The Cog
Requires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.
The CogRequires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.
useless but awesome rock
Requires:
- Level 15
Infused by nature
0.00 Encumbrance.
[Unique]
Type: misc / rock
It can be used to talk to your pet rock, costing 9 power out of 10/10.
Awesome rock!!!
This item has been sent to the Item's Vault.
useless but awesome rockRequires:
- Level 15
Infused by nature
0.00 Encumbrance.
[Unique]
Type: misc / rock
It can be used to talk to your pet rock, costing 9 power out of 10/10.
Awesome rock!!!
This item has been sent to the Item's Vault.
Demonic Soul
Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Legendary]
Type: misc / demonic ; tier 3
15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower
A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.
This item has been sent to the Item's Vault.
Demonic SoulRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Legendary]
Type: misc / demonic ; tier 3
15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower
A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.
This item has been sent to the Item's Vault.
Writhing Essence of Nightmares (111% power, 20 apr, darkness damage)
Requires:
- Willpower 30
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Power: 111% Range: 1.1x
Uses stats: 50% Wil, 50% Mag, 30% Cun
Damage type: Darkness
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +20
Crit. chance: +2.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Cun / +2 Wil
Changes damage: +10% mind / +10% darkness
Talent masteries: +0.20 Psionic / Nightmare +0.20 Cursed / Fears
Mindpower: +15 (+4 eff.)
Mental crit. chance: +3%
It can be used to activate talent Waking Nightmare (costing 40 power out of 40/40) :
Effective talent level: 3.0
Power cost: 40 out of 40/40.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Inflicts 25.47 darkness damage each turn for 7 turns, and has a 28% chance to randomly cause blindness, stun, or confusion (lasting 3 turns).
If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored.
The damage will scale with your Mindpower.
Whispers seem to ceaselessly emanate from this writhing mass of black tentacles, murmuring unspeakable horrors into the ears of any unfortunate enough to hear them.
This item has been sent to the Item's Vault.
Writhing Essence of Nightmares (111% power, 20 apr, darkness damage)Requires:
- Willpower 30
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Power: 111% Range: 1.1x
Uses stats: 50% Wil, 50% Mag, 30% Cun
Damage type: Darkness
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +20
Crit. chance: +2.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Cun / +2 Wil
Changes damage: +10% mind / +10% darkness
Talent masteries: +0.20 Psionic / Nightmare +0.20 Cursed / Fears
Mindpower: +15 (+4 eff.)
Mental crit. chance: +3%
It can be used to activate talent Waking Nightmare (costing 40 power out of 40/40) :
Effective talent level: 3.0
Power cost: 40 out of 40/40.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Inflicts 25.47 darkness damage each turn for 7 turns, and has a 28% chance to randomly cause blindness, stun, or confusion (lasting 3 turns).
If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored.
The damage will scale with your Mindpower.
Whispers seem to ceaselessly emanate from this writhing mass of black tentacles, murmuring unspeakable horrors into the ears of any unfortunate enough to hear them.
This item has been sent to the Item's Vault.
It Which Writhes
Requires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: weird / tentacle ; tier 3
When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con
Fully Charged!
Activating this item is instant.
It can be used to reduce the duration of all detrimental effects, costing 10 power out of 10/10.
A tiny tentacle. It is rather cute and squishy.
Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn)
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.
This item has been sent to the Item's Vault.
It Which WrithesRequires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: weird / tentacle ; tier 3
When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con
Fully Charged!
Activating this item is instant.
It can be used to reduce the duration of all detrimental effects, costing 10 power out of 10/10.
A tiny tentacle. It is rather cute and squishy.
Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn)
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.
This item has been sent to the Item's Vault.
The Forgotten (104% power, 22 apr, mind damage)
Requires:
- Willpower 27
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Power: 104% Range: 1.1x
Uses stats: 50% Wil, 10% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +22
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +4 Wil
Mental save: +15 (+8 eff.)
Mindpower: +5 (+2 eff.)
