
Unriletar the yew starstaff (20-24 power, 4 apr, darkness element)Requires:
- Magic 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Con
Changes damage: +20% darkness
Talent granted: +1 Command Staff
Life regen: +1.30
Mana each turn: +0.08
Vim when firing critical spell: +3.00
Spellpower on spell critical (stacks up to 3 times): +17
Spellpower: +24 (+6 eff.)
Spell crit. chance: +4%
Healing mod.: +10%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
It can be used to conjure elemental energy in a radius 6 cone, dealing 22.45 to 26.94 darkness damage, putting all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

dragonbone magestaff 'Stokebrawn' (41-49.2 power, 6 apr, cold element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 41.0 - 49.2
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +12 fire
When wielded/worn:
Armour: +6
Defense: +6 (+2 eff.)
Damage when hit (Melee): 8 acid
Maximum wards: +2 cold
Changes resistances penetration: +5% acid
Changes damage: +12% acid / +41% cold
Talents granted: +3 Ward +1 Command Staff
Spellpower: +22 (+6 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Tulusta the reinforced leather slingRequires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 4
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 125%
Firing range: +9
Damage (radius 2) on crit: +2 physical
When wielded/worn:
Accuracy: +12 (+6 eff.)
Changes resistances penetration: +22% physical
Changes damage: +16% physical
Disease immunity: +15%
Damage Shield penetration: +56%
Slings are used to hurl stones or metal shots at your foes.
It was changed by the digestive sack.
This item has been sent to the Item's Vault.

Aruta the Sewerkill (113% power, 7 apr)Requires:
- Dexterity 24
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Power: 113% Range: 1.3x
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
When wielded/worn:
Physical power: +7 (+3 eff.)
Damage when hit (Melee): 2 nature
Changes stats: +1 Wil / +2 Cun / +2 Con
Changes resistances: +3% nature
Changes resistances penetration: +7% physical
Disarm immunity: +19%
Maximum hate: +10.00
Light radius: +2
Sharp, short and deadly.
This item has been sent to the Item's Vault.

dwarven-steel dagger 'Bogcut' (114% power, 7 apr)Requires:
- Dexterity 24
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Power: 114% Range: 1.3x
Uses stats: 45% Cun, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR (max 50%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
Damage (Melee): +24 insidious poison / +4 nature
Damage (radius 1) on hit: +12 nature / +12 mind
When wielded/worn:
Changes damage: +9% nature
Mental save: +3 (+2 eff.)
Sharp, short and deadly.
This item has been sent to the Item's Vault.

plaguebringer's steel dagger of crippling (107% power, 6 apr)Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 2
Power: 107% Range: 1.3x
Uses stats: 45% Cun, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR (max 50%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 2).
On weapon hit:
* 7% chance to reduce strength, dexterity, and constitution by 13
On weapon crit:
* cripple the target
Damage (Melee): +8 blight
When wielded/worn:
Physical crit. chance: +5.0%
Disease immunity: +10%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Coalburst of the Blightspawn (0 def, 3 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour penetration: +4
Armour: +3
Fatigue: +3%
Effects when hit in melee:
* 31% chance to reduce strength, dexterity, and constitution by 12
* 20% chance to reduce damage dealt by 18%
Changes stats: +4 Str / +3 Dex / +3 Cun
Changes resistances: +16% cold
Changes damage: +15% blight
Allows you to breathe in: water
Mana each turn: +0.08
Maximum stamina: +20.00
It can be used to activate talent Skullcracker, placing all other charms into a 11 cooldown :
Effective talent level: 3.0
Power cost: 11 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 124.0 Physical damage.
If the attack hits, the target is confused (44% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A cap made of leather.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+3 eff.)
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature / +11% all
Changes damage: +15% acid / +15% nature / +15% mind
Physical save: +10 (+5 eff.)
Spell save: +10 (+5 eff.)
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Layerata (18/18, 152% power, 10 apr)Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 3
Power: 152% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +14.0%
Capacity: 18
Turns elapse between self-loadings: 3
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 132 physical damage
On weapon crit:
* Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50%
Travel speed: +200%
Damage (Ranged): +33 physical
When wielded/worn:
Ammo reloads per turn: +4
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Quiver of the Sun (24/25, 142% power, 15 apr)Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Power: 142% Range: 1.4x
Uses stats: 60% Dex, 20% Mag, 50% Str
Damage type: Bright light
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +15
Crit. chance: +2.0%
Capacity: 25
On weapon hit:
* 25% chance to blind
Travel speed: +300%
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.
