
Hare-Skin SlingRequires:
- Dexterity 35
- Talent Shoot
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +10
When wielded/worn:
Physical crit. chance: +5.0%
Defense: +10 (+5 eff.)
Changes stats: +10 Lck
Talent mastery: +0.20 Cunning / Survival
Movement speed: +20%
Activating this item is instant.
It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) :
Effective talent level: 3.0
Power cost: 8 out of 8/8.
Range: melee/personal
Travel Speed: instantaneous
Description: You fire a mighty shot at your target, doing 139% damage and knocking it back.
The knockback chance increases with your Accuracy.
This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune.
Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.
This item has been sent to the Item's Vault.

Aryhir the voratun mace (154% power, 6 apr)Requires:
- Strength 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 5
Power: 155% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Physical crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +33 insidious poison / +13 mind
When wielded/worn:
Changes resistances: +6% acid / +6% all
Changes resistances penetration: +6% nature / +15% acid
Maximum vim: +20.00
Spell crit. chance: +1%
It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns.
Blunt and deadly.
This item has been sent to the Item's Vault.

pouch of steel shots 'Gloretira' (17/17, 115% power, 2 apr)Requires:
- Dexterity 16
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 2
Power: 115% Range: 1.2x
Uses stats: 70% Dex, 50% Cun
Damage type: Blight
Mastery: Master Marksman
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Crit. chance: +4.5%
Capacity: 17
On weapon hit:
* 20% chance to disease
* 10% chance to create an air burst
On weapon crit:
* wounds the target for 7 turns: 15 bleeding, 57% reduced healing
Travel speed: +200%
Damage (Ranged): +8 blight / +9 cold / +8 bleed
Burst (radius 1) on hit: +12 blight
Burst (radius 2) on crit: +4 blight
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Sludgegrip (0 def, 0 armour)Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Changes stats: +4 Cun / +4 Wil
Changes resistances: +10% nature
Changes damage: +5% nature
Talent mastery: +0.20 Wild-gift / Slime
Poison immunity: +20%
Mindpower: +2 (+2 eff.)
These gloves are coated with a thick, green liquid.
This item has been sent to the Item's Vault.

Silent Blade (129% power, 10 apr)Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Power: 129% Range: 1.3x
Uses stats: 35% Str, 55% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

ash longbow 'Brodiruitar'Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Mastery: Master Marksman
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +7
Damage (Ranged): +14 acid / +14 fire
When wielded/worn:
Ammo reloads per turn: +3
Changes stats: +3 Mag
Changes resistances: +3% mind
Changes resistances penetration: +9% temporal / +11% physical
Changes damage: +17% acid / +15% fire / +9% temporal / +8% physical
Talent mastery: +0.15 Chronomancy / Bow Threading
Maximum psi: +20.00
Mental crit. chance: +4%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Swordbreaker (129% power, 20 apr)Requires:
- Cunning 10
- Dexterity 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Power: 129% Range: 1.3x
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+5 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+8 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Hailstreak the iron dagger (10-12 power, 5 apr)Requires:
- Dexterity 11
Infused by arcane disrupting forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 1
Base power: 9.5 - 12.3
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +4.0%
Attack speed: 100%
Damage (Melee): +4 cold
Damage (radius 1) on hit: +8 darkness
Damage against: +6% Unnatural
When wielded/worn:
Changes stats: +2 Wil
Changes resistances: +3% lightning
Changes damage: +12% cold
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Noonpiercer the dwarven-steel greatmaul (40-61 power, 2 apr)Requires:
- Strength 24
Infused by nature
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 40.5 - 60.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
Damage (Melee): +8 light
When wielded/worn:
Changes stats: +7 Str / +9 Dex / +9 Mag / +13 Wil / +10 Cun / +7 Con
Changes resistances: +3% light
Changes damage: +12% cold
Hate when firing a critical mind attack: +2.00
Maximum hate: +6.00
Light radius: +1
Massive two-handed mauls.
This item has been sent to the Item's Vault.

blazebringer's steel dagger of amnesia (12-15 power, 6 apr)Requires:
- Dexterity 16
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 2
Base power: 11.5 - 15.0
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
Damage (radius 2) on crit: +17 fire
When wielded/worn:
Changes resistances penetration: +8% fire
Global speed: +2%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

steel dagger of projection (12-16 power, 6 apr)Requires:
- Dexterity 16
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 2
Base power: 12.0 - 15.6
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Umbral Razor (25-32 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 50% Dex, 15% Mag, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 17 power out of 20/20) :
Effective talent level: 3.0
Power cost: 17 out of 20/20.
Range: 10
Travel Speed: 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 59.07 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Bill's Tree Trunk (30-51 power, 7 apr)Requires:
- Strength 25
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 1
It must be held with both hands.
Base power: 30.0 - 51.0
Uses stat: 130% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +7
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
It can be used to activate talent Shattering Blow (costing 17 power out of 20/20) :
Effective talent level: 2.0
Power cost: 17 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns.
Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield.
Armor reduction chance increases with your Physical Power.
This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!
This item has been sent to the Item's Vault.

Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +20 blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
Talent granted: +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.
