

Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 47.0 - 75.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Slows global speed by 20%
On weapon crit:
* wounds the target for 7 turns: 13 bleeding, 51% reduced healing
Damage (Melee): +19 cold
When wielded/worn:
Accuracy: +12 (+6 eff.)
Physical crit. chance: +10.0%
Physical power: +13 (+5 eff.)
Defense: +10 (+5 eff.)
Damage when hit (Melee): 8 arcane
Changes resistances: +12% nature / +5% arcane
Disarm immunity: +42%
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Strength 40
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 70.0 - 105.0
Uses stat: 130% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +15
Crit. chance: +2.0%
Attack speed: 100%
When this weapon hits: Obliterating Smash (10% chance level 3).
When wielded/worn:
Accuracy: +20 (+13 eff.)
Physical power: +12 (+3 eff.)
Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault
Shadow Power: +10
Increases all damage by 1% for each point of your Shadow Power.
It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) :
Effective talent level: 3.0
Power cost: 25 out of 25/25.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.


Requires:
- Strength 60
- Talent Heavy Armour Training (level 3)
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour penetration: +1
Armour: +16
Defense: +9 (+4 eff.)
Fatigue: +26%
Changes stats: +3 Str / +2 Mag / +13 Wil / +15 Cun / +1 Con
Changes resistances: +24% lightning
Changes damage: +9% blight
Critical mult.: +5.00%
Physical save: +10 (+5 eff.)
Mental save: +45 (+18 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 67.0 - 107.2
Uses stats: 115% Str, 20% Con
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +22
Crit. chance: +12.0%
Attack speed: 100%
On weapon hit:
* releases a burst of light, dealing 37 light damage (based on Spellpower) in a radius 3 cone.
When wielded/worn:
Changes stats: +12 Str / +6 Mag / +7 Con
Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader
Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn)
Increases the damage of Sun Beam by 15%.
It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt, costing 30 power out of 30/30.
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 40.5 - 56.7
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 40% chance to cause random gloom
* 25% chance for lightning to arc to a second target
* 25% chance to put talents on cooldown
Damage (Melee): +17 lightning / +29 insidious poison
When wielded/worn:
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 16 temporal
Changes damage: +6% mind
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 4
It is part of a set of items.
This parasitic mindstar will draw strength from other psionic mindstars.
Base power: 13.0 - 14.3
Uses stats: 45% Wil, 25% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +8 darkness
When wielded/worn:
Effects on melee hit:
* 10 arcane resource burn
Changes resistances: +5% blight / +9% nature / +12% acid
Changes damage: +6% nature / +6% darkness
Disease immunity: +18%
Hate when firing a critical mind attack: +2.00
Maximum hate: +13.00
Mindpower: +15 (+8 eff.)
Mental crit. chance: +4%
Life leech chance: +16%
Life leech: +21%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 67.0 - 100.5
Uses stats: 50% Mag, 120% Str
Damage type: Arcane
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 5).
On weapon hit:
* 27% chance to disease
* Random elemental explosion
Damage (Melee): +29 blight
When wielded/worn:
Armour penetration: +20
Physical crit. chance: +21.0%
Changes stats: +1 Mag
Changes resistances penetration: +13% acid / +20% blight / +14% fire / +19% cold / +23% lightning
Critical mult.: +20.00%
Disease immunity: +39%
Mana each turn: +0.08
Spell crit. chance: +3%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Strength 52
- Talent Heavy Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +50
Armour Hardiness: +15%
Fatigue: +35%
Changes stats: +15 Con
Physical save: +45 (+15 eff.)
Knockback immunity: +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 25 power out of 25/25.
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.