Colaryem (48-76.8 power, 12 apr)
Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +11.0%
Attack speed: 56%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.
Colaryem (48-76.8 power, 12 apr)Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +11.0%
Attack speed: 56%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.
Titanic (20 def, 18 armour, 320 block)
Requires:
- Strength 37
- Talent Armour Training (level 2)
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+7 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +30%
Talent granted: +4 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.
Titanic (20 def, 18 armour, 320 block)Requires:
- Strength 37
- Talent Armour Training (level 2)
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+7 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +30%
Talent granted: +4 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.
Mossy Shell Section (-80 def, 40 armour, 310 block)
Requires:
- Willpower 35
- Strength 35
- Constitution 35
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +40
Defense: -80 (-42 eff.)
Fatigue: +12%
Changes resistances: +35% acid / +45% nature
Talent granted: +4 Block
Maximum air capacity: +125.00
Special effect on block: A large wave of slowing slime will fire out from the shield.
Slamming this thing into your opponent's face may feel wrong, but you don't ever want to be right.
The vines appear ready to latch onto anything that comes in contact with the opposite side.
This item has been sent to the Item's Vault.
Mossy Shell Section (-80 def, 40 armour, 310 block)Requires:
- Willpower 35
- Strength 35
- Constitution 35
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +40
Defense: -80 (-42 eff.)
Fatigue: +12%
Changes resistances: +35% acid / +45% nature
Talent granted: +4 Block
Maximum air capacity: +125.00
Special effect on block: A large wave of slowing slime will fire out from the shield.
Slamming this thing into your opponent's face may feel wrong, but you don't ever want to be right.
The vines appear ready to latch onto anything that comes in contact with the opposite side.
This item has been sent to the Item's Vault.
Drake's Bane (52-78 power, 21 apr)
Requires:
- Strength 45
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 52.0 - 78.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +21
Physical crit. chance: +2.0%
Attack speed: 100%
Damage against: +25% Dragon
When wielded/worn:
Changes stats: +6 Str
Physical save: +9 (+3 eff.)
Stun/Freeze immunity: +20%
Knockback immunity: +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.
Press to compare
Drake's Bane (52-78 power, 21 apr)Requires:
- Strength 45
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 52.0 - 78.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +21
Physical crit. chance: +2.0%
Attack speed: 100%
Damage against: +25% Dragon
When wielded/worn:
Changes stats: +6 Str
Physical save: +9 (+3 eff.)
Stun/Freeze immunity: +20%
Knockback immunity: +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.
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Getutorand the Glitterbreaker (17 def, 3 armour)
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Armour: +3
Defense: +17 (+13 eff.)
Ranged Defense: +2 (+2 eff.)
Changes resistances: +9% lightning / +6% acid / +23% darkness / +9% cold / +10% blight / +9% fire / +16% mind / +8% light
Changes damage: +12% light
Physical save: +54 (+18 eff.)
Spell save: +50 (+21 eff.)
Mental save: +42 (+14 eff.)
Defense after a teleport: +5
Resist all after a teleport: +2%
New effects duration reduction after a teleport: +10%
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Press to compare
Getutorand the Glitterbreaker (17 def, 3 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Armour: +3
Defense: +17 (+13 eff.)
Ranged Defense: +2 (+2 eff.)
Changes resistances: +9% lightning / +6% acid / +23% darkness / +9% cold / +10% blight / +9% fire / +16% mind / +8% light
Changes damage: +12% light
Physical save: +54 (+18 eff.)
Spell save: +50 (+21 eff.)
Mental save: +42 (+14 eff.)
Defense after a teleport: +5
Resist all after a teleport: +2%
New effects duration reduction after a teleport: +10%
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
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Dethblyd (70-112 power, 18 apr)
Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 70.0 - 112.0
Uses stats: 10% Mag, 130% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +18
Physical crit. chance: +20.0%
Attack speed: 100%
On weapon hit:
* Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking.
Lifesteal (this weapon only): +5%
When wielded/worn:
Changes stats: +10 Str / +8 Mag / +5 Con
Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath
Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn)
Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.
This item has been sent to the Item's Vault.
Press to compare
Dethblyd (70-112 power, 18 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 70.0 - 112.0
Uses stats: 10% Mag, 130% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +18
Physical crit. chance: +20.0%
Attack speed: 100%
On weapon hit:
* Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking.
Lifesteal (this weapon only): +5%
When wielded/worn:
Changes stats: +10 Str / +8 Mag / +5 Con
Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath
Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn)
Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.
This item has been sent to the Item's Vault.
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Twinstaff of Pain (25-30 power, 0 apr, physical element)
Requires:
- Magic 35
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It is part of a set of items.
