

Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +5
Changes stats: +6 Cun
Damage when the wearer is hit: 12 arcane
Changes resistances: +9% physical / -11% arcane / +10% fire / -11% cold / -7% nature / +9% blight
Changes resistances penetration: +11% physical / +13% fire / +12% blight
Changes damage: +3% darkness / +3% arcane
Critical mult.: +36.00%
Mindpower: +4
Mental crit. chance: +6%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 59.0 - 88.5
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +8.0%
Attack speed: 100%
Damage when this weapon hits: +17 mind / +10 nature
Damage conversion: 54% mind
Damage against: +27% Animal
When wielded/worn:
Armour penetration: +18
Physical crit. chance: +11.0%
Changes stats: +5 Wil
Critical mult.: +25.00%
Resist all after a teleport: +2%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 61.5 - 98.4
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +5.0%
Attack speed: 90%
Damage when this weapon hits: +14 mind
Burst (radius 1) on hit: +8 blight
When wielded/worn:
Accuracy: +12
Armour penetration: +15
Armour: +6
Defense: +2
Changes stats: +6 Dex
Changes resistances penetration: +12% physical
Changes damage: +16% physical
Spell save: +3
Cut immunity: +5%
Silence immunity: +5%
It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown.
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Crafted by a master
5.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 54.5 - 81.8
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +3
Physical crit. chance: +2.5%
Attack speed: 90%
Damage when this weapon hits: +8 acid blind
When wielded/worn:
Accuracy: +33
Defense: +22
Changes stats: +4 Dex
Damage when the wearer is hit: 4 nature
Changes resistances: +6% nature
Changes damage: +6% acid
Massive two-handed maul.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 38.0 - 45.6
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Burst (radius 1) on hit: +4 mind
When wielded/worn:
Changes stats: +6 Con
Changes resistances penetration: +15% darkness
Changes damage: +6% mind / +38% physical
Talent granted: +1 Command Staff
Life regen: +1.60
Spellpower: +25
Spell crit. chance: +5%
Mental crit. chance: +1%
Healing mod.: +22%
Heals friendly targets nearby when you use a nature summon: +10
Life regen bonus (wilder-summons): +3.00
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.