

Requires:
- Dexterity 18
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 1
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 133%
Firing range: +9
When wielded/worn:
Accuracy: +12 (+3 eff.)
Physical crit. chance: +5.0%
Changes stats: +3 Dex
Changes damage: +5% physical
It can be used to activate talent Steady Shot (costing 5 power out of 8/8) :
Effective talent level: 2.0
Power cost: 5 out of 8/8.
Range: melee/personal
Travel Speed: instantaneous
Description: A steady shot, doing 180% damage.
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 32.0 - 48.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Physical crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 50% chance to shatter magical shields
Damage (Melee): +20 nature
When wielded/worn:
Changes stats: +6 Con
Changes damage: +25% nature
Spell save: +15 (+4 eff.)
This large steel greatmaul has thick vines wrapped around the handle.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 1
When wielded/worn:
Changes resistances: +10% light / +10% lightning
Changes damage: +10% light / +10% lightning
It can be used to activate talent Call Lightning (costing 11 power out of 30/30) :
Effective talent level: 1.0
Power cost: 11 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 38.79 to 116.36 lightning damage.
The damage will increase with your Mindpower.
This hat's broad brim protects you from harsh sunlight and sudden storms.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Infused by arcane disrupting forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Power: 167% Range: 1.5x
Uses stat: 120% Mag
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage (Melee): +8 mind / +8 cold
Damage against: +12% Unnatural
When wielded/worn:
Accuracy: +7 (+2 eff.)
Armour penetration: +14
Damage when hit (Melee): 4 mind
Changes resistances penetration: +10% all
Changes damage: +12% mind
Massive two-handed mauls.
This item has been sent to the Item's Vault.