
Shantiz the Stormblade (111% power, 20 apr)Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Power: 111% Range: 1.3x
Uses stat: 100% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Staff of Destruction (120% power, 4 apr, fire element)5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 120% Range: 1.0x-1.2x
Uses 150% Mag
Damage Fire
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +10 (+3 eff.)
Damage +20% lightning +20% fire
+20% arcane +20% cold
other -------
Talents +1 Command Staff
On Spell Hit: 10% Impending Doom level 1
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

Serpent's Glare (91% power, 15 apr, nature damage)3.0 Encumbrance
T1 mindstar 1H weapon
[Unique]
Nature
Weapon Damage 91% Range: 1.0x-1.1x
Uses 50% Wil, 50% Mag, 30% Cun
Damage Nature
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +15
Critical Rate +7.0%
Attack Speed 100%
Damage Conversion 30% poison
While equipped:
offense ------
Mind Crit +2%
Mindpower +4 (+2 eff.)
Damage +10% nature
defense ------
Resistance +10% nature
Poison Resist +50%
Spit Poison:
Effective talent level: 2.0
Power cost 8 out of 8/8.
Range 10
Cooldown: 6
Travel.spd instantaneous
Is: a nature gift
Description: Spit poison at your target, doing 220.80 poison damage over six turns.
The damage will increase with your Strength or Dexterity (whichever is higher).
A thick venom drips from this mindstar.
This item has been sent to the Item's Vault.

Cloud Caller (0 def, 0 armour)2.0 Encumbrance
T1 head armor
[Unique]
Nature
While equipped:
offense ------
Damage +10% lightning +10% cold
defense ------
Resistance +10% lightning +10% cold
A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn.
Call Lightning:
Effective talent level: 1.0
Power cost 15 out of 30/30.
Range 10
Cooldown: 3
Travel.spd instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 24.81 to 74.43 lightning damage (49.62 average).
The damage will increase with your Mindpower.
This hat's broad brim protects you from biting colds and sudden storms.
This item has been sent to the Item's Vault.

Eye of the Wyrm (113% power, 24 apr, physical damage)3.0 Encumbrance
T4 mindstar 1H weapon
Reqs Wil 45
[Unique]
Nature
Weapon Damage 113% Range: 1.0x-1.1x
Uses 50% Wil, 70% Mag, 10% Cun
Damage Physical
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +24
Critical Rate +2.5%
Attack Speed 100%
Damage Conversion 20% acid 20% physical 20% cold
20% fire 20% lightning
While equipped:
offense ------
Physical Crit +5.0%
Mind Crit +5%
Physical Power +10 (+2 eff.)
Mindpower +10 (+7 eff.)
Damage +12% lightning +12% physical
+12% fire +12% cold +12% acid
defense ------
Resistance +10% acid +10% physical +10% fire
+10% cold +10% lightning
other -------
Masteries
+0.30 Wild-gift/Venom drake aspect
+0.30 Wild-gift/Cold drake aspect
+0.30 Wild-gift/Fire drake aspect
+0.30 Wild-gift/Storm drake aspect
+0.30 Wild-gift/Sand drake aspect
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
Lightning Breath:
Effective talent level: 4.0
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: You breathe lightning in a frontal cone of radius 8. Any target caught in the area will take 60.79 to 182.37 lightning damage (121.58 average) and be stunned for 3 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.

Demonic Soul0.0 Encumbrance
T3 demonic misc
[Legendary]
Arcane
15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower
A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.
This item has been sent to the Item's Vault.

Burning Star1.0 Encumbrance
T3 white gem
[Unique]
Arcane
While carried:
Light +1
Latent Damage Type: Light
Map surroundings within range 20.
Uses 30 power out of 30/30
The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
This item has been sent to the Item's Vault.

