
Duathelweeper the voratun greatsword (176% power, 4 apr)Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 176% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 17%
Burst (radius 2) on crit: +10 fire
When wielded/worn:
Armour penetration: +16
Physical crit. chance: +16.0%
Changes resistances: +9% lightning / +6% blight
Changes resistances penetration: +16% fire
Changes damage: +15% darkness
Critical mult.: +19.00%
Spell save: +6 (+4 eff.)
Global speed: +3%
Massive two-handed swords.
This item has been sent to the Item's Vault.

truestriking stralite longsword of the leech (140% power, 5 apr)Requires:
- Strength 35
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 4
Power: 140% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Slows global speed by 10%
* leeches stamina from the target
When wielded/worn:
Accuracy: +9 (+3 eff.)
Armour penetration: +7
Damage when hit (Melee): 5 nature slow
Changes resistances penetration: +7% physical
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Demonbloom (2 def, 6 armour)Requires:
- Strength 20
- Talent Heavy Armour Training
Infused by nature
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +6
Defense: +2 (+1 eff.)
Fatigue: +14%
Changes resistances: +3% darkness
Changes resistances penetration: +10% darkness
Life regen: +4.60
Stamina each turn: +0.90
Mana each turn: +0.08
Maximum life: +89.00
Healing mod.: +24%
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Sunquake the voratun battleaxe (183% power, 4 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 183% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 26% chance to daze at end of turn
Damage (Melee): +4 fire / +13 nature / +20 temporal
Burst (radius 1) on hit: +8 acid
When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / +6 Wil / +3 Cun / +3 Con
Changes resistances: +9% acid
Changes resistances penetration: +14% lightning / +10% fire / +5% acid
Changes damage: +3% acid / +3% fire
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Xanudavea the Scald's kiss (181% power, 6 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Power: 181% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +48 insidious poison
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +6 (+3 eff.)
Defense: +9 (+5 eff.)
Ranged Defense: +9 (+5 eff.)
Changes stats: +2 Dex
Changes resistances penetration: +10% fire
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Eilineth (5 def, 11 armour)Requires:
- Strength 35
- Talent Heavy Armour Training (level 3)
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +11
Defense: +5 (+2 eff.)
Fatigue: +24%
Effects on melee hit:
* 30% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 8 mind
Changes stats: +10 Str / +11 Con
Changes resistances: +8% acid / +8% physical / +10% lightning / +8% fire / +3% mind / +8% cold
Changes resistances penetration: +5% temporal
Changes damage: +3% mind
Talent cooldown: Rush (-5 turns)
Disarm immunity: +26%
Stun/Freeze immunity: +24%
Knockback immunity: +28%
Maximum life: +103.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

pouch of voratun shots 'Magmawedge' (22/22, 70.5-84.6 power, 14 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 70.5 - 84.6
Uses stats: 70% Dex, 50% Cun
Damage type: Fire
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +14
Crit. chance: +9.0%
Capacity: 22
On weapon hit:
* 20% chance to inflict 15% damage reduction
On weapon crit:
* splashes the target with acid
Travel speed: +200%
Damage (Ranged): +15 acid / +4 fire
Burst (radius 1) on hit: +8 darkness / +8 fire
Burst (radius 2) on crit: +8 fire
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

The Black Crown (0 def, 15 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +15
Fatigue: +5%
Changes stats: +10 Wil / +10 Con
Changes resistances: +20% darkness / +20% blight
Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds
Shadow Power: +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.

Black Mesh (8 def, 2 armour, 120 block)Requires:
- Shield usage training
- Strength 20
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +2
Defense: +8 (+4 eff.)
Ranged Defense: +8 (+4 eff.)
Fatigue: +6%
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Changes stats: +5 Wil
Changes resistances: +25% blight / +25% darkness
Talent granted: +1 Block
Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.

Steel Helm of Garkul (0 def, 6 armour)Requires:
- Heavy armour training
- Strength 16
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+6 eff.)
Spell save: +12 (+6 eff.)
Mental save: +12 (+5 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.

Glathra the Umbrabliss (159% power, 3 apr)Requires:
- Strength 35
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Power: 160% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 28% chance to reduce strength, dexterity, and constitution by 9
Damage (Melee): +14 blight / +12 darkness
When wielded/worn:
Accuracy: +19 (+10 eff.)
Armour penetration: +16
Damage when hit (Melee): 2 cold
Changes stats: +12 Con / +13 Wil
Changes resistances: +12% darkness
Changes resistances penetration: +20% cold / +9% physical
Maximum life: +37.00
Massive two-handed swords.
This item has been sent to the Item's Vault.
