
Mighty Girdle =+encumbrance +40 life=Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.

Fogterror the hardened leather slingRequires:
- Dexterity 24
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 3
Mastery: Master Marksman
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +8
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage (radius 1) on hit: +4 blight
Damage (radius 2) on crit: +16 temporal
When wielded/worn:
Physical power: +10 (+3 eff.)
Changes stats: +3 Str
Changes resistances: +9% darkness
Changes damage: +9% temporal
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Kor's Fall (100% power, 0 apr, fire element)Requires:
- Magic 25
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 1
It must be held with both hands.
Power: 100% Range: 1.2x
Uses stat: 110% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Corruption / Bone
Talent granted: +1 Command Staff
Spellpower: +7 (+4 eff.)
Spell crit. chance: +8%
See invisible: +2
It can be used to activate talent Bone Spear (costing 6 power out of 6/6) :
Effective talent level: 3.0
Power cost: 6 out of 6/6.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Conjures up a spear of bones, doing 91.11 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (182).
The damage will increase with your Spellpower.
Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.
This item has been sent to the Item's Vault.

Poruwen ===wear===Requires:
- Dexterity 16
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 2
It must be held with both hands.
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
Damage (Ranged): +16 acid
When wielded/worn:
Changes stats: +5 Dex / +2 Wil
Changes resistances: +6% acid
Changes resistances penetration: +5% mind / +9% physical
Equilibrium when hit: +0.04
Mindpower: +30 (+11 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Snowmoon (0 def, 2 armour)Requires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Effects on melee hit:
* 20% chance to reduce armor by 22%
Damage (Melee): 10 mind
Changes resistances: +6% fire / +16% mind / +3% cold
Changes damage: +5% mind
Stun/Freeze immunity: +20%
When used to modify unarmed attacks:
Power: 117% Range: 1.1x
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Psychic Lobotomy (20% chance level 3).
Damage (radius 2) on crit: +8 mind
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)Requires:
- Willpower 18
- Cunning 18
- Strength 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Power: 161% Range: 1.6x
Uses stat: 129% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +9
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.

Unstoppable Mauler (159% power, 15 apr)Requires:
- Strength 40
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Power: 160% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Sunder Armour (15% chance level 3).
When wielded/worn:
Accuracy: +20 (+7 eff.)
Pinning immunity: +100%
Knockback immunity: +100%
It can be used to activate talent Fearless Cleave (costing 16 power out of 18/18) :
Effective talent level: 3.0
Power cost: 16 out of 18/18.
Range: melee/personal
Travel Speed: instantaneous
Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 131% weapon damage.
A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable.
This item has been sent to the Item's Vault.

Zukath the cured leather armour (10 def, 4 armour)Requires:
- Strength 14
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +10 (+4 eff.)
Fatigue: +7%
Changes stats: +2 Dex / +1 Wil
Changes resistances: +10% blight / +16% darkness / +5% arcane / +20% acid
Psi when hit: +0.16
Mindpower: +10 (+5 eff.)
Mental crit. chance: +1%
Light radius: +2
Movement speed: +20%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Earthen BeadsRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +5 Wil
Damage affinity(heal): +15% nature
Life regen: +2.00
Mindpower: +5 (+2 eff.)
Enhances the effectiveness of Meditation by 20%
It can be used to activate talent Nature's Touch (costing 30 power out of 35/35) :
Effective talent level: 2.0
Power cost: 30 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Touch a target (or yourself) to infuse it with Nature, healing it for 218 (this heal does not work on undead).
The amount healed will increase with your Mindpower.
This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.
This item has been sent to the Item's Vault.

Drake's Bane (156% power, 21 apr)Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Power: 156% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +21
Crit. chance: +2.0%
Attack speed: 100%
Damage against: +25% Dragon
When wielded/worn:
Changes stats: +6 Str
Reduced damage from: +25% Dragon
Physical save: +9 (+5 eff.)
Stun/Freeze immunity: +20%
Knockback immunity: +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.

Ce'Nysenor the dwarven-steel longsword (135% power, 7 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
Power: 135% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Armour penetration: +3
Physical power: +15 (+5 eff.)
Defense: +25 (+7 eff.)
Hate when firing a critical mind attack: +4.00
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Aresena the alchemist's lampRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Damage when hit (Melee): 6 mind
Changes stats: +7 Cun
Changes resistances penetration: +20% mind
Hate when firing a critical mind attack: +3.00
Maximum life: +40.00
Maximum hate: +6.00
Light radius: +4
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

enlightening hardened leather armour of the deep (9 def, 8 armour)Requires:
- Strength 16
Infused by nature
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +8
Defense: +9 (+3 eff.)
Fatigue: +8%
Changes stats: +3 Cun / +4 Wil
Changes resistances: +8% acid / +7% cold
Allows you to breathe in: water
Mental save: +12 (+6 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Beryfang the quiver of ash arrows (17/17, 120% power, 7 apr)Requires:
- Dexterity 16
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Power: 121% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 17
On weapon hit:
* 14% chance to gain 10% of a turn (3/turn limit)
* 20% chance to reduce all saves and defense by 25
Damage (Ranged): +14 temporal / +4 arcane / +8 blight / +16 mind
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Mucusbreaker the linen cloak (1 def, 6 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Armour: +6
Defense: +1 (+0 eff.)
Effects on melee hit:
* 10% chance to slow global speed by 51%
Changes resistances: +24% cold
Blindness immunity: +10%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
This object's appearance was changed to linen cloak.