Cloudraptor (136% power, 6 apr, temporal element)5.0 Encumbrance
T5 staff 2H weapon
[Random Unique]
Arcane/Nature
Weapon Damage 136% Range: 1.0x-1.2x
Uses 130% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Physical Crit +12.0%
Spell Crit +5%
Spellpower +23 (+7 eff.)
Spellpower/crit +7
On-Hit 25 arcane
Damage +9% lightning +30% temporal
+15% nature
defense ------
Defense +11 (+3 eff.)
Resistance +6% lightning
other -------
Max mana +95.00
Light +4
Talents +1 Command Staff
Illuminate:
Puts all charms on 6 turn cooldown
Effective talent level: 2.0
Power cost 6 out of 6/6.
Range melee/personal
Cooldown: 14
Travel.spd instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 94.18 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Dagger of the Past (129% power, 20 apr)1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Arcane
Potentially it would go with a sword in the future.
Weapon Damage 129% Range: 1.0x-1.3x
Uses 100% Mag, 50% Dex
Damage Physical
Mastery Strength of Purpose
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +20.0%
Attack Speed 111%
On-hit +5 temporal
Damage Conversion 30% temporal
While equipped:
offense ------
Move Speed +20%
Damage +5% temporal
defense ------
Defense +10 (+3 eff.)
Spell save +10 (+5 eff.)
Out-of-Phase Defense +10
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +15%
other -------
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Corpathus (150% power, 12 apr)3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Master/Unknown
Weapon Damage 150% Range: 1.0x-1.4x
Uses 150% Mag
Damage Physical
Mastery Strength of Purpose
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +4.0%
Attack Speed 100%
On-hit +18 draining blight
On Critical:
* grows in power
On Kill:
* grows dramatically in power
While equipped:
offense ------
Damage +5% blight
defense ------
Cut Resist -25%
other -------
Max vim +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.

Colaryem (159% power, 12 apr)3.0 Encumbrance
T3 greatsword 2H weapon
[Unique]
Arcane
Weapon Damage 159% Range: 1.0x-1.6x
Uses 180% Mag
Damage Physical
Mastery Strength of Purpose
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +11.0%
Attack Speed 50%
While equipped:
Stats +7 Dex
offense ------
Move Speed +10%
Damage +7% lightning
defense ------
Fatigue -12%
Resistance +7% lightning
other -------
Encumbrance +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Lost Staff of Archmage Tarelion (136% power, 4 apr, fire element)5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Arcane
Weapon Damage 136% Range: 1.0x-1.2x
Uses 130% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats +7 Wil +8 Mag
offense ------
Spell Crit +25%
Spellpower +40 (+14 eff.)
Damage +30% lightning +30% fire
+30% arcane +30% cold
defense ------
Silence Resist +40%
other -------
Mana-on-crit +12.00
Max mana +40.00
Talents +1 Command Staff
Cooldown Chain Lightning -2
Ice Storm -2
Arcane Vortex -2
Fireflash -2
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.

truestriking dwarven-steel greatsword of rage (144% power, 2 apr)3.0 Encumbrance
T3 greatsword 2H weapon
[Ego++]
Master
Weapon Damage 144% Range: 1.0x-1.6x
Uses 170% Mag
Damage Physical
Mastery Strength of Purpose
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +2
Critical Rate +3.5%
Attack Speed 100%
While equipped:
Stats +6 Str
offense ------
Damage +12% physical
Ignore resists +13% physical
Accuracy +28 (+7 eff.)
Ignore Armor +10
Massive two-handed swords.
This item has been sent to the Item's Vault.

Sword of Potential Futures (133% power, 10 apr)3.0 Encumbrance
T3 longsword 1H weapon
[Unique]
Arcane
In the past there was a dagger with it.
Weapon Damage 133% Range: 1.0x-1.4x
Uses 150% Mag
Damage Physical
Mastery Strength of Purpose
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +10
Critical Rate +8.0%
Attack Speed 111%
On-hit +5 temporal
Damage Conversion 30% temporal
While equipped:
offense ------
Spell Crit +5%
Spellpower +5 (+2 eff.)
Damage +5% temporal
defense ------
Out-of-Phase Defense +10
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +15%
other -------
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
