Sword of Potential Futures (133% power, 10 apr)
Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
In the past there was a dagger with it.
Power: 134% Range: 1.4x
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Physical crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spellpower: +5 (+2 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
Sword of Potential Futures (133% power, 10 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
In the past there was a dagger with it.
Power: 134% Range: 1.4x
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Physical crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spellpower: +5 (+2 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
Pressure-enhanced Slashproof Combat Suit (14 def, 12 armour)
Requires:
- Strength 16
Crafted by a master
Powered by steamtech
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +12
Defense: +14 (+5 eff.)
Changes stats: +8 Dex
Reduces opponents crit chance: 7%
When you take a hit of more than 10% of your total life the suit's motors activate for the next turn, displacing you before any blow could hit you.
A simple leather armour of excellent facture that has been craftily enhanced with hidden miniature steam engines to enhance reflexes and provide safety features.
This item has been sent to the Item's Vault.
Pressure-enhanced Slashproof Combat Suit (14 def, 12 armour)Requires:
- Strength 16
Crafted by a master
Powered by steamtech
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +12
Defense: +14 (+5 eff.)
Changes stats: +8 Dex
Reduces opponents crit chance: 7%
When you take a hit of more than 10% of your total life the suit's motors activate for the next turn, displacing you before any blow could hit you.
A simple leather armour of excellent facture that has been craftily enhanced with hidden miniature steam engines to enhance reflexes and provide safety features.
This item has been sent to the Item's Vault.
Visage of Nektosh (4 def, 8 armour)
Requires:
- Magic 12
- Talent Armour Training
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +8
Defense: +4 (+2 eff.)
Fatigue: +6%
Damage (Melee): 15 physical bleed
Changes stats: +4 Mag / +4 Wil / +4 Cun
Changes resistances: +10% darkness
Talent mastery: +0.20 Race / Whitehooves
Increases your maximum stacks of Death Momentum by 1.
You always thought his horns looked kind of stupid, to be honest.
This item has been sent to the Item's Vault.
Visage of Nektosh (4 def, 8 armour)Requires:
- Magic 12
- Talent Armour Training
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +8
Defense: +4 (+2 eff.)
Fatigue: +6%
Damage (Melee): 15 physical bleed
Changes stats: +4 Mag / +4 Wil / +4 Cun
Changes resistances: +10% darkness
Talent mastery: +0.20 Race / Whitehooves
Increases your maximum stacks of Death Momentum by 1.
You always thought his horns looked kind of stupid, to be honest.
This item has been sent to the Item's Vault.
Eye of the Forest (8 def, 0 armour)
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +8 (+3 eff.)
Changes stats: +6 Cun / +8 Wil
Changes resistances penetration: +15% nature
Changes damage: +20% nature
Talent mastery: +0.10 Wild-gift / Moss
Mental save: +12 (+4 eff.)
Blindness immunity: +100%
Infravision radius: +2
See stealth: +15
See invisible: +15
It can be used to activate talent Earth's Eyes (costing 21 power out of 35/35) :
Effective talent level: 2.0
Power cost: 21 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Using your connection to Nature, you can see your surrounding area in a radius of 8.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.
Eye of the Forest (8 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +8 (+3 eff.)
Changes stats: +6 Cun / +8 Wil
Changes resistances penetration: +15% nature
Changes damage: +20% nature
Talent mastery: +0.10 Wild-gift / Moss
Mental save: +12 (+4 eff.)
Blindness immunity: +100%
Infravision radius: +2
See stealth: +15
See invisible: +15
It can be used to activate talent Earth's Eyes (costing 21 power out of 35/35) :
Effective talent level: 2.0
Power cost: 21 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Using your connection to Nature, you can see your surrounding area in a radius of 8.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.
The Forgotten (104% power, 22 apr, mind damage)
Requires:
- Willpower 27
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Power: 105% Range: 1.1x
Uses stats: 50% Wil, 10% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +22
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +4 Wil
Mental save: +15 (+5 eff.)
Mindpower: +5 (+1 eff.)
Mental crit. chance: +5%
It can be used to confuse all enemies in radius 3 for 5 turns, costing 15 power out of 25/25.
A strange mindstar, overgrown with granite and cracked. It seems incredibly ancient and horribly damaged, but still functions.
This item has been sent to the Item's Vault.
The Forgotten (104% power, 22 apr, mind damage)Requires:
- Willpower 27
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Power: 105% Range: 1.1x
Uses stats: 50% Wil, 10% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +22
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +4 Wil
Mental save: +15 (+5 eff.)
Mindpower: +5 (+1 eff.)
