
Emelatha (157% power, 5 apr, fire element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 157% Range: 1.2x
Uses stats: 80% Mag, 30% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Physical crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +8 blight
When wielded/worn:
Damage when hit (Melee): 8 arcane
Changes damage: +6% arcane / +25% fire
Talent granted: +1 Command Staff
Mana each turn: +0.22
Maximum mana: +20.00
Spellpower: +32 (+12 eff.)
Spell crit. chance: +22%
It can be used to unleash an elemental blastwave, dealing 69.50 - 83.39 fire damage in a radius 5 around the user, putting all charms on cooldown for 10 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

undeterred pair of dwarven-steel boots (0 def, 4 armour)Requires:
- Talent Armour Training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Silence immunity: +25%
Confusion immunity: +31%
Stun/Freeze immunity: +22%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

SearquenchRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Damage when hit (Melee): 8 blight
Changes resistances penetration: +5% fire
Changes damage: +6% fire
Maximum life: +43.00
Light radius: +3
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.
