
Astelrid's Clubstaff (156% power, 4 apr)Requires:
- Magic 23
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Power: 156% Range: 1.5x
Uses stat: 140% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Physical crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +25% nature
Spellpower: +15 (+5 eff.)
Healing mod.: +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.

Staff of Destruction (120% power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 121% Range: 1.2x
Uses stat: 150% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+3 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

Eldoral Last ResortRequires:
- Dexterity 26
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 3
Power: 66% Range: 1.1x
Uses stat: 0% Mag
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Attack speed: 143%
Firing range: +10
When wielded/worn:
Changes stats: +3 Cun / +4 Dex
Changes damage: +15% physical
Talents cooldown: Steady Shot (-1 turn) Eye Shot (-2 turns)
A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.
This item has been sent to the Item's Vault.

Umbral Razor (129% power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Power: 129% Range: 1.3x
Uses stats: 45% Dex, 10% Mag, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Physical crit. chance: +9.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) :
Effective talent level: 2.0
Power cost: 8 out of 10/10.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of darkness, doing 44.89 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Glareba the voratun shield (12 def, 10 armour, 238 block)Requires:
- Strength 48
- Talent Armour Training (level 2)
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +10
Defense: +12 (+6 eff.)
Ranged Defense: +12 (+6 eff.)
Fatigue: +14%
Damage (Melee): 7 acid
Damage when hit (Melee): 18 acid
Changes stats: +3 Dex / +1 Wil / +6 Con
Changes resistances: +14% arcane
Talent granted: +5 Block
Physical save: +9 (+3 eff.)
Psi when hit: +0.12
Handheld deflection devices.
This item has been sent to the Item's Vault.

Girdle of the Calm WatersRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 2
When wielded/worn:
Changes stats: +3 Wil
Changes resistances: +20% blight / +20% cold / +20% nature
Healing mod.: +15%
A belt rumoured to have been worn by the Conclave healers.
This item has been sent to the Item's Vault.

Sanguine Shield (0 def, 15 armour, 100% power, 220 block)7.0
T4 shield armor
[Unique]
Master
When used to Attack:
Power 150% Range: 1.2x
Uses 120% Str
Dmg Physical
Acc+ +2.5% proc dam (max 250%)
Crit +9.0%
Block +220
HP.leech +8%
While equipped:
Stats +10 Con
dps ----------
Melee Ret 15 draining blight
----- def -----
Armour +15
Fatigue +19%
Resists +25% blight +10% light
HP.reg +5.00
---------- misc
Talents +1 Block
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)9.0
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
dps ----------
Apr +10
----- def -----
Armour +12
Defense +14 (+5 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Poxwish (6 def, 4 armour)9.0
T2 light armor
[Random Unique]
Nature
While equipped:
Stats +2 Wil
dps ----------
Dmg.mod +3% arcane +6% nature
Res.pen +25% arcane
----- def -----
Armour +4
Defense +6 (+2 eff.)
Fatigue +7%
Resists +11% blight +5% arcane
+6% nature +13% darkness
Max.HP +67.00
HP.reg +8.60
Heal.mod +21%
---------- misc
Light +2
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Balancevault the dwarven-steel greatmaul (153% power, 2 apr)5.0
T3 greatmaul 2H weapon
[Rare]
Nature
Power 154% Range: 1.5x
Uses 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +2
Crit +1.5%
Atk.spd 100%
Melee+ +10 nature
On Hit.r1 +8 nature
While equipped:
dps ----------
Dmg.mod +18% nature +15% mind
On Hit (Melee):
* 20% chance to slow global speed by 69%
----- def -----
Resists +6% mind
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Warmaster Gnarg's Murderblade (172% power, 19 apr)3.0
T4 greatsword 2H weapon
[Unique]
Master
Power 172% Range: 1.6x
Uses 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +19
Crit +10.0%
Atk.spd 100%
Against +20% Living
On Hit:
* 10% chance to send the wielder into a killing frenzy
While equipped:
Stats +15 Str +5 Dex +15 Con
----- def -----
D.Red.from +20% Living
---------- misc
Masteries
+0.30 Technique/Berserker's strength
+0.20 Technique/Two-handed assault
+0.20 Technique/Two-handed maiming
+0.20 Technique/Two-handed weapons
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.

iron helm of the depths (0 def, 3 armour)3.0
T1 head armor
[Ego]
Nature
While equipped:
----- def -----
Armour +3
Fatigue +5%
Resists +5% cold
---------- misc
Breathe water
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