Mental crit. chance: +5%
It can be used to confuse all enemies in radius 3 for 5 turns, costing 15 power out of 25/25.
A strange mindstar, overgrown with granite and cracked. It seems incredibly ancient and horribly damaged, but still functions.
This item has been sent to the Item's Vault.
Prothotipe's Prismatic Eye
Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.
Prothotipe's Prismatic EyeRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.
Ureslak's Focus
Requires:
- Level 25
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 4
When wielded/worn:
Physical power: +12 (+3 eff.)
Changes stats: +6 Mag / +6 Con
Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid
Spellpower: +12 (+4 eff.)
When used to imbue an object:
Physical power: +12 (+3 eff.)
Changes stats: +6 Mag / +6 Con
Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid
Spellpower: +12 (+4 eff.)
Talent on hit(spell): Necrotic Breath (12% chance level 2).
This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him.
This item has been sent to the Item's Vault.
Ureslak's FocusRequires:
- Level 25
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 4
When wielded/worn:
Physical power: +12 (+3 eff.)
Changes stats: +6 Mag / +6 Con
Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid
Spellpower: +12 (+4 eff.)
When used to imbue an object:
Physical power: +12 (+3 eff.)
Changes stats: +6 Mag / +6 Con
Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid
Spellpower: +12 (+4 eff.)
Talent on hit(spell): Necrotic Breath (12% chance level 2).
This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him.
This item has been sent to the Item's Vault.
反射符文 (--)
装备需求:
- 等级 15
装备灌输力量:奥术力量
0.10 负重
[Unique]
装备类型: 卷轴 / 符文 ; 材质级别 3
当纹刻在你身上时:
当前技能等级:0.0
使用模式:主动
作用范围:近身/单体
冷却时间:15
飞行时间:瞬间
使用速度:瞬间 (0% 回合)
这是: 一种法术
描述: 激活这个符文产生一个防御护盾,吸收并反弹最多 295 伤害值,持续 5 回合。效果与魔法成比例增长。
受你的 魔法 影响,此效果按比例加成。
可以用来【把符文纹刻到身上】
你可以在这块银色的符文表面看到自己的倒影。
This item has been sent to the Item's Vault.
反射符文 (--)装备需求:
- 等级 15
装备灌输力量:奥术力量
0.10 负重
[Unique]
装备类型: 卷轴 / 符文 ; 材质级别 3
当纹刻在你身上时:
当前技能等级:0.0
使用模式:主动
作用范围:近身/单体
冷却时间:15
飞行时间:瞬间
使用速度:瞬间 (0% 回合)
这是: 一种法术
描述: 激活这个符文产生一个防御护盾,吸收并反弹最多 295 伤害值,持续 5 回合。效果与魔法成比例增长。
受你的 魔法 影响,此效果按比例加成。
可以用来【把符文纹刻到身上】
你可以在这块银色的符文表面看到自己的倒影。
This item has been sent to the Item's Vault.
传奇长袍★Nightwilder of the Blightspawn★ (0 闪避, 0 护甲值)
装备需求:
- 等级 15
装备灌输力量:奥术力量
装备魔法来源:自然力量
装备能量来源:超能力
2.00 负重
[Random Unique]
装备类型: 护甲 / 长袍 ; 材质级别 2
当使用或装备时:
属性变化:+7力量 / -7敏捷 / +3魔法 / +3意志
抗性改变:+9% 枯萎 / +21% 自然 / +9%全体
伤害加成:+3% 枯萎 / +7% 时空 / +14% 自然 / +9% 奥术
精神豁免加成:+15 (+7 有效值)
法力上限:+10.00
法术强度:+3 (+0 有效值)
法术暴击率:+3%
精神强度:+3 (+1 有效值)
精神暴击率:+2%
一件长袍。它不能提供有效保护,但可以使你获得魔法增益。
传奇长袍★Nightwilder of the Blightspawn★ (0 闪避, 0 护甲值)装备需求:
- 等级 15
装备灌输力量:奥术力量
装备魔法来源:自然力量
装备能量来源:超能力
2.00 负重
[Random Unique]
装备类型: 护甲 / 长袍 ; 材质级别 2
当使用或装备时:
属性变化:+7力量 / -7敏捷 / +3魔法 / +3意志
抗性改变:+9% 枯萎 / +21% 自然 / +9%全体
伤害加成:+3% 枯萎 / +7% 时空 / +14% 自然 / +9% 奥术
精神豁免加成:+15 (+7 有效值)
法力上限:+10.00
法术强度:+3 (+0 有效值)
法术暴击率:+3%
精神强度:+3 (+1 有效值)
精神暴击率:+2%
一件长袍。它不能提供有效保护,但可以使你获得魔法增益。