Base power: 25.0 - 30.0
Uses stat: 100% Mag
Damage type: Fire
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +0
Physical crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 10% chance to disease
Damage (Melee): +10 blight
When wielded/worn:
Changes damage: +20% blight / +20% fire
Mental save: +10 (+3 eff.)
Maximum mana: +40.00
Maximum vim: +20.00
Spellpower: +15 (+12 eff.)
Spell crit. chance: +10%
It can be used to activate talent Burning Hex (costing 8 power out of 12/12) :
Effective talent level: 1.0
Power cost: 8 out of 12/12.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Hexes your target and everything within a radius 2 ball around it for 20 turns. Each time an affected target uses a resource (stamina, mana, vim, ...), it takes 7.04 fire damage.
In addition, the cooldown of any talent used while so hexed is increased by 15% + 1 turn.
The damage will increase with your Spellpower.
This staff fits perfectly into one hand. It radiates a sinister glow. As you wield it, you seem to hear screams full of pain.
This item has been sent to the Item's Vault.
Press to compare
Twinstaff of Pain (25-30 power, 0 apr, physical element)Requires:
- Magic 35
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It is part of a set of items.
Base power: 25.0 - 30.0
Uses stat: 100% Mag
Damage type: Fire
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +0
Physical crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 10% chance to disease
Damage (Melee): +10 blight
When wielded/worn:
Changes damage: +20% blight / +20% fire
Mental save: +10 (+3 eff.)
Maximum mana: +40.00
Maximum vim: +20.00
Spellpower: +15 (+12 eff.)
Spell crit. chance: +10%
It can be used to activate talent Burning Hex (costing 8 power out of 12/12) :
Effective talent level: 1.0
Power cost: 8 out of 12/12.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Hexes your target and everything within a radius 2 ball around it for 20 turns. Each time an affected target uses a resource (stamina, mana, vim, ...), it takes 7.04 fire damage.
In addition, the cooldown of any talent used while so hexed is increased by 15% + 1 turn.
The damage will increase with your Spellpower.
This staff fits perfectly into one hand. It radiates a sinister glow. As you wield it, you seem to hear screams full of pain.
This item has been sent to the Item's Vault.
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Twinstaff of Suffering (25-30 power, 0 apr, physical element)
Requires:
- Magic 35
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It is part of a set of items.
Base power: 25.0 - 30.0
Uses stat: 100% Mag
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +0
Physical crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* cripple the target
Lifesteal (this weapon only): +10%
When wielded/worn:
Changes damage: +20% darkness / +20% physical
Maximum mana: +40.00
Maximum vim: +20.00
Spellpower: +15 (+12 eff.)
It can be used to activate talent Curse of Vulnerability (costing 8 power out of 12/12) :
Effective talent level: 1.0
Power cost: 8 out of 12/12.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Curses your target, decreasing all its resistances by 4% for 7 turns.
The effect will improve with your Spellpower.
This staff fits perfectly into one hand. It radiates a sinister glow. As you wield it, you seem to hear screams full of pain.
This item has been sent to the Item's Vault.
Press to compare
Twinstaff of Suffering (25-30 power, 0 apr, physical element)Requires:
- Magic 35
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It is part of a set of items.
Base power: 25.0 - 30.0
Uses stat: 100% Mag
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +0
Physical crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* cripple the target
Lifesteal (this weapon only): +10%
When wielded/worn:
Changes damage: +20% darkness / +20% physical
Maximum mana: +40.00
Maximum vim: +20.00
Spellpower: +15 (+12 eff.)
It can be used to activate talent Curse of Vulnerability (costing 8 power out of 12/12) :
Effective talent level: 1.0
Power cost: 8 out of 12/12.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Curses your target, decreasing all its resistances by 4% for 7 turns.
The effect will improve with your Spellpower.
This staff fits perfectly into one hand. It radiates a sinister glow. As you wield it, you seem to hear screams full of pain.
This item has been sent to the Item's Vault.
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Esiotrot Degnared eht fo ffatS (34.5-41.4 power, 4 apr, physical element)
Requires:
- Constitution 24
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 34.5 - 41.4
Uses stat: 120% Mag
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +5.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +8 Con
Changes damage: +4% all / +36% physical
Physical save: +31 (+10 eff.)
Spellpower: +20 (+14 eff.)
Spell crit. chance: +8%
...swonk ydobon ,degnahc eh yhW
.redeal detcepser a eb ot desu ffats siht fo renwo eht yas yehT.
This item has been sent to the Item's Vault.
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Esiotrot Degnared eht fo ffatS (34.5-41.4 power, 4 apr, physical element)Requires:
- Constitution 24
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 34.5 - 41.4
Uses stat: 120% Mag
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +5.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +8 Con
Changes damage: +4% all / +36% physical
Physical save: +31 (+10 eff.)
