
volcanic hardened leather armour of the hero (9 def, 15 armour)Requires:
- Strength 16
Powered by arcane forces
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +15
Defense: +9 (+5 eff.)
Fatigue: +8%
Damage (Melee): 6 fire
Damage (Ranged): 6 fire
Changes stats: +4 Str / +6 Dex / +5 Mag / +3 Wil / +5 Cun
Changes resistances: +13% fire / +16% physical
Maximum life: +50.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+7 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Eclipseterror (0 def, 25 armour)Requires:
- Massive armour training
- Strength 35
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +25
Fatigue: +17%
Changes stats: +2 Wil
Changes resistances: +9% acid / +6% physical / +15% darkness / +14% blight / +8% cold / +6% lightning / +8% fire
Changes resistances penetration: +15% darkness
Talent cooldown: Rush (-5 turns)
Physical save: +7 (+2 eff.)
Disarm immunity: +22%
Stun/Freeze immunity: +26%
Knockback immunity: +23%
Only die when reaching: -60.00 life
Light radius: +2
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Drake's Bane (45-68 power, 21 apr)Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 45.0 - 67.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +21
Crit. chance: +2.0%
Attack speed: 100%
Damage against: +25% Dragon
When wielded/worn:
Changes stats: +6 Str
Reduced damage from: +25% Dragon
Physical save: +9 (+3 eff.)
Stun/Freeze immunity: +20%
Knockback immunity: +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.

Corpathus (40-56 power, 12 apr)Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.
