

Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Defense: +5 (+5 eff.)
Changes stats: +5 Lck
Trap disarming bonus: +5
Detects traps.
Removes (25% chance) up to three stuns, pins, or dazes each turn
A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.
This item has been sent to the Item's Vault.


0.0
T2 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag
Dmg.mod +20% arcane +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
Combine with a weapon (makes a non enchanted weapon into an artifact).
Uses 1 power out of 1/1
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.


2.0
T2 rod charm
[Unique]
Arcane
Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5).
Uses 30 power out of 30/30
You can feel magic draining out around this rod. Even nature itself seems affected.
This item has been sent to the Item's Vault.