Umbraphage
Requires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +20% darkness
Changes resistances penetration: +10% darkness
Changes damage: +15% light / +15% darkness
Damage affinity(heal): +20% darkness
Talent mastery: +0.20 Cursed / Shadows
Mental save: +10 (+2 eff.)
Mindpower: +10 (+2 eff.)
Light radius: +5
Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0).
It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 349.89 darkness damage (based on Mindpower and charge), costing 6 power out of 10/10.
This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.
This item has been sent to the Item's Vault.
UmbraphageRequires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +20% darkness
Changes resistances penetration: +10% darkness
Changes damage: +15% light / +15% darkness
Damage affinity(heal): +20% darkness
Talent mastery: +0.20 Cursed / Shadows
Mental save: +10 (+2 eff.)
Mindpower: +10 (+2 eff.)
Light radius: +5
Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0).
It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 349.89 darkness damage (based on Mindpower and charge), costing 6 power out of 10/10.
This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.
This item has been sent to the Item's Vault.
Cracklerigor the dragonbone wand of shielding [power 542] (20 cooldown)
Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 5
When wielded/worn:
Changes stats: +9 Dex / +9 Mag
Changes resistances: +9% lightning
Changes resistances penetration: +10% lightning
Changes damage: +9% lightning
Reduces incoming crit damage: 15.00%
It can be used to create a shield absorbing up to 542 damage on yourself and all friendly characters within 10 spaces for 4 turns
Activation puts all charms on cooldown for 20 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
Cracklerigor the dragonbone wand of shielding [power 542] (20 cooldown)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 5
When wielded/worn:
Changes stats: +9 Dex / +9 Mag
Changes resistances: +9% lightning
Changes resistances penetration: +10% lightning
Changes damage: +9% lightning
Reduces incoming crit damage: 15.00%
It can be used to create a shield absorbing up to 542 damage on yourself and all friendly characters within 10 spaces for 4 turns
Activation puts all charms on cooldown for 20 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
Frost Lord's Chain
Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Damage when hit (Melee): 10 cold
Changes resistances: +25% cold
Changes damage: +12% cold
Talent granted: +2 Shivgoroth Form
Stun/Freeze immunity: +30%
Spellpower: +12 (+5 eff.)
Ice block penetration: +20%
Gives all your cold damage a 20% chance to freeze the target.
This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.
This item has been sent to the Item's Vault.
Frost Lord's ChainRequires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Damage when hit (Melee): 10 cold
Changes resistances: +25% cold
Changes damage: +12% cold
Talent granted: +2 Shivgoroth Form
Stun/Freeze immunity: +30%
Spellpower: +12 (+5 eff.)
Ice block penetration: +20%
Gives all your cold damage a 20% chance to freeze the target.
This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.
This item has been sent to the Item's Vault.
storming pouch of dwarven-steel shots (16/16, 32-38 power, 3 apr)
Requires:
- Dexterity 24
Infused by nature
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Base power: 32.0 - 38.4
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +5.0%
Capacity: 16
Damage (Ranged): +11 lightning
Damage (radius 2) on crit: +9 lightning
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
storming pouch of dwarven-steel shots (16/16, 32-38 power, 3 apr)Requires:
- Dexterity 24
Infused by nature
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Base power: 32.0 - 38.4
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +5.0%
Capacity: 16
Damage (Ranged): +11 lightning
Damage (radius 2) on crit: +9 lightning
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Zubimira (0 def, 4 armour)
Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Changes stats: +11 Wil
Changes resistances: +13% blight / +7% cold
Changes resistances penetration: +20% arcane
Changes damage: +9% arcane
Allows you to breathe in: water
Mental save: +12 (+4 eff.)
Spellpower on spell critical (stacks up to 3 times): +2
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Zubimira (0 def, 4 armour)Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Changes stats: +11 Wil
Changes resistances: +13% blight / +7% cold
Changes resistances penetration: +20% arcane
Changes damage: +9% arcane
Allows you to breathe in: water
Mental save: +12 (+4 eff.)
Spellpower on spell critical (stacks up to 3 times): +2
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
voratun greatsword (175% power, 4 apr)
Requires:
- Strength 48
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 175% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
Massive two-handed swords.
This item has been sent to the Item's Vault.
voratun greatsword (175% power, 4 apr)Requires:
- Strength 48
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 175% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
Massive two-handed swords.
This item has been sent to the Item's Vault.