
marksman's steel ring of tenacityRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Accuracy: +6 (+2 eff.)
Changes stats: +3 Dex
Disarm immunity: +21%
Pinning immunity: +23%
Knockback immunity: +20%
Maximum life: +23.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.

stabilizing gold amulet of cunning (+4)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +4 Cun
Changes resistances: +11% temporal
Pinning immunity: +32%
Knockback immunity: +33%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

copper amulet of willpower (+2)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 1
When wielded/worn:
Changes stats: +2 Wil
Amulets make your neck look great!
This item has been sent to the Item's Vault.

solipsist's gold ring of nature (+22%)Requires:
- Level 15
Infused by nature
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +4 Wil
Changes resistances: +22% nature
Changes damage: +11% nature
Mindpower: +8 (+3 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.

steel amethyst ringRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Physical crit. chance: +2.0%
Changes stats: +6 Cun / +5 Wil
Changes damage: +4% all
Spell crit. chance: +2%
Mindpower: +9 (+3 eff.)
Mental crit. chance: +2%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

noble's rough leather belt of transcendence =dmg vs summoned=Requires:
- Level 15
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +4 Cun / +4 Wil
Damage against: +17% Summoned
Reduced damage from: +16% Summoned
Physical save: +6 (+3 eff.)
Mindpower: +3 (+1 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Mucusbreaker the linen cloak (1 def, 6 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Armour: +6
Defense: +1 (+1 eff.)
Effects on melee hit:
* 10% chance to slow global speed by 56%
Changes resistances: +24% cold
Blindness immunity: +10%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
This object's appearance was changed to linen cloak.

Isirana the Frigidwitch (1 def, 2 armour) =life regen=Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Armour: +2
Defense: +1 (+1 eff.)
Changes resistances: +5% arcane
Changes damage: +3% mind
Spell save: +6 (+3 eff.)
Mental save: +6 (+3 eff.)
Blindness immunity: +20%
Life regen: +4.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

fleetfooted pair of hardened leather boots of tirelessness (3 def, 3 armour) =stamina regen=Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Defense: +3 (+1 eff.)
Changes stats: +1 Dex
Stamina each turn: +0.50
Maximum stamina: +23.00
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Cyriwyn (0 def, 3 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Accuracy: +20 (+7 eff.)
Armour penetration: +4
Armour: +3
Fatigue: +3%
Damage when hit (Melee): 6 physical
Changes stats: +4 Dex
Changes resistances: +10% nature
Changes resistances penetration: +5% acid
Spell save: +6 (+3 eff.)
Knockback immunity: +20%
Maximum life: +66.00
Healing mod.: +10%
A cap made of leather.
This item has been sent to the Item's Vault.

hardened leather cap 'Earegontir' (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 2 acid / 2 temporal / 10 arcane
Changes resistances: +7% fire / +9% temporal / +9% cold
Changes resistances penetration: +20% temporal
Changes damage: +9% temporal
A cap made of leather.
This item has been sent to the Item's Vault.

thaloren hardened leather cap of the depths (0 def, 3 armour) ===underwater=-=Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Changes stats: +4 Wil
Changes resistances: +8% blight / +10% cold
Allows you to breathe in: water
Mental save: +7 (+4 eff.)
A cap made of leather.
This item has been sent to the Item's Vault.

Crystal FocusRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Activation costs 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

cleansing yew wand of shielding [power 230] (17 cooldown)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 3
It can be used to create a shield absorbing up to 230 damage on yourself and all friendly characters within 10 spaces for 4 turns
Activation puts all charms on cooldown for 17 turns.
When used:
* Cleanse 2 total effects of type disease, wound, or poison.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

innervating ash wand of lightning storm [power 182] (13 cooldown)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 2
It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 39 lightning damage and will be dazed for 1 turn (196 total damage)
Activation puts all charms on cooldown for 13 turns.
When used:
* Reduce fatigue by 20% for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

dreamer's alchemist's lamp of healthRequires:
- Level 15
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Mental save: +6 (+3 eff.)
Maximum life: +44.00
Mindpower: +7 (+3 eff.)
Mental crit. chance: +6%
Light radius: +4
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

barbed pouch of dwarven-steel shots of accuracy (16/16, 39-47 power, 3 apr) =keep=Requires:
- Dexterity 24
Crafted by a master
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Base power: 39.0 - 46.8
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +5
Armour Penetration: +3
Crit. chance: +13.0%
Capacity: 16
On weapon crit:
* Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50%
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Malslek the Accursed's Hat (2 def, 0 armour)Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Defense: +2 (+1 eff.)
Damage (Melee): 30 % chance of gloom effects
Changes resistances: +20% fire
Changes damage: +10% darkness / +10% physical
Talent mastery: +0.20 Cursed / Punishments
Mental save: -10 (-5 eff.)
Hate when firing a critical mind attack: +2.00
Hate per kill: +2.00
Maximum hate: +20.00
Spellpower: +10 (+8 eff.)
Mindpower: +15 (+5 eff.)
Mental crit. chance: +10%
Healing mod.: -10%
Talent on hit(spell): Agony (10% chance level 2).
Talent on hit(mindpower): Hateful Whisper (10% chance level 2).
This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.
This item has been sent to the Item's Vault.

savior's steel amulet of cunning (+2)Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +2 Cun
Physical save: +11 (+5 eff.)
Spell save: +10 (+5 eff.)
Mental save: +12 (+6 eff.)
Amulets make your neck look great!
This item has been sent to the Item's Vault.

starseer's voratun amulet of mastery (0.40 Spell / Divination)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
When wielded/worn:
Changes stats: +3 Mag
Changes damage: +6% darkness / +6% temporal / +6% light / +5% physical
Talent mastery: +0.40 Spell / Divination
Spellpower: +3 (+1 eff.)
Spell crit. chance: +5%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

mule's stralite ring of lightning (+28%) =+transfer+=Requires:
- Level 25
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Fatigue: -7%
Changes resistances: +28% lightning
Changes damage: +14% lightning
Maximum encumbrance: +30
Rings make your fingers look great!
This item has been sent to the Item's Vault.

savage's gold ring of tenacity =+transfer+=Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +2 Con
Spell save: +12 (+6 eff.)
Disarm immunity: +25%
Pinning immunity: +28%
Knockback immunity: +23%
Maximum life: +20.00
Maximum stamina: +24.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.

blazebringer's voratun greatmaul of projection (68-102 power, 4 apr) =+transfer+=Requires:
- Strength 48
Infused by nature
Infused by psionic forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 68.0 - 102.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (radius 2) on crit: +52 fire
When wielded/worn:
Changes resistances penetration: +33% fire
Global speed: +6%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

potent dragonbone vilestaff of wizardry (38-46 power, 6 apr, darkness element) =+transfer+=Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 38.0 - 45.6
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag / +4 Wil
Changes damage: +38% darkness
Talent granted: +1 Command Staff
Maximum mana: +61.00
Spellpower: +23 (+11 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

dreamer's cashmere robe of life (0 def, 0 armour) ==regen: life==Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Changes resistances: +8% blight / +11% darkness / +14% mind / +11% all
Physical save: +11 (+5 eff.)
Spell save: +14 (+7 eff.)
Mental save: +24 (+11 eff.)
Life regen: +2.40
Maximum life: +57.00
Healing mod.: +14%
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
