Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr)
Requires:
- Willpower 18
- Strength 18
- Cunning 18
Infused by psionic forces
12.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 40.0 - 64.0
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +1
Physical crit. chance: +7.0%
Attack speed: 100%
Special effect when this weapon hits: 9% chance to stun or confuse the target
Damage when this weapon hits: +40 darkness / +40 light
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.
Golden Three-Edged Sword 'The Truth' (40-64 power, 1 apr)Requires:
- Willpower 18
- Strength 18
- Cunning 18
Infused by psionic forces
12.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 40.0 - 64.0
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +1
Physical crit. chance: +7.0%
Attack speed: 100%
Special effect when this weapon hits: 9% chance to stun or confuse the target
Damage when this weapon hits: +40 darkness / +40 light
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.
Oakblow (0 def, 5 armour)
Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Effects on melee hit:
* 20% chance to slow global speed by 48%
* 10% chance to reduce damage dealt by 18%
Changes stats: +8 Wil
Changes resistances: +26% blight / +22% nature / +22% mind
Changes resistances penetration: +15% darkness
Changes damage: +6% nature
Mental save: +36 (+9 eff.)
Confusion immunity: +46%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Oakblow (0 def, 5 armour)Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Effects on melee hit:
* 20% chance to slow global speed by 48%
* 10% chance to reduce damage dealt by 18%
Changes stats: +8 Wil
Changes resistances: +26% blight / +22% nature / +22% mind
Changes resistances penetration: +15% darkness
Changes damage: +6% nature
Mental save: +36 (+9 eff.)
Confusion immunity: +46%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Quasit's Skull (0 def, 12 armour)
Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +12
Armour Hardiness: +5%
Fatigue: +5%
Changes stats: +3 Con
Physical save: +12 (+6 eff.)
Stun/Freeze immunity: +30%
Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.
This item has been sent to the Item's Vault.
Quasit's Skull (0 def, 12 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +12
Armour Hardiness: +5%
Fatigue: +5%
Changes stats: +3 Con
Physical save: +12 (+6 eff.)
Stun/Freeze immunity: +30%
Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.
This item has been sent to the Item's Vault.
Decayed Visage (0 def, 0 armour)
Requires:
- Magic 25
- Willpower 20
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Damage when hit (Melee): 10 vim draining blight
Changes stats: +10 Wil / +4 Mag
Changes resistances: +9% blight
Changes resistances penetration: +15% darkness
Changes damage: +5% blight / +6% physical / +7% arcane / +9% darkness
Mental save: +8 (+3 eff.)
Maximum vim: +25.00
Spell crit. chance: +2%
It can be used to activate talent Vimsense (costing 25 power out of 45/45) :
Effective talent level: 2.0
Power cost: 25 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 12% and all saves by 20, but also make them aware of you.
The resistance and save reduction will improve with your Spellpower.
A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.
This item has been sent to the Item's Vault.
Decayed Visage (0 def, 0 armour)Requires:
- Magic 25
- Willpower 20
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Damage when hit (Melee): 10 vim draining blight
Changes stats: +10 Wil / +4 Mag
Changes resistances: +9% blight
Changes resistances penetration: +15% darkness
Changes damage: +5% blight / +6% physical / +7% arcane / +9% darkness
Mental save: +8 (+3 eff.)
Maximum vim: +25.00
Spell crit. chance: +2%
It can be used to activate talent Vimsense (costing 25 power out of 45/45) :
Effective talent level: 2.0
Power cost: 25 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 12% and all saves by 20, but also make them aware of you.
The resistance and save reduction will improve with your Spellpower.
A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.
This item has been sent to the Item's Vault.
Crystal Shard (113% power, 4 apr, physical element)
Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 113% Range: 1.2x
Uses stat: 130% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+3 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns
Activation costs 45 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.
Crystal Shard (113% power, 4 apr, physical element)Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 113% Range: 1.2x
Uses stat: 130% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+3 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns
Activation costs 45 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.
Evermoss Robe (12 def, 0 armour)
Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +12 (+6 eff.)
Damage when hit (Melee): 35 nature slow
Changes stats: +5 Wil
Changes resistances: +25% nature / +13% all
Changes resistances penetration: +10% nature
Changes damage: +30% nature
Talent mastery: +0.30 Wild-gift / Moss
Physical save: +15 (+7 eff.)
Life regen: +0.20
Mindpower: +12 (+6 eff.)
