

Requires:
- Strength 44
- Talent Armour Training (level 3)
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +30
Defense: +20 (+17 eff.)
Fatigue: +20%
Changes stats: +4 Str / +4 Mag / +4 Con
Changes resistances: +20% physical
Changes damage: +20% arcane
Talent masteries: +0.20 Golem / Fighting +0.20 Golem / Arcane
Physical save: +20 (+10 eff.)
Spell save: +20 (+7 eff.)
Maximum mana: +40.00
Maximum stamina: +40.00
Size category: +1
It can be used to activate talent Arcane Pull (costing 30 power out of 40/40) :
Effective talent level: 4.8
Power cost: 30 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Your golem pulls all foes within radius 5 toward itself while dealing 101.79 arcane damage.
Its either a disassembled golem or fancy suit of massive plate armour. Whatever it is, it's very old.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +10 Lck
Light radius: +1
The ring is inhabited by a powerful spirit which grants you support in various fields. Currently supported fields: none / none.
It can be used to command the spirit to change the attributes of the ring, costing 1 power out of 1/1.
This lovely crafted ring contains a gem shaped like an eye. As you put it on, a voice whispers: 'You lend me a hand! How can I serve you, master?'
This item has been sent to the Item's Vault.
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Requires:
- Level 35
0.00 Encumbrance.
Type: gem / red ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
When used to imbue an object:
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
Latent Damage Type: Fire
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.


Requires:
- Level 25
0.00 Encumbrance.
Type: gem / yellow ; tier 4
When wielded/worn:
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
When used to imbue an object:
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
Latent Damage Type: Light
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.


Requires:
- Magic 11
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 1
Power: 100% Range: 1.2x
Uses stat: 100% Mag
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +2
Physical crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +6 (+2 eff.)
Physical crit. chance: +6.0%
Physical power: +6 (+2 eff.)
Changes damage: +10% light
Talent granted: +1 Command Staff
Critical mult.: +8.00%
Spellpower: +8 (+1 eff.)
Spell crit. chance: +3%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
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