
elven-wood magestaff 'Abyssbait' (25-30 power, 5 apr, cold element)Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
Burst (radius 2) on crit: +4 arcane
When wielded/worn:
Physical crit. chance: +7.0%
Damage when hit (Melee): 8 arcane / 4 fire
Changes stats: +5 Mag / +5 Cun / +7 Con
Changes resistances penetration: +10% arcane / +15% fire
Changes damage: +25% cold
Talent granted: +1 Command Staff
Critical mult.: +31.00%
Mana each turn: +0.23
Vim when firing critical spell: +5.00
Maximum vim: +29.00
Maximum neg.energy: +38.00
Spellpower: +23 (+6 eff.)
Spell crit. chance: +4%
It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Scabwaker (13 def, 15 armour)Requires:
- Strength 38
- Talent Heavy Armour Training
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +15
Defense: +13 (+6 eff.)
Fatigue: +16%
Effects on melee hit:
* Slows global speed by 30%
Damage when hit (Melee): 8 nature
Changes stats: +5 Str / +3 Cun / +4 Con
Changes resistances: +23% acid / +3% temporal
Changes resistances penetration: +10% nature
Mental save: +15 (+5 eff.)
Maximum life: +62.00
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
A suit of armour made of mail.
This item has been sent to the Item's Vault.

drakeskin leather armour 'Flamemalice' (20 def, 8 armour)Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +20 (+10 eff.)
Ranged Defense: +9 (+4 eff.)
Fatigue: +4%
Changes stats: +8 Str / +3 Dex / +4 Wil / +2 Con
Changes resistances: +18% acid / +12% physical / +17% darkness / +6% fire
Light radius: +1
Movement speed: +20%
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 20 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Fire Dragon Shield (16 def, 9 armour, 220 block)Requires:
- Strength 28
- Talent Heavy Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +9
Defense: +16 (+8 eff.)
Ranged Defense: +15 (+7 eff.)
Fatigue: +20%
Damage when hit (Melee): 17 fire
Changes resistances: +35% fire
Damage affinity(heal): +15% fire
Talent granted: +5 Block
Special effect on block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6).
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.

Morninghunter (21/21, 47-56.4 power, 5 apr)Requires:
- Dexterity 35
Crafted by a master
3.00 Encumbrance.
Type: ammo / shot ; tier 4
Base power: 47.0 - 56.4
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Crit. chance: +5.5%
Capacity: 21
On weapon crit:
* wounds the target for 7 turns: 17 bleeding, 61% reduced healing
Damage (Ranged): +32 light / +17 bleed
Burst (radius 1) on hit: +24 light
Burst (radius 2) on crit: +24 light
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 82.0 - 123.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +7
Crit. chance: +4.0%
Attack speed: 100%
When this weapon hits: Flameshock (10% chance level 3).
Damage (Melee): +30 fire
When wielded/worn:
Changes damage: +15% physical
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.

Khulmanar's Wrath (70-105 power, 8 apr)Requires:
- Strength 52
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 70.0 - 105.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +8
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +50 fire
Damage conversion: 20% fire
When wielded/worn:
Changes resistances: +20% fire
Changes resistances penetration: +25% fire
Changes damage: +20% fire
The wearer is treated as a demon.
It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) :
Effective talent level: 3.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 164.86 fire damage, and flames will be left dealing a further 38.37 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.