Mental crit. chance: +5%
Healing mod.: +15%
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.
Evermoss Robe (12 def, 0 armour)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +12 (+6 eff.)
Damage when hit (Melee): 35 nature slow
Changes stats: +5 Wil
Changes resistances: +25% nature / +13% all
Changes resistances penetration: +10% nature
Changes damage: +30% nature
Talent mastery: +0.30 Wild-gift / Moss
Physical save: +15 (+7 eff.)
Life regen: +0.20
Mindpower: +12 (+6 eff.)
Mental crit. chance: +5%
Healing mod.: +15%
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.
Neretira the Winterraider (23/23, 167% power, 14 apr)
Requires:
- Dexterity 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 4
Power: 167% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +16.5%
Capacity: 23
On weapon crit:
* Wound the target dealing 84 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +32 fire / +14 nature / +20 arcane
Damage (radius 2) on crit: +16 cold / +14 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Neretira the Winterraider (23/23, 167% power, 14 apr)Requires:
- Dexterity 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 4
Power: 167% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +16.5%
Capacity: 23
On weapon crit:
* Wound the target dealing 84 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +32 fire / +14 nature / +20 arcane
Damage (radius 2) on crit: +16 cold / +14 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
plaguebringer's voratun dagger of torment (148% power, 9 apr)
Requires:
- Dexterity 48
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Power: 148% Range: 1.3x
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 17% chance to reduce strength, dexterity, and constitution by 44
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (Melee): +16 blight
When wielded/worn:
Disease immunity: +25%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
plaguebringer's voratun dagger of torment (148% power, 9 apr)Requires:
- Dexterity 48
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Power: 148% Range: 1.3x
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 17% chance to reduce strength, dexterity, and constitution by 44
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (Melee): +16 blight
When wielded/worn:
Disease immunity: +25%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
truestriking voratun dagger of ruin (148% power, 9 apr)
Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Power: 148% Range: 1.3x
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +18 (+9 eff.)
Armour penetration: +23
Physical crit. chance: +8.0%
Changes resistances penetration: +11% physical
Critical mult.: +35.00%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
truestriking voratun dagger of ruin (148% power, 9 apr)Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Power: 148% Range: 1.3x
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +18 (+9 eff.)
Armour penetration: +23
Physical crit. chance: +8.0%
Changes resistances penetration: +11% physical
Critical mult.: +35.00%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Glory of the Pride
Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +10 (+5 eff.)
Physical power: +10 (+5 eff.)
Armour: +10
Armour Hardiness: +20%
Defense: +5 (+3 eff.)
Fatigue: -15%
Changes damage: +8% physical
Talent cooldown: Rush (-6 turns)
Physical save: +45 (+15 eff.)
Confusion immunity: +50%
Maximum mana: -40.00
Maximum stamina: +40.00
The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.
This item has been sent to the Item's Vault.
Glory of the PrideRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +10 (+5 eff.)
Physical power: +10 (+5 eff.)
Armour: +10
Armour Hardiness: +20%
Defense: +5 (+3 eff.)
Fatigue: -15%
Changes damage: +8% physical
Talent cooldown: Rush (-6 turns)
Physical save: +45 (+15 eff.)
Confusion immunity: +50%
Maximum mana: -40.00
Maximum stamina: +40.00
The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.
This item has been sent to the Item's Vault.
The Black Spike (159% power, 20 apr)
Requires:
- Strength 40
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Power: 159% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +20
Crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +10 Str / +8 Mag
Changes resistances: +18% darkness / +12% blight
Changes resistances penetration: +15% darkness
Changes damage: +25% darkness
Shadow Power: +5
Increases all damage penetration by 1% for each point of your Shadow Power.
"All the better to pierce the heart of the world."
This item has been sent to the Item's Vault.
The Black Spike (159% power, 20 apr)Requires:
- Strength 40
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Power: 159% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +20
Crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +10 Str / +8 Mag
Changes resistances: +18% darkness / +12% blight
Changes resistances penetration: +15% darkness
Changes damage: +25% darkness
Shadow Power: +5
Increases all damage penetration by 1% for each point of your Shadow Power.
"All the better to pierce the heart of the world."
This item has been sent to the Item's Vault.
Staff of Bones (120% power, 4 apr, darkness element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 120% Range: 1.2x
Uses stat: 150% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones
Talent granted: +1 Command Staff
Spellpower: +20 (+3 eff.)
