 31.83 slime damage for 11 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.

Rune of the Rift (350.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 357.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

Crown of Eternal Night (0 def, 3 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
You need to find something to bind its powers.
When wielded/worn:
Armour: +3
Fatigue: +3%
Reduce damage by fixed amount: +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.

Bindings of Eternal Night (12 def, 12 armour)Requires:
- Level 15
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 3
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+4 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

Ichorserpent (168% power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 169% Range: 1.5x
Uses stats: 40% Wil, 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 40% chance to corrode armour by 30%
On weapon crit:
* cripple the target
Damage (Melee): +26 temporal
Burst (radius 2) on crit: +4 light
When wielded/worn:
Accuracy: +12 (+3 eff.)
Physical crit. chance: +20.0%
Defense: +21 (+6 eff.)
Effects on melee hit:
* Slows global speed by 30%
Damage when hit (Melee): 19 temporal
Changes resistances: +28% temporal
Changes damage: +6% acid / +6% nature / +3% light
Disarm immunity: +70%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Frost Lord's ChainRequires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Damage when hit (Melee): 10 cold
Changes resistances: +25% cold
Changes damage: +12% cold
Talent granted: +2 Shivgoroth Form
Stun/Freeze immunity: +30%
Spellpower: +12 (+4 eff.)
Ice block penetration: +20%
Gives all your cold damage a 20% chance to freeze the target.
This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.
This item has been sent to the Item's Vault.

Blightstopper (18 def, 12 armour, 240 block)Requires:
- Strength 35
- Talent Heavy Armour Training (level 2)
Infused by nature
Infused by arcane disrupting forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +12
Defense: +18 (+5 eff.)
Ranged Defense: +12 (+3 eff.)
Fatigue: +22%
Damage when hit (Melee): 15 nature
Changes resistances: +35% blight / +15% nature
Talent mastery: +0.20 Wild-gift / Antimagic
Talent granted: +5 Block
Spell save: +24 (+8 eff.)
Disease immunity: +60%
It can be used to purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns, costing 24 power out of 40/40.
This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.
This item has been sent to the Item's Vault.

Shieldsmaiden (5 def, 20 armour, 150 block)Requires:
- Strength 28
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +20
Defense: +5 (+2 eff.)
Ranged Defense: +12 (+3 eff.)
Fatigue: +10%
Changes resistances: +25% cold / +25% fire
Talents granted: +1 Shieldsmaiden Aura +4 Block
Granted talent can block up to 1 instance of damage each 10 turns.
Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.
This item has been sent to the Item's Vault.

Gatta the voratun shield (12 def, 3 armour, 202.5 block)Requires:
- Strength 48
- Talent Heavy Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +7 (+2 eff.)
Armour: +3
Defense: +12 (+3 eff.)
Ranged Defense: +12 (+3 eff.)
Fatigue: +14%
Effects on melee hit:
* 30% chance to corrode armour by 30%
Damage (Melee): 8 cold
Damage when hit (Melee): 32 ice
Changes stats: +6 Wil
Changes resistances: +16% cold
Changes resistances penetration: +5% acid / +15% temporal
Talent granted: +5 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

impervious voratun shield of earthen fury (12 def, 23 armour, 296 block)Requires:
- Strength 48
- Talent Heavy Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +23
Armour Hardiness: +9%
Defense: +12 (+3 eff.)
Ranged Defense: +12 (+3 eff.)
Fatigue: +14%
Changes stats: +6 Con
Changes resistances: +14% physical
Talent granted: +5 Block
Physical save: +14 (+5 eff.)
Handheld deflection devices.
This item has been sent to the Item's Vault.

Masochism (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
It is part of a set of items.
With a better grip it would be the destroyer of your enemies.
When wielded/worn:
Damage (Melee): 25 vim draining blight
Damage when hit (Melee): 25 vim draining blight
Changes stats: +3 Cun / +9 Mag
Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood
Physical save: +10 (+3 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+3 eff.)
Disease immunity: +100%
Maximum vim: +25.00
Spellpower: +10 (+4 eff.)
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) :
Effective talent level: 5.0
Power cost: 12 out of 12/12.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 55.93 blight damage and healing you for half the damage done.
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.

dwarven-steel longsword 'Adawe' (127% power, 4 apr)Requires:
- Strength 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 3
Power: 127% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
* 20% chance to torment the target
Damage (Melee): +8 nature / +10 temporal
When wielded/worn:
Effects on melee hit:
* 10 arcane resource burn
Changes resistances: +3% darkness / +6% blight
Changes resistances penetration: +7% mind / +8% darkness
Spell save: +9 (+5 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Coral Spray (8 def, 8 armour, 48 block)Requires:
- Strength 16
- Talent Heavy Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
When wielded/worn:
Armour: +8
Defense: +8 (+3 eff.)
Fatigue: +12%
Changes resistances: +15% cold / +10% fire
Talent granted: +2 Block
Maximum air capacity: +20.00
Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.
