
Iron Mail of Bloodletting (2 def, 4 armour) =[CON, STR] BOOTS +2=14.0
T2 heavy armor
Reqs Heavy armour training
Str 14
[Unique]
Arcane
While equipped:
Stats +2 Str +2 Con
----- def -----
Armour +4
Defense +2 (+0 eff.)
Fatigue +12%
Resists +10% acid +10% fire
+10% darkness +10% blight
HP.reg +3.00
Heal.mod +30%
---------- misc
Masteries
+0.10 Technique/Bloodthirst
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.

Firewalker (15 def, 2 armour) =[RESIST]=2.0
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +10 Mag
dps ----------
Spell.pwr +12 (+4 eff.)
Dmg.mod +20% fire
Res.pen +20% fire
Melee Ret 18 fire
----- def -----
Armour +2
Defense +15 (+5 eff.)
Resists +50% fire -10% cold +11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour) =[CON, STR]=9.0
T2 light armor
Reqs Str 22
[Unique]
Master
While equipped:
Stats +5 Str +3 Con
----- def -----
Armour +6
Defense +4 (+1 eff.)
Rng.Def +8 (+3 eff.)
Fatigue +10%
Max.HP +45.00
HP.reg +2.00
Knockbk- +50%
---------- misc
Max.enc +20
Size +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

monstrous hardened leather belt =[CON, STR] BELT +4=1.0
T3 belt armor
[Ego+]
Nature
While equipped:
Stats +4 Str +4 Con
----- def -----
Phys.save +5 (+3 eff.)
---------- misc
Size +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Daneth's Neckguard =[CON, STR] NECK +6=2.0
T2 amulet jewelry
[Unique]
Master
While equipped:
Stats +6 Str +6 Con
----- def -----
Armour +10
Fatigue +2%
Resists +20% physical
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.

hardened leather armour of the wind (14 def, 6 armour) =[DEF] +14=9.0
T3 light armor
Reqs Str 16
[Ego+]
Master
While equipped:
----- def -----
Armour +6
Defense +14 (+4 eff.)
Fatigue +8%
Second Wind: (Instant)
Puts all charms on 35 cooldown
Level 3.0
Pwr.cost 35 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Description: Take a deep breath to recover 88 stamina. The stamina recovery improves with your Strength and Willpower.
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Emblem of Evasion =Gear?=1.0
T4 belt armor
[Unique]
Master
While equipped:
Stats +12 Dex +8 Lck
----- def -----
Rng.Def +20 (+6 eff.)
Proj.evade +15%
Proj.slow +30%
Evasion: (Instant)
Level 4.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 9 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
This item has been sent to the Item's Vault.

Pitchstone of the Blightspawn (0 def, 15 armour, 205 block) =Fortress=7.0
T4 shield armor
Reqs Shield usage training
Str 35
[Random Unique]
Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +7 Con
dps ----------
On Hit (Melee):
* 20% chance to gain 10% of a turn (3/turn limit)
On Melee Ret:
* 32% chance to reduce strength, dexterity, and constitution by 26
* 28% chance to reduce damage dealt by 25%
----- def -----
Armour +15
Fatigue +8%
Resists +23% acid +3% temporal
+15% lightning
Phys.save +10 (+5 eff.)
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Steel Helm of Garkul (0 def, 6 armour)3.0
T2 head armor
Reqs Heavy armour training
Str 16
[Unique]
Nature
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +5 Str +4 Wil +5 Con
dps ----------
Dmg.mod +10% physical
----- def -----
Armour +6
Fatigue +8%
Phys.save +12 (+6 eff.)
Spell.save +12 (+4 eff.)
Mind.save +12 (+4 eff.)
---------- misc
Masteries
+0.20 Technique/Thuggery
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.

Quenchstinger (148% power, 6 apr)3.0
T5 waraxe 1H weapon
Reqs Str 48
[Random Unique]
Arcane/Master
Power 148% Range: 1.4x
Uses 100% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +6
Crit +7.0%
Atk.spd 100%
On Hit.r1 +12 arcane
On Hit:
* Create an explosion dealing 99 cold damage (1/turn)
On Crit:
* Wound the target dealing 15 physical damage across 5 turns and reducing healing by 50%
While equipped:
dps ----------
Dmg.mod +24% cold
Res.pen +17% cold
Melee Ret 6 arcane
----- def -----
Defense +5 (+2 eff.)
Resists +5% arcane +6% cold
Disarm- +33%
One-handed war axes.
This item has been sent to the Item's Vault.

Spelldrinker (132% power, 8 apr)1.0
T3 dagger 1H weapon
Reqs Dex 30
[Unique]
Arcane
Power 132% Range: 1.3x
Uses 35% Str, 20% Mag, 55% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +9.0%
Atk.spd 100%
On Hit: 15% Disperse Magic 1
On Hit:
* steals up to 50 mana from the target
While equipped:
Stats +6 Mag
----- def -----
Resists +12% arcane
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)7.0
T3 shield armor
Reqs Shield usage training
Str 37
[Unique]
Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
----- def -----
Armour +18
Hardiness +20%
Defense +20 (+7 eff.)
Rng.Def +10 (+3 eff.)
Fatigue +30%
---------- misc
Talents +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Piercing Gaze (5 def, 25 armour, 180 block)7.0
T4 shield armor
Reqs Shield usage training
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
On shield block:
* 30% chance of petrifying the attacker.
----- def -----
Armour +25
Defense +5 (+2 eff.)
Rng.Def +10 (+3 eff.)
Fatigue +12%
Resists +10% acid +10% physical
+10% lightning +10% fire
---------- misc
Talents +1 Block
On block: 30% chance of petrifying the attacker.
This gigantic shield has a stone eye embedded in it.
This item has been sent to the Item's Vault.

Staff of Bones (120% power, 4 apr, darkness element)5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 121% Range: 1.2x
Uses 150% Mag
Dmg Darkness
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +20 (+5 eff.)
Dmg.mod +20% acid +20% cold
+20% darkness +20% blight
---------- misc
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.