Spellpower: +20 (+14 eff.)
Spell crit. chance: +8%
...swonk ydobon ,degnahc eh yhW
.redeal detcepser a eb ot desu ffats siht fo renwo eht yas yehT.
This item has been sent to the Item's Vault.
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Fire Dragon Shield (16 def, 9 armour, 220 block)
Requires:
- Strength 28
- Talent Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +9
Defense: +16 (+12 eff.)
Ranged Defense: +15 (+12 eff.)
Fatigue: +20%
Damage when hit (Melee): 17 fire
Changes resistances: +35% fire
Talent granted: +5 Block
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.
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Fire Dragon Shield (16 def, 9 armour, 220 block)Requires:
- Strength 28
- Talent Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +9
Defense: +16 (+12 eff.)
Ranged Defense: +15 (+12 eff.)
Fatigue: +20%
Damage when hit (Melee): 17 fire
Changes resistances: +35% fire
Talent granted: +5 Block
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.
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Twilight's Edge (47-65.8 power, 7 apr)
Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 47.0 - 65.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +7
Physical crit. chance: +12.0%
Attack speed: 100%
On weapon crit:
* release a burst of light and dark damage (scales with Magic)
When wielded/worn:
Changes stats: +4 Str / +4 Cun / +4 Mag
Changes damage: +18% darkness / +18% light
Spellpower: +12 (+5 eff.)
Spell crit. chance: +4%
Light radius: +1
The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness.
This item has been sent to the Item's Vault.
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Twilight's Edge (47-65.8 power, 7 apr)Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 47.0 - 65.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +7
Physical crit. chance: +12.0%
Attack speed: 100%
On weapon crit:
* release a burst of light and dark damage (scales with Magic)
When wielded/worn:
Changes stats: +4 Str / +4 Cun / +4 Mag
Changes damage: +18% darkness / +18% light
Spellpower: +12 (+5 eff.)
Spell crit. chance: +4%
Light radius: +1
The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness.
This item has been sent to the Item's Vault.
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Windborne Azurite
Requires:
- Level 25
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / blue ; tier 4
When wielded/worn:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Air currents swirl around this bright blue jewel.
This item has been sent to the Item's Vault.
Windborne AzuriteRequires:
- Level 25
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / blue ; tier 4
When wielded/worn:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Air currents swirl around this bright blue jewel.
This item has been sent to the Item's Vault.
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)
Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 82.0 - 123.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +7
Physical crit. chance: +4.0%
Attack speed: 100%
When this weapon hits: Flameshock (10% chance level 3).
Damage (Melee): +30 fire
When wielded/worn:
Changes damage: +15% physical
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.
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Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 82.0 - 123.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +7
Physical crit. chance: +4.0%
Attack speed: 100%
When this weapon hits: Flameshock (10% chance level 3).
Damage (Melee): +30 fire
When wielded/worn:
Changes damage: +15% physical
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.
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Blood-Edge (46-64.4 power, 7 apr)
Requires:
- Magic 20
- Strength 32
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 46.0 - 64.4
Uses stats: 10% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +7
Physical crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 15% chance to animate a bleeding foe's blood
Lifesteal (this weapon only): +5%
Damage conversion: 50% blight
When wielded/worn:
Changes damage: +15% blight / +15% physical
Grants telepathy: Undead/Blood
Maximum vim: +25.00
Spellpower: +21 (+5 eff.)
Spell crit. chance: +8%
It can be used to activate talent Bleeding Edge (costing 13 power out of 20/20) :
Effective talent level: 4.0
Power cost: 13 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.
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Blood-Edge (46-64.4 power, 7 apr)Requires:
- Magic 20
- Strength 32
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 46.0 - 64.4
Uses stats: 10% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +7
Physical crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 15% chance to animate a bleeding foe's blood
Lifesteal (this weapon only): +5%
Damage conversion: 50% blight
When wielded/worn:
Changes damage: +15% blight / +15% physical
Grants telepathy: Undead/Blood
Maximum vim: +25.00
Spellpower: +21 (+5 eff.)
Spell crit. chance: +8%
It can be used to activate talent Bleeding Edge (costing 13 power out of 20/20) :
Effective talent level: 4.0
Power cost: 13 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.
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Dakhtun's Gauntlets (0 def, 6 armour)
Requires:
- Talent Armour Training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +6
Changes stats: +6 Str / +6 Mag
Changes damage: +10% physical
Critical mult.: +50.00%
Spell crit. chance: +10%
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.
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Dakhtun's Gauntlets (0 def, 6 armour)Requires:
- Talent Armour Training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +6
Changes stats: +6 Str / +6 Mag
Changes damage: +10% physical
Critical mult.: +50.00%
Spell crit. chance: +10%
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.
Press