
titan's voratun ring of frost (+30%)Requires:
- Level 35
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +9 Con
Changes resistances: +30% cold
Changes damage: +15% cold
Physical save: +18 (+6 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.

UlindilRequires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +11 (+4 eff.)
Physical power: +13 (+6 eff.)
Changes stats: +10 Str / +10 Dex / +2 Wil / +10 Cun / +9 Con
Changes resistances: +38% acid
Changes damage: +19% acid / +18% mind
Mental save: +9 (+3 eff.)
Hate when firing a critical mind attack: +3.00
Maximum psi: +10.00
Mindpower: +15 (+5 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Newly picked upstone warden's drakeskin leather gloves of the iron hand (0 def, 20 armour)
Requires:
- Level 25
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +20
Armour Hardiness: +10%
Changes stats: +4 Str / +3 Wil / +10 Con
Changes resistances: +8% physical
Talent mastery: +0.20 Technique / Grappling
Disarm immunity: +44%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

The Far-HandRequires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +10 Con
Teleport immunity: +100%
It can be used to activate talent Teleport (costing 36 power out of 16/36) :
Effective talent level: 4.0
Power cost: 36 out of 16/36.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Teleports you randomly within a large range (115).
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 15).
If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
Random teleports have a minimum range of 15.
The range will increase with your Spellpower.
You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.
This item has been sent to the Item's Vault.

Yaldan Baoth (0 def, 10 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +10
Fatigue: +4%
Changes stats: +10 Str / +0 Cun / +10 Con
Changes resistances: +15% light / +25% darkness
Changes resistances cap: +10% darkness
Changes damage: +15% light
Mental save: +0 (+0 eff.)
Light radius: -2
Sight radius: -2
Reduce all damage from unseen attackers: 33%
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.
Activation costs 40 power out of 18/40.
The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor.
This item has been sent to the Item's Vault.

restorative pair of voratun boots of massiveness (0 def, 5 armour)Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Changes stats: +6 Str / +7 Con
Changes damage: +9% physical
Life regen: +4.00
Healing mod.: +15%
Size category: +1
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
