Eldritch Pearl
Powered by arcane forces
0.00 Encumbrance.
Type: lite / lite
When wielded/worn:
Physical power: +12
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck
Allows you to breathe in: water
Spellpower: +12
Light radius: +6
It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) :
Effective talent level: 4.0
Power cost: 80 out of 150/150.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 13.25 cold damage and 17.27 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 4 turns.
The damage and duration will increase with your Spellpower.
Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.
This item has been sent to the Item's Vault.
Eldritch PearlPowered by arcane forces
0.00 Encumbrance.
Type: lite / lite
When wielded/worn:
Physical power: +12
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck
Allows you to breathe in: water
Spellpower: +12
Light radius: +6
It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) :
Effective talent level: 4.0
Power cost: 80 out of 150/150.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 13.25 cold damage and 17.27 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 4 turns.
The damage and duration will increase with your Spellpower.
Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.
This item has been sent to the Item's Vault.
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)
Requires:
- Magic 60
Powered by unknown forces
7.00 Encumbrance.
Type: weapon / staff
It must be held with both hands.
Base power: 60.0 - 72.0
Uses stat: 130% Mag
Damage type: Arcane
Accuracy: +30
Armour Penetration: +60
Attack speed: 100%
When wielded/worn:
Changes stats: +10 Wil / +10 Mag
Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning
Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning
Talent granted: +1 Command Staff
Maximum mana: +100.00
Spellpower: +48
Spell crit. chance: +15%
Allows you to speak and read the old Sher'Tul language.
It can be used to absorb energies, costing 200 power out of 200/200.
Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment.
Light around it seems to dim and you can feel its tremendous power simply by touching it.
The Sorcerers seem to have awakened its power.
"And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."
This item has been sent to the Item's Vault.
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires:
- Magic 60
Powered by unknown forces
7.00 Encumbrance.
Type: weapon / staff
It must be held with both hands.
Base power: 60.0 - 72.0
Uses stat: 130% Mag
Damage type: Arcane
Accuracy: +30
Armour Penetration: +60
Attack speed: 100%
When wielded/worn:
Changes stats: +10 Wil / +10 Mag
Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning
Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning
Talent granted: +1 Command Staff
Maximum mana: +100.00
Spellpower: +48
Spell crit. chance: +15%
Allows you to speak and read the old Sher'Tul language.
It can be used to absorb energies, costing 200 power out of 200/200.
Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment.
Light around it seems to dim and you can feel its tremendous power simply by touching it.
The Sorcerers seem to have awakened its power.
"And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."
This item has been sent to the Item's Vault.
They call me Dr.Wrom
Requires:
- Level 35
Infused by psionic forces
1.00 Encumbrance.
Type: lite / lite ; tier 5
When wielded/worn:
Changes stats: +7 Wil
Damage when the wearer hits(melee): 30 temp effect
Damage when the wearer is hit: 28 temp effect
Changes resistances: +3% nature
Changes damage: +15% mind / +3% blight / +12% nature
Mental save: +21
Mana when firing critical spell: +3.00
Spell crit. chance: +4%
Mindpower: +6
Mental crit. chance: +6%
Light radius: +4
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
They call me Dr.WromRequires:
- Level 35
Infused by psionic forces
1.00 Encumbrance.
Type: lite / lite ; tier 5
When wielded/worn:
Changes stats: +7 Wil
Damage when the wearer hits(melee): 30 temp effect
Damage when the wearer is hit: 28 temp effect
Changes resistances: +3% nature
Changes damage: +15% mind / +3% blight / +12% nature
Mental save: +21
Mana when firing critical spell: +3.00
Spell crit. chance: +4%
Mindpower: +6
Mental crit. chance: +6%
Light radius: +4
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
I payed 4000 gold for this
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +10
Armour penetration: +7
Physical crit. chance: +5.0%
Changes stats: +10 Str / +19 Dex / +10 Wil
Damage when the wearer hits(melee): 2 temporal / 4 acid
Changes resistances: +6% temporal
Changes resistances penetration: +10% acid
Changes damage: +12% temporal
Critical mult.: +20.00%
Blindness immunity: +40%
Infravision radius: +3
See invisible: +15
Amulets can have magical properties.
This item has been sent to the Item's Vault.
I payed 4000 gold for thisRequires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +10
Armour penetration: +7
Physical crit. chance: +5.0%
Changes stats: +10 Str / +19 Dex / +10 Wil
Damage when the wearer hits(melee): 2 temporal / 4 acid
Changes resistances: +6% temporal
Changes resistances penetration: +10% acid
Changes damage: +12% temporal
Critical mult.: +20.00%
Blindness immunity: +40%
Infravision radius: +3
See invisible: +15
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Eilinarissra the drakeskin leather belt
Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Defense: +6
Changes stats: +6 Wil
Changes resistances: +9% lightning
Changes resistances penetration: +20% physical
Changes damage: +25% physical
Mental save: +14
Cut immunity: +10%
Disarm immunity: +15%
Knockback immunity: +10%
Maximum life: +180.00
Mental crit. chance: +3%
Infravision radius: +2
Heals friendly targets nearby when you use a nature summon: +40
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Eilinarissra the drakeskin leather beltRequires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Defense: +6
Changes stats: +6 Wil
Changes resistances: +9% lightning
Changes resistances penetration: +20% physical
Changes damage: +25% physical
Mental save: +14
Cut immunity: +10%
Disarm immunity: +15%
Knockback immunity: +10%
Maximum life: +180.00
Mental crit. chance: +3%
Infravision radius: +2
Heals friendly targets nearby when you use a nature summon: +40
A belt that goes around your waist.
This item has been sent to the Item's Vault.