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Requires:
- Dexterity 48
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 52.5 - 73.5
Uses stats: 70% Dex, 50% Str
Damage type: Arcane
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +18
Physical crit. chance: +3.0%
Capacity: 19
On weapon hit:
* 10% chance to stun, blind, pin, or confuse the target
Damage (Ranged): +11 physical / +8 blight / +20 cold / +16 arcane / +17 temporal
Burst (radius 2) on crit: +4 arcane
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Accuracy: +5 (+2 eff.)
Armour penetration: +3
Defense: +8 (+3 eff.)
Changes stats: +2 Cun / +3 Dex
Changes resistances: +13% light / +13% fire
Stealth bonus: +7
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
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Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 18.0 - 21.6
Uses stat: 110% Mag
Damage type: Darkness
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% temporal / +15% physical / +15% light / +15% darkness
Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted: +1 Command Staff
P.Energy each turn: +0.10
N.Energy each turn: +0.10
Spellpower: +12 (+4 eff.)
Spell crit. chance: +8%
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.