
Staff of Arcane Supremacy (120% power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
A true understanding of the arcane is needed to release its full power.
Power: 121% Range: 1.2x
Uses stat: 150% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+7 eff.)
It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.

stralite battleaxe 'Dimbliss' (173% power, 3 apr)Requires:
- Magic 35
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Power: 174% Range: 1.5x
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Physical crit. chance: +7.5%
Attack speed: 100%
Damage (Melee): +8 darkness
Burst (radius 2) on crit: +8 darkness
When wielded/worn:
Armour penetration: +13
Physical power: +10 (+3 eff.)
Changes stats: +2 Con
Changes resistances: +5% arcane
Changes resistances penetration: +31% physical
Changes damage: +16% physical
Disarm immunity: +32%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Sulfurprophet (12 def, 3 armour, 200.5 block)Requires:
- Strength 48
- Talent Armour Training (level 2)
Infused by nature
Crafted by a master
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +3
Defense: +12 (+4 eff.)
Ranged Defense: +12 (+4 eff.)
Fatigue: +14%
Effects on melee hit:
* Slows global speed by 30%
* 30% chance to inflict damage reduction
Damage (Melee): 8 lightning
Damage when hit (Melee): 18 lightning / 4 darkness
Changes resistances: +19% mind / +29% cold
Changes resistances penetration: +5% nature
Talent granted: +5 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Daneth's NeckguardRequires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Armour: +10
Fatigue: +2%
Changes stats: +6 Str / +6 Con
Activating this item is instant.
It can be used to activate talent Juggernaut (costing 30 power out of 60/60) :
Effective talent level: 2.0
Power cost: 30 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns.
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.

Swordbreaker (129% power, 20 apr)Requires:
- Dexterity 10
- Cunning 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Power: 129% Range: 1.3x
Uses stats: 50% Dex, 0% Mag, 50% Cun
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+5 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+7 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.