Mental crit. chance: +5%
It can be used to confuse all enemies in radius 3 for 5 turns
Activation costs 25 power out of 25/25.
A strange mindstar, overgrown with granite and cracked. It seems incredibly ancient and horribly damaged, but still functions.
This item has been sent to the Item's Vault.
The Forgotten (104% power, 22 apr, mind damage)Requires:
- Willpower 27
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Power: 104% Range: 1.1x
Uses stats: 50% Wil, 10% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +22
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +4 Wil
Mental save: +15 (+8 eff.)
Mindpower: +5 (+2 eff.)
Mental crit. chance: +5%
It can be used to confuse all enemies in radius 3 for 5 turns
Activation costs 25 power out of 25/25.
A strange mindstar, overgrown with granite and cracked. It seems incredibly ancient and horribly damaged, but still functions.
This item has been sent to the Item's Vault.
Ritch Claws (0 def, 6 armour)
Requires:
- Heavy armour training
Infused by nature
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +5 (+2 eff.)
Armour: +6
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Rushing Claws (costing 24 power out of 24/24) :
Effective talent level: 2.0
Power cost: 24 out of 24/24.
Range: 7
Travel Speed: instantaneous
Is: a nature gift
Description: Rushes toward your target with incredible speed. If the target is reached, you use your claws to pin it to the ground for 5 turns.
You must rush from at least 2 tiles away.
A pair of sharply honed gauntlets made from the claws of Ritch Impalers.
This item has been sent to the Item's Vault.
Ritch Claws (0 def, 6 armour)Requires:
- Heavy armour training
Infused by nature
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +5 (+2 eff.)
Armour: +6
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Rushing Claws (costing 24 power out of 24/24) :
Effective talent level: 2.0
Power cost: 24 out of 24/24.
Range: 7
Travel Speed: instantaneous
Is: a nature gift
Description: Rushes toward your target with incredible speed. If the target is reached, you use your claws to pin it to the ground for 5 turns.
You must rush from at least 2 tiles away.
A pair of sharply honed gauntlets made from the claws of Ritch Impalers.
This item has been sent to the Item's Vault.
The Cage (0 def, 0 armour)
Requires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Changes resistances: +30% mind / +10% all
Changes resistances cap: +30% mind
Global speed: -25%
You are immune to mental status effects.
Nothing will ever reach you again.
This item has been sent to the Item's Vault.
The Cage (0 def, 0 armour)Requires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Changes resistances: +30% mind / +10% all
Changes resistances cap: +30% mind
Global speed: -25%
You are immune to mental status effects.
Nothing will ever reach you again.
This item has been sent to the Item's Vault.
Stinger (115% power, 16 apr)
Requires:
- Dexterity 20
- Talent Steam Pool
Infused by nature
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 2
Power: 115% Range: 1.5x
Uses stats: 50% Mag, 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +16
Crit. chance: +4.0%
Attack speed: 100%
Block value: +44
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +6
Defense: +5 (+2 eff.)
Fatigue: +8%
Talent granted: +1 Block
It can be used to activate talent Ritch Larva Infect (costing 30 power out of 30/30) :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift
Description: Sting the target with your ovipositor, injecting 2 larvae into it to finish their hatching process.
Over a 5 turn gestation period, the larvae will feed on the victim internally, dealing 0.73 to 3.67 physical damage each turn (increasing as they grow).
After the gestation period is complete, each larva will rip itself free of its host, dealing 3.67 physical and 3.67 fire damage.
Is that... an ovipositor?
This item has been sent to the Item's Vault.
Stinger (115% power, 16 apr)Requires:
- Dexterity 20
- Talent Steam Pool
Infused by nature
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 2
Power: 115% Range: 1.5x
Uses stats: 50% Mag, 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +16
Crit. chance: +4.0%
Attack speed: 100%
Block value: +44
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +6
Defense: +5 (+2 eff.)
