
magewarrior's short yew starstaff (20-24 power, 4 apr, light element)Requires:
- Magic 24
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +7 (+2 eff.)
Physical crit. chance: +6.0%
Physical power: +7 (+2 eff.)
Changes damage: +20% light
Talent granted: +1 Command Staff
Critical mult.: +9.00%
Spellpower: +15 (+5 eff.)
Spell crit. chance: +7%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

magewarrior's short yew vilestaff of channeling (20-24 power, 4 apr, acid element)Requires:
- Magic 24
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +6 (+2 eff.)
Physical crit. chance: +6.0%
Physical power: +5 (+2 eff.)
Changes damage: +20% acid
Talent granted: +1 Command Staff
Critical mult.: +7.00%
Mana each turn: +0.16
Spellpower: +25 (+8 eff.)
Spell crit. chance: +5%
It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

HellspireRequires:
- Level 15
Powered by arcane forces
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes resistances: +20% lightning / +20% fire / +28% light
Changes resistances penetration: +5% fire
Changes damage: +10% lightning / +10% fire / +14% light / +6% blight
Rings can have magical properties.
This item has been sent to the Item's Vault.

yew magestaff 'Blastserpent' (20-24 power, 4 apr, cold element)Requires:
- Magic 24
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +6 (+5 eff.)
Physical crit. chance: +6.0%
Physical power: +8 (+3 eff.)
Effects on melee hit:
* 30% chance to corrode armour
* 15% chance to daze
Damage when hit (Melee): 4 lightning
Changes resistances: +9% lightning
Changes damage: +20% cold
Talent granted: +1 Command Staff
Critical mult.: +9.00%
Spellpower on spell critical (stacks up to 3 times): +8
Spellpower: +20 (+16 eff.)
Spell crit. chance: +17%
It can be used to conjure elemental energy in a radius 6 cone, dealing 8.41 - 10.09 cold damage, putting all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Crystal FocusRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
It can be used to combine with a weapon, costing 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.
