
The Jolt2.0
T2 torque charm
[Unique]
Psionic
While equipped:
Stats +4 Cun
dps ----------
Dmg.mod +10% mind +10% lightning
Your mind is attuned to electricity.
Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target.
Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target.
Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower).
This item can have up to 2 charges, with each charge having 4 turn cooldown.
This torque feels tingly to the touch, but seems to enhance your thinking.
This item has been sent to the Item's Vault.

topaz =component?=0.0
T2 blue gem
[Normal]
While equipped:
Defense +4 (+3 eff.)
Phys.save +4 (+4 eff.)
Spell.save +4 (+2 eff.)
Mind.save +4 (+4 eff.)
Item imbue powers:
Defense +4 (+3 eff.)
Phys.save +4 (+4 eff.)
Spell.save +4 (+2 eff.)
Mind.save +4 (+4 eff.)
Latent Damage Type: Lightning
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

amethyst =component?=0.0
T2 violet gem
[Normal]
While equipped:
Phys.crit +2.0%
Spell.crit +2%
Mind.crit +2%
Dmg.mod +4% all
Item imbue powers:
Phys.crit +2.0%
Spell.crit +2%
Mind.crit +2%
Dmg.mod +4% all
Latent Damage Type: Arcane
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

Alodil the alchemist's lamp1.0
T3 lite
[Rare]
Master
While equipped:
----- def -----
Resists +12% acid +3% mind
+6% blight
Spell.save +12 (+6 eff.)
Def/telep +15
Res/telep +15%
Dur/telep +15%
---------- misc
Light +7
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

steel armour reinforcement0.0
T2 steamtech tinker
[Normal]
Steamtech
Attachable to body
When attached:
----- def -----
Armour +2
Hardiness +20%
Fatigue +4%
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.

steel grapple0.0
T2 steamtech tinker
[Normal]
Steamtech
Attachable to hands
When attached:
---------- misc
Talents +2 Spring Grapple
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.

steel spike attachment =reserve=0.0
T2 steamtech tinker
[Normal]
Steamtech
Attachable to body
When attached:
dps ----------
Melee Ret 20 physical
----- def -----
Armour +8
Fatigue +1%
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.

potent healing salve [power 205]1.0
T2 salve misc
[Normal]
Nature/Steamtech
Using medical injector with 129% efficiency and 59% cooldown modifier.
Heal 205
Puts Talent Medical Injector on 15 cooldown
Medical salve.
This item has been sent to the Item's Vault.

powerful fiery salve [power 19]1.0
T3 salve misc
[Normal]
Nature/Steamtech
Using medical injector with 129% efficiency and 59% cooldown modifier.
Remove 2 magical effects and grants a fiery aura (19% fire, light and lightning affinity)
Puts Talent Medical Injector on 25 cooldown
Activation is instant.
Medical salve.
This item has been sent to the Item's Vault.

powerful frost salve [power 19]1.0
T3 salve misc
[Normal]
Nature/Steamtech
Using medical injector with 129% efficiency and 59% cooldown modifier.
Remove 2 physical effects and grants a frost aura (19% cold, darkness and nature affinity)
Puts Talent Medical Injector on 25 cooldown
Activation is instant.
Medical salve.
This item has been sent to the Item's Vault.

Demonic Soul0.0
T3 demonic misc
[Legendary]
Arcane
15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower
A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.
This item has been sent to the Item's Vault.

iron pickaxe (dig speed 36 turns) =stats=3.0
T1 digger tool
[Normal]
While equipped:
Stats +1 Str
While carried:
---------- misc
Talents +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

soothing yew totem of thorny skin [power 41] (20 cooldown)2.0
T3 totem charm
[Ego]
Nature
Harden the skin for 7 turns increasing armour by 41 and armour hardiness by 50%
Puts all charms on 20 cooldown
100% to heal for 41.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.