Spell crit. chance: +15%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.
Staff of Bones (120% power, 4 apr, darkness element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 120% Range: 1.2x
Uses stat: 150% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones
Talent granted: +1 Command Staff
Spellpower: +20 (+3 eff.)
Spell crit. chance: +15%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.
dragonbone starstaff 'Moldwrecker' (136% power, 6 apr, darkness element) =summon=
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 136% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 60%
Changes resistances penetration: +15% nature
Changes damage: +30% temporal / +30% darkness / +30% physical / +3% nature / +30% light
Talent granted: +1 Command Staff
Critical mult.: +16.00%
Physical save: +11 (+3 eff.)
Spell save: +9 (+2 eff.)
Mental save: +12 (+3 eff.)
Knockback immunity: +20%
Spellpower: +27 (+4 eff.)
Spell crit. chance: +23%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
dragonbone starstaff 'Moldwrecker' (136% power, 6 apr, darkness element) =summon=Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 136% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 60%
Changes resistances penetration: +15% nature
Changes damage: +30% temporal / +30% darkness / +30% physical / +3% nature / +30% light
Talent granted: +1 Command Staff
Critical mult.: +16.00%
Physical save: +11 (+3 eff.)
Spell save: +9 (+2 eff.)
Mental save: +12 (+3 eff.)
Knockback immunity: +20%
Spellpower: +27 (+4 eff.)
Spell crit. chance: +23%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
solipsist's gold ring of speed
Requires:
- Level 15
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +5 (+2 eff.)
Defense: +7 (+3 eff.)
Changes stats: +6 Cun / +6 Wil
Mindpower: +9 (+3 eff.)
Movement speed: +15%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown :
Effective talent level: 2.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 22% for 5 turns.
Rings make your fingers look great!
This item has been sent to the Item's Vault.
solipsist's gold ring of speedRequires:
- Level 15
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +5 (+2 eff.)
Defense: +7 (+3 eff.)
Changes stats: +6 Cun / +6 Wil
Mindpower: +9 (+3 eff.)
Movement speed: +15%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown :
Effective talent level: 2.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 22% for 5 turns.
Rings make your fingers look great!
This item has been sent to the Item's Vault.
copper amulet of healing
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 1
When wielded/worn:
Cut immunity: +50%
Healing mod.: +11%
It can be used to activate talent Heal, placing all other charms into a 35 cooldown :
Effective talent level: 2.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift
Description: Imbues your body with natural energies, healing for 286 life.
The life healed will increase with your Mindpower.
Amulets make your neck look great!
This item has been sent to the Item's Vault.
copper amulet of healingRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 1
When wielded/worn:
Cut immunity: +50%
Healing mod.: +11%
It can be used to activate talent Heal, placing all other charms into a 35 cooldown :
Effective talent level: 2.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift
Description: Imbues your body with natural energies, healing for 286 life.
The life healed will increase with your Mindpower.
Amulets make your neck look great!
This item has been sent to the Item's Vault.
duelist's drakeskin leather armour of fire resistance (27 def, 10 armour)
Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +10
Defense: +27 (+10 eff.)
Fatigue: +8%
Changes stats: +7 Cun / +7 Dex
Changes resistances: +24% fire
A suit of armour made of leather.
This item has been sent to the Item's Vault.
duelist's drakeskin leather armour of fire resistance (27 def, 10 armour)Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +10
Defense: +27 (+10 eff.)
Fatigue: +8%
Changes stats: +7 Cun / +7 Dex
Changes resistances: +24% fire
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Skypain
Requires:
- Level 35
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Effects on melee hit:
* 24% chance to reduce strength, dexterity, and constitution by 44
* 24% chance to reduce armor by 54%
Changes resistances: +24% acid / +36% cold / +6% arcane / +9% blight
Changes resistances penetration: +20% blight
Changes damage: +21% blight / +18% cold / +18% arcane / +15% lightning
Rings make your fingers look great!
This item has been sent to the Item's Vault.
SkypainRequires:
- Level 35
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Effects on melee hit:
* 24% chance to reduce strength, dexterity, and constitution by 44
* 24% chance to reduce armor by 54%
Changes resistances: +24% acid / +36% cold / +6% arcane / +9% blight
Changes resistances penetration: +20% blight
Changes damage: +21% blight / +18% cold / +18% arcane / +15% lightning
Rings make your fingers look great!
This item has been sent to the Item's Vault.