

Requires:
- Talent Heavy Armour Training
Infused by nature
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +14
Defense: +10 (+3 eff.)
Fatigue: +16%
Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck
Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid
Grants telepathy: Dragon
Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns)
Blindness immunity: +50%
Stun/Freeze immunity: +25%
Knockback immunity: +50%
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Physical crit. chance: +9.0%
Physical power: +10 (+2 eff.)
Armour: +2
Defense: +16 (+8 eff.)
Ranged Defense: +3 (+1 eff.)
Fatigue: -13%
Changes resistances: +25% light / +3% darkness / +20% fire / +3% mind / +9% cold
Changes resistances penetration: +10% darkness
Reduces incoming crit damage: 17.00%
Stealth bonus: +15
Physical save: +15 (+5 eff.)
Mental save: +12 (+3 eff.)
Poison immunity: +10%
Only die when reaching: -50.00 life
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 50.5 - 70.7
Uses stats: 70% Dex, 50% Str
Damage type: Mind
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +18
Crit. chance: +3.0%
Capacity: 23
On weapon hit:
* 20 arcane resource burn
* 25% chance to put talents on cooldown
On weapon crit:
* burns latent spell energy
Damage (Ranged): +27 lightning / +36 manaburn arcane / +42 cold / +20 light
Burst (radius 1) on hit: +12 mind
Burst (radius 2) on crit: +23 lightning / +23 cold / +8 mind / +8 light
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +34 (+14 eff.)
Defense: +26 (+13 eff.)
Fatigue: -10%
Changes stats: +6 Str / +6 Dex / +6 Con
Changes resistances: +25% light / +19% fire
Changes damage: +12% light / +9% nature
Talent mastery: +0.30 Technique / Combat training
Stealth bonus: +15
Physical save: +15 (+5 eff.)
Spell save: -30 (-9 eff.)
Mental save: +18 (+6 eff.)
Poison immunity: +10%
Stamina each turn: +1.50
Mana each turn: -0.60
Maximum life: +110.00
Maximum stamina: +40.00
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Armour penetration: +15
Physical crit. chance: +5.0%
Physical power: +10 (+2 eff.)
Changes stats: +3 Str / +3 Dex / +3 Con
Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Finishing moves +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Superiority +0.30 Technique / Thuggery +0.30 Technique / Shield offense +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Dual techniques +0.30 Technique / Shield defense +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Archery excellence +0.30 Technique / Unarmed training +0.30 Technique / Grappling +0.30 Technique / Dual weapons
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Mastery: Master Marksman
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
On weapon hit:
* 10 arcane resource burn
* 20% chance to daze at end of turn
When wielded/worn:
Accuracy: +77 (+21 eff.)
Physical crit. chance: +55.0%
Physical power: +4 (+1 eff.)
Changes resistances: +3% acid
Changes damage: +33% physical
Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn)
Stamina each turn: +0.20
Healing mod.: +15%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical power: +8 (+3 eff.)
Armour: +21
Defense: +13 (+7 eff.)
Fatigue: +8%
Changes stats: +2 Str / +6 Dex / +15 Wil / +22 Cun
Mental save: +37 (+16 eff.)
Equilibrium when hit: +0.16
Mental crit. chance: +4%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 77.5 - 108.5
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% crit / acc
Accuracy: +30
Armour Penetration: +18
Crit. chance: +49.0%
Capacity: 21
On weapon hit:
* 40 arcane resource burn
* 20% chance to blind
On weapon crit:
* cripple the target
Damage (Ranged): +4 lightning / +4 mind
Burst (radius 1) on hit: +4 lightning / +12 light
Burst (radius 2) on crit: +8 lightning
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.