Fatigue: +8%
Talent granted: +1 Block
It can be used to activate talent Ritch Larva Infect (costing 30 power out of 30/30) :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift
Description: Sting the target with your ovipositor, injecting 2 larvae into it to finish their hatching process.
Over a 5 turn gestation period, the larvae will feed on the victim internally, dealing 0.73 to 3.67 physical damage each turn (increasing as they grow).
After the gestation period is complete, each larva will rip itself free of its host, dealing 3.67 physical and 3.67 fire damage.
Is that... an ovipositor?
This item has been sent to the Item's Vault.
2021 Little Gems
Requires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: gem / gift ; tier 3
When carried:
Light radius: +2
It can be used to explode a sphere
Activation costs 1 power out of 2021/2021.
A set of 2021 tiny explosive spheres.
This item has been sent to the Item's Vault.
2021 Little GemsRequires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: gem / gift ; tier 3
When carried:
Light radius: +2
It can be used to explode a sphere
Activation costs 1 power out of 2021/2021.
A set of 2021 tiny explosive spheres.
This item has been sent to the Item's Vault.
Erelidramas the Ravenclamor (7 def, 0 armour) =Nimbus of Emblightenment=
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour penetration: +8
Defense: +7 (+4 eff.)
Damage when hit (Melee): 4 mind
Changes stats: +5 Cun / +3 Dex
Changes resistances: +30% blight / +27% darkness / +15% mind
Changes resistances penetration: +10% darkness
Changes damage: +15% temporal
Spell save: +30 (+8 eff.)
Mental save: +5 (+2 eff.)
Confusion immunity: -30%
Hate when firing a critical mind attack: +5.00
Psi when firing a critical mind attack: +5.00
Maximum psi: +50.00
Mindpower: +20 (+5 eff.)
Mental crit. chance: +10%
Infravision radius: +5
They are out to get you.
This is not real this is not real this is not real.
Activating this item is instant.
It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown :
Effective talent level: 3.5
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 16 light damage to everyone else who enters. The circle lasts 5 turns.
By all accounts, just an ordinary cooking pot with an array of antennae haphazardly soldered onto it. An attached manual contains nothing but fifty pages of deranged gibberish, nonsensical diagrams and lines upon lines of numbers with no apparent pattern or reason to them.
Putting this on your head may not be the best idea.
This item has been sent to the Item's Vault.
Erelidramas the Ravenclamor (7 def, 0 armour) =Nimbus of Emblightenment=Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour penetration: +8
Defense: +7 (+4 eff.)
Damage when hit (Melee): 4 mind
Changes stats: +5 Cun / +3 Dex
Changes resistances: +30% blight / +27% darkness / +15% mind
Changes resistances penetration: +10% darkness
Changes damage: +15% temporal
Spell save: +30 (+8 eff.)
Mental save: +5 (+2 eff.)
Confusion immunity: -30%
Hate when firing a critical mind attack: +5.00
Psi when firing a critical mind attack: +5.00
Maximum psi: +50.00
Mindpower: +20 (+5 eff.)
Mental crit. chance: +10%
Infravision radius: +5
They are out to get you.
This is not real this is not real this is not real.
Activating this item is instant.
It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown :
Effective talent level: 3.5
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 16 light damage to everyone else who enters. The circle lasts 5 turns.
By all accounts, just an ordinary cooking pot with an array of antennae haphazardly soldered onto it. An attached manual contains nothing but fifty pages of deranged gibberish, nonsensical diagrams and lines upon lines of numbers with no apparent pattern or reason to them.
Putting this on your head may not be the best idea.
This item has been sent to the Item's Vault.
stormshield rune (threshold 0; blocks 1; dur 4; cd 14)
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to summon a protective storm around you for 4 turns.
While active the storm will completely block all damage over 0 up to 1 times.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
stormshield rune (threshold 0; blocks 1; dur 4; cd 14)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to summon a protective storm around you for 4 turns.
While active the storm will completely block all damage over 0 up to 1 times.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.