Flowerschism
Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 2
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +7
When this weapon hits: Arcane Vortex (10% chance level 3).
On weapon hit:
* Slows global speed by 20%
Damage (Ranged): +9 cold
Burst (radius 2) on crit: +2 darkness
When wielded/worn:
Changes stats: +2 Mag
Changes resistances: +3% nature
Changes resistances penetration: +8% physical
Changes damage: +9% nature / +10% cold / +7% arcane / +11% physical
Spellpower: +6 (+6 eff.)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
FlowerschismRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 2
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +7
When this weapon hits: Arcane Vortex (10% chance level 3).
On weapon hit:
* Slows global speed by 20%
Damage (Ranged): +9 cold
Burst (radius 2) on crit: +2 darkness
When wielded/worn:
Changes stats: +2 Mag
Changes resistances: +3% nature
Changes resistances penetration: +8% physical
Changes damage: +9% nature / +10% cold / +7% arcane / +11% physical
Spellpower: +6 (+6 eff.)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
The Black Core
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Spellpower: +0 (+0 eff.)
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.
The Black CoreRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Spellpower: +0 (+0 eff.)
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.
Branikalthodil
Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Armour penetration: +2
Defense: +9 (+4 eff.)
Ranged Defense: +9 (+4 eff.)
Changes stats: +2 Str
Changes damage: +6% physical
Physical save: +9 (+3 eff.)
Stun/Freeze immunity: +26%
Life regen: +1.10
Only die when reaching: -40.00 life
Infravision radius: +3
Rings can have magical properties.
This item has been sent to the Item's Vault.
BranikalthodilRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Armour penetration: +2
Defense: +9 (+4 eff.)
Ranged Defense: +9 (+4 eff.)
Changes stats: +2 Str
Changes damage: +6% physical
Physical save: +9 (+3 eff.)
Stun/Freeze immunity: +26%
Life regen: +1.10
Only die when reaching: -40.00 life
Infravision radius: +3
Rings can have magical properties.
This item has been sent to the Item's Vault.
Rune of the Rift (190.00 temporal damage, removed from time 4 turns)
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 190.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
Rune of the Rift (190.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 190.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
steel waraxe of crippling (15.5-21.7 power, 3 apr)
Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 2
Base power: 15.5 - 21.7
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* cripple the target
When wielded/worn:
Physical crit. chance: +7.0%
One-handed war axes.
This item has been sent to the Item's Vault.
steel waraxe of crippling (15.5-21.7 power, 3 apr)Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 2
Base power: 15.5 - 21.7
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* cripple the target
When wielded/worn:
Physical crit. chance: +7.0%
One-handed war axes.
This item has been sent to the Item's Vault.
nightruned rough leather belt of the mystic
Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes resistances: +5% light / +5% darkness
Mental save: +6 (+3 eff.)
Spellpower: +2 (+1 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.
nightruned rough leather belt of the mysticRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes resistances: +5% light / +5% darkness
Mental save: +6 (+3 eff.)
Spellpower: +2 (+1 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Firewalker (15 def, 2 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +15 (+8 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +10 Mag
Changes resistances: +50% fire / -10% cold / +11% all
Changes resistances penetration: +20% fire
Changes damage: +20% fire
Spellpower: +12 (+3 eff.)
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.
Firewalker (15 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +15 (+8 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +10 Mag
Changes resistances: +50% fire / -10% cold / +11% all
Changes resistances penetration: +20% fire
Changes damage: +20% fire
Spellpower: +12 (+3 eff.)
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.
Wyrmbreath (0 def, 4 armour)
Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +4
Changes stats: +5 Wil
Changes resistances: +18% fire / +10% darkness / +10% nature
Changes damage: +10% fire
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Fire Breath (costing 24 power out of 24/24) :
Effective talent level: 2.0
Power cost: 24 out of 24/24.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 151.82 fire damage over 3 turns.
The damage will increase with your Strength and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch.
This item has been sent to the Item's Vault.
Wyrmbreath (0 def, 4 armour)Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +4
Changes stats: +5 Wil
Changes resistances: +18% fire / +10% darkness / +10% nature
Changes damage: +10% fire
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Fire Breath (costing 24 power out of 24/24) :
Effective talent level: 2.0
Power cost: 24 out of 24/24.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 151.82 fire damage over 3 turns.
The damage will increase with your Strength and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch.
This item has been sent to the Item's Vault.
Hellswift the yew wand of shielding [power 494] (33 cooldown)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 3
When wielded/worn:
Changes resistances: +9% fire
Changes damage: +12% temporal
It can be used to create a shield absorbing up to 494 damage on yourself and all friendly characters within 10 spaces for 4 turns
Activation puts all charms on cooldown for 33 turns.
When used:
* Increase all damage by 16% for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
Hellswift the yew wand of shielding [power 494] (33 cooldown)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 3
When wielded/worn:
Changes resistances: +9% fire
Changes damage: +12% temporal
It can be used to create a shield absorbing up to 494 damage on yourself and all friendly characters within 10 spaces for 4 turns
Activation puts all charms on cooldown for 33 turns.
When used:
* Increase all damage by 16% for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
iron shield (0 def, 2 armour, 9-11 power, 22 block)
Requires:
- Shield usage training
- Strength 11
7.00 Encumbrance.
Type: armor / shield ; tier 1
When used to attack (with talents):
Base power: 9.5 - 11.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.5%
Block value: +22
When wielded/worn:
Armour: +2
Fatigue: +8%
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
iron shield (0 def, 2 armour, 9-11 power, 22 block)Requires:
- Shield usage training
- Strength 11
7.00 Encumbrance.
Type: armor / shield ; tier 1
When used to attack (with talents):
Base power: 9.5 - 11.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.5%
Block value: +22
When wielded/worn:
Armour: +2
Fatigue: +8%
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.