Hurach (15 def, 8 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Accuracy: +25 (+8 eff.)
Armour penetration: +2
Physical crit. chance: +6.0%
Armour: +8
Defense: +15 (+4 eff.)
Only die when reaching: -80.00 life
Infravision radius: +2
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Magmawasp the dwarven-steel greatsword (36-58 power, 2 apr) ==keep==Requires:
- Strength 24
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 36.5 - 58.4
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 28% chance to reduce all saves and defense by 25
Damage (Melee): +21 mind
Damage (radius 1) on hit: +20 mind / +20 fire
Damage (radius 2) on crit: +8 cold
When wielded/worn:
Changes stats: +6 Cun / +7 Wil
Changes resistances: +12% mind
Changes resistances penetration: +15% mind / +20% fire
Massive two-handed swords.
This item has been sent to the Item's Vault.

Rhagund the Voiddare (25 def, 10 armour, 70-83 power, 203.5 block) ===wear===block 203===Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
7.00 Encumbrance.
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 69.5 - 83.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +5.0%
Block value: +204
When wielded/worn:
Armour: +10
Defense: +25 (+9 eff.)
Fatigue: +8%
Changes stats: +4 Str / +6 Dex
Changes resistances: +20% light / +20% darkness
Changes resistances penetration: +25% darkness
Talent granted: +1 Block
Critical mult.: +20.00%
Handheld deflection devices.
This item has been sent to the Item's Vault.

Hathablek the Lustreborn (54/54, 34-41 power, 3 apr)Requires:
- Dexterity 24
Crafted by a master
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Base power: 34.0 - 40.8
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +5.0%
Capacity: 54
Damage (Ranged): +8 darkness / +20 light
Damage (radius 1) on hit: +20 light / +16 darkness
Damage (radius 2) on crit: +20 light
When wielded/worn:
Ammo reloads per turn: +3
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Isirana the Frigidwitch (1 def, 2 armour) =life regen=Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Armour: +2
Defense: +1 (+1 eff.)
Changes resistances: +5% arcane
Changes damage: +3% mind
Spell save: +6 (+3 eff.)
Mental save: +6 (+3 eff.)
Blindness immunity: +20%
Life regen: +4.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +20 blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
Talent granted: +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

warrior's gold ring of fire (+24%)Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Armour: +8
Changes stats: +4 Str
Changes resistances: +24% fire
Changes damage: +12% fire
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Magmawasp the dwarven-steel greatsword (36-58 power, 2 apr) ==keep==Requires:
- Strength 24
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 36.5 - 58.4
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 28% chance to reduce all saves and defense by 29
Damage (Melee): +21 mind
Damage (radius 1) on hit: +20 mind / +20 fire
Damage (radius 2) on crit: +8 cold
When wielded/worn:
Changes stats: +6 Cun / +7 Wil
Changes resistances: +12% mind
Changes resistances penetration: +15% mind / +20% fire
Massive two-handed swords.
This item has been sent to the Item's Vault.

Spectral Blade (26-42 power, 25 apr) =mana regen= =req 18 magic=Requires:
- Magic 18
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 26.0 - 41.6
Uses stats: 10% Mag, 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +25
Crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +15 arcane
Damage (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5 (+5 eff.)
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

cured leather sling 'Swamplash' ==keep==Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / sling ; tier 2
Mastery: Master Marksman
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +7
On weapon hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Damage (Ranged): +4 temporal / +7 cold / +20 nature
Damage (radius 1) on hit: +4 nature
When wielded/worn:
Changes resistances: +3% nature
Changes damage: +6% temporal / +9% nature / +10% cold
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Eclipse (18-22 power, 4 apr, darkness element) =req 32 magic=Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 18.0 - 21.6
Uses stat: 110% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal
Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted: +1 Command Staff
P.Energy each turn: +0.10
N.Energy each turn: +0.10
Spellpower: +12 (+9 eff.)
Spell crit. chance: +8%
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.

lifebinding ash starstaff of channeling (15-18 power, 3 apr, physical element) =mana regen=Requires:
- Magic 16
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Con
Changes damage: +15% physical
Talent granted: +1 Command Staff
Life regen: +0.50
Mana each turn: +0.17
Spellpower: +20 (+13 eff.)
Spell crit. chance: +2%
Healing mod.: +12%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 26 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

wanderer's steel amuletRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Fatigue: -5%
Changes stats: +5 Dex / +4 Cun / +4 Con
Life regen: +2.00
Stamina each turn: +0.50
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
