

Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Burst (radius 1) on hit: +4 darkness
Burst (radius 2) on crit: +8 darkness
When wielded/worn:
Defense: +16 (+8 eff.)
Damage (Melee): 7 % chance of confusion
Changes resistances: +6% darkness
Changes resistances penetration: +10% darkness
Changes damage: +30% cold
Talent granted: +1 Command Staff
Physical save: +5 (+2 eff.)
Spell save: +10 (+5 eff.)
Mental save: +9 (+9 eff.)
Spellpower: +20 (+10 eff.)
Spell crit. chance: +10%
Damage Shield penetration: +25%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to daze
Burst (radius 2) on crit: +8 blight
When wielded/worn:
Armour: +11
Defense: +11 (+5 eff.)
Changes resistances: +12% blight / +6% lightning
Maximum wards: +3 lightning / +3 temporal
Changes damage: +6% lightning / +30% temporal
Talents granted: +4 Ward +1 Command Staff
Spellpower: +15 (+3 eff.)
Spell crit. chance: +16%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


0.1
infusion scroll
[Unique]
Nature
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 18
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns.
Its effects scale with your Willpower stat.
Inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.


9.0
T5 light armor
Reqs Str 20
[Random Unique]
Nature/Master
While equipped:
dps ----------
Spell.crit +1%
Spell.pwr +5 (+1 eff.)
S.pwr/crit +6
Melee Ret 4 arcane
----- def -----
Armour +8
Defense +20 (+6 eff.)
Fatigue +8%
Resists +6% temporal +20% cold
Spell.save +3 (+1 eff.)
Max.HP +60.00
HP.reg +6.60
---------- misc
Stam/turn +1.50
Max.mana +20.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.


3.0
T4 greatsword 2H weapon
[Ego++]
Arcane/Psionic
Power 50.0 - 80.0 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +3
Crit +4.5%
Atk.spd 100%
On Hit:
* 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity)
* Create an explosion dealing 96 fire damage (1/turn)
While equipped:
dps ----------
Dmg.mod +24% fire
Res.pen +23% fire
Massive two-handed swords.
This item has been sent to the Item's Vault.


3.0
T4 mindstar 1H weapon
Reqs Wil 45
[Unique]
Nature
Power 16.0 - 17.6 Physical
Uses 50% Wil, 20% Str, 10% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +2.5%
Atk.spd 100%
Dmg.conv 20% acid 20% physical
20% cold 20% fire
20% lightning
While equipped:
dps ----------
Phys.crit +5.0%
Mind.crit +5%
Phys.pwr +10 (+4 eff.)
Mind.pwr +10 (+6 eff.)
Dmg.mod +12% lightning
+12% physical +12% fire
+12% cold +12% acid
----- def -----
Resists +10% acid +10% physical
+10% fire +10% cold
+10% lightning
---------- misc
Masteries
+0.30 Wild-gift/Venom drake aspect
+0.30 Wild-gift/Cold drake aspect
+0.30 Wild-gift/Fire drake aspect
+0.30 Wild-gift/Storm drake aspect
+0.30 Wild-gift/Sand drake aspect
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
Ice Breath:
Level 4.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: You breathe ice in a frontal cone of radius 8. Any target caught in the area will take 163.53 cold damage and be frozen for 3 turns.
The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Freeze apply power is based on your Mindpower.
Each point in cold drake talents also increases your cold resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.


12.0
T3 greatsword 2H weapon
Reqs Cun 18
[Unique]
Psionic
Power 49.0 - 78.4 Physical
Uses 129% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +9.0%
Atk.spd 100%
Melee+ +49 light +49 darkness
On Hit:
* 9% chance to stun or confuse the target
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.


0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 6
Cooldown 14
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Inflicts 230.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


0.1
T3 amulet jewelry
[Unique]
Psionic
While equipped:
dps ----------
Mind.pwr +8 (+4 eff.)
Melee+ 5% confusion
Dmg.mod +25% mind
Res.pen +20% mind
Melee Ret 5% confusion
----- def -----
Resists -10% mind
Mind.save +35 (+17 eff.)
Confus- -100%
On Mind Hit: 8% Sunder Mind 1
A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind.
This item has been sent to the Item's Vault.


3.0
T4 longsword 1H weapon
[Unique]
Nature/Master
Power 38.0 - 53.2 Fire
Uses 50% Mag, 100% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +18.0%
Atk.spd 100%
On Hit: 15% Fire Breath 4
While equipped:
Stats +7 Str +7 Wil
dps ----------
Dmg.mod +20% fire
Res.pen +15% fire
----- def -----
Resists +10% nature +15% fire
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.


3.0
T4 arrow ammo
Reqs Dex 24
[Unique]
Arcane
Power 34.0 - 47.6 Bright light
Uses 60% Dex, 70% Mag, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +15
Crit +2.0%
Capacity 25
Proj.spd +300%
On Hit:
* 25% chance to blind
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.


3.0
T5 battleaxe 2H weapon
[Random Unique]
Nature/Disrupt/Master
Power 57.0 - 85.5 Physical
Uses 50% Mag, 120% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +8.0%
Atk.spd 100%
Melee+ +16 darkness
On Hit.r1 +12 fire
On Crit.r2 +14 lightning +34 cold
+4 darkness
On Hit:
* 20% chance to reduce damage dealt by 16%
On Crit:
* Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50%
While equipped:
dps ----------
Phys.crit +14.0%
Phys.pwr +13 (+2 eff.)
Mov.spd +66%
Res.pen +24% lightning +10% cold
+10% darkness
----- def -----
Resists +17% acid +14% lightning
+21% cold +14% fire
+12% all
Spell.save +14 (+5 eff.)
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


2.0
T4 cloth armor
Reqs Level 25
[Ego++]
Arcane/Psionic
While equipped:
dps ----------
Dmg.mod +8% acid +5% physical
+5% fire +6% cold
----- def -----
Resists +12% acid +10% physical
+12% darkness +12% cold
+12% fire +11% mind
+13% all
Phys.save +12 (+6 eff.)
Spell.save +11 (+6 eff.)
Mind.save +28 (+15 eff.)
---------- misc
Cooldown Refit Golem -3
The wearer is asleep.
Lucid Dreamer: May act while sleeping
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.