

3.0
T3 longsword 1H weapon
Reqs Dex 24
[Unique]
Arcane
In the past there was a dagger with it.
Power 28.0 - 39.2 Physical
Uses 70% Mag, 80% Str
Mastery Weapons Mastery
Acc+ +0.4% crit.pwr / acc
Apr +10
Crit +8.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+2 eff.)
Dmg.mod +5% temporal
----- def -----
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
Reqs Dex 24
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 30.0 - 39.0 Physical
Uses 45% Dex, 50% Mag, 45% Str
Acc+ +0.5% APR / acc
Apr +30
Crit +10.0%
Atk.spd 100%
Melee+ +20 darkness
While equipped:
dps ----------
Dmg.mod +10% darkness
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
Reqs Dex 24
[Unique]
Arcane
The star shines alone in a moonless sky.
Power 25.0 - 32.5 Physical
Uses 45% Dex, 50% Mag, 45% Str
Acc+ +0.5% APR / acc
Apr +20
Crit +20.0%
Atk.spd 100%
Melee+ +20 light
While equipped:
dps ----------
Dmg.mod +10% light
---------- misc
Light +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.


14.0
T5 heavy armor
[Unique]
Nature/Master
Kroltar's head would turn up the heat.
While equipped:
Stats +5 Str +3 Dex +4 Con
----- def -----
Armour +18
Defense +10 (+5 eff.)
Fatigue +16%
Resists +20% acid +20% blight
+20% fire +20% nature
+20% lightning
Max.HP +120.00
Devouring Flame:
Level 3.0
Pwr.cost 44 out of 80/80.
Range 10
Travel.spd instantaneous
Is a nature gift
a mind power
Description: Spit a cloud of flames, doing 35.96 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.


1.5
T3 hands armor
[Unique]
Master/Psionic
While equipped:
Stats +3 Str +3 Cun +3 Wil
dps ----------
Mind.pwr +3 (+1 eff.)
Dmg.mod +8% physical
----- def -----
Armour +4
Defense +8 (+4 eff.)
Disarm- +40%
---------- misc
Masteries
+0.20 Technique/Grappling
Mindhook:
Level 4.0
Pwr.cost 15 out of 24/24.
Range 6
Travel.spd instantaneous
Is a mind power
Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you.
Works on enemies up to 6 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.
These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
This item has been sent to the Item's Vault.


4.0
T4 sling 1H weapon
Reqs Dex 30
Shoot
[Unique]
Arcane
Power 0.0 - 0.0 Physical
Uses 50% Mag
Acc+ +0.1% dam / acc
Atk.spd 143%
Range +10
While equipped:
Stats +10 Dex
dps ----------
Spell.pwr +20 (+7 eff.)
Dmg.mod +20% fire
Acc +10 (+5 eff.)
----- def -----
Resists +20% fire
---------- misc
Masteries
+0.20 Spell/Explosive admixtures
+0.20 Spell/Fire alchemy
Can use alchemist's gems as ammo.
Slightly charred and smells like brimstone. A bit like that halfling hermit.
This item has been sent to the Item's Vault.


3.0
T4 mindstar 1H weapon
Reqs Wil 36
[Unique]
Nature/Disrupt
Power 17.0 - 18.7 Nature slow
Uses 50% Wil, 50% Mag, 20% Cun
Mastery Psiblades
Acc uses Wil
Apr +25
Crit +7.0%
Atk.spd 100%
While equipped:
Stats +2 Cun +6 Wil
dps ----------
Mind.crit +8%
Mind.pwr +12 (+5 eff.)
Dmg.mod +18% nature +15% acid
----- def -----
Resists +12% arcane +12% blight
Spell.save +15 (+6 eff.)
---------- misc
Masteries
+0.10 Wild-gift/Slime
+0.10 Wild-gift/Ooze
Ooze Spit:
Level 2.0
Pwr.cost 18 out of 20/20.
Range 10
Travel.spd 800% of base
Description: Spit slime at your target doing 51.48 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 145 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
- Talent Heavy Armour Training
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+5 eff.)
Spell save: +12 (+9 eff.)
Mental save: +12 (+4 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +8
Changes stats: +4 Con
Talent cooldown: Clinch (-2 turns)
Disarm immunity: +40%
Stun/Freeze immunity: +30%
Knockback immunity: +30%
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.