

Requires:
- Strength 12
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 1
It must be held with both hands.
Base power: 23.0 - 32.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +8
Physical crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +15 cold
When wielded/worn:
Accuracy: +10 (+3 eff.)
Changes resistances: +10% cold
Changes damage: +10% cold
Spellpower: +10 (+9 eff.)
Movement speed: +10%
Talent on hit(spell): Glacial Vapour (20% chance level 1).
It can be used to activate talent Tidal Wave (costing 72 power out of 80/80) :
Effective talent level: 1.0
Power cost: 72 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 2, doing 3.97 cold damage and 4.44 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 3 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Effects on melee hit:
* 40% chance to blind
* 20% chance to disease
Damage when hit (Melee): 4 blight
Changes stats: +3 Cun / +3 Dex
Changes resistances: +6% light
Changes damage: +3% blight
Physical save: +8 (+2 eff.)
Spell save: +5 (+2 eff.)
Mental save: +8 (+4 eff.)
Spellpower: +4 (+4 eff.)
It can be used to activate talent Disengage, placing all other charms into a 14 cooldown :
Effective talent level: 3.0
Power cost: 14 out of 15/15.
Range: 7
Travel Speed: instantaneous
Description: Jump away 5 grids from your target.
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +3 (+1 eff.)
Effects on melee hit:
* 15% chance to corrode armour
Changes stats: +5 Mag / +3 Wil
Changes resistances: +6% fire
Changes resistances penetration: +10% fire
Changes damage: +6% acid / +14% arcane / +11% all
Silence immunity: +38%
Spellpower on spell critical (stacks up to 3 times): +4
Maximum mana: +28.00
Spellpower: +22 (+15 eff.)
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Infused by nature
3.00 Encumbrance.
Type: ammo / arrow ; tier 4
Base power: 45.5 - 63.7
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +14
Physical crit. chance: +2.5%
Capacity: 20
Damage (Ranged): +26 insidious poison / +8 mind
Burst (radius 2) on crit: +12 mind
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes damage: +10% arcane
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.