
steel plate armour of the deep (4 def, 11 armour)Requires:
- Strength 28
- Talent Heavy Armour Training (level 3)
Infused by nature
17.00 Encumbrance.
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +11
Defense: +4 (+2 eff.)
Fatigue: +22%
Changes resistances: +6% acid / +6% cold
Allows you to breathe in: water
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

acidic dwarven-steel shield of lightning resistance (+20%) (8 def, 2 armour, 30.5-36.6 power, 87.5 block)Requires:
- Strength 24
- Talent Heavy Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 30.5 - 36.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Crit. chance: +3.5%
Block value: +88
On weapon hit:
* 13% chance to corrode armour by 30%
When wielded/worn:
Armour: +2
Defense: +8 (+4 eff.)
Ranged Defense: +8 (+2 eff.)
Fatigue: +12%
Damage (Melee): 7 acid
Damage when hit (Melee): 25 acid
Changes resistances: +20% lightning
Talent granted: +3 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

yew longbow 'Flashglean'Requires:
- Dexterity 24
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 3
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 0% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +8
On weapon hit:
* 15% chance to daze at end of turn
Burst (radius 1) on hit: +10 fire
When wielded/worn:
Changes stats: +5 Str / +3 Dex / +5 Mag / +3 Wil / +3 Cun / +3 Con
Changes resistances: +15% acid
Changes resistances penetration: +14% lightning / +10% fire
Changes damage: +9% acid
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Arthobers (34-47.6 power, 5 apr)Requires:
- Magic 35
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 4
Base power: 34.0 - 47.6
Uses stat: 100% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +9 temporal
When wielded/worn:
Damage when hit (Melee): 11 temporal
Changes stats: +2 Str / +3 Mag / +4 Wil / +5 Con
Changes resistances: +16% temporal
Maximum mana: +40.00
Spellpower: +8 (+3 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Prismsweeper (22/22, 36-50.4 power, 10 apr)Requires:
- Dexterity 24
Infused by nature
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Base power: 36.0 - 50.4
Uses stats: 50% Mag, 70% Dex
Damage type: Light
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +10
Crit. chance: +2.0%
Capacity: 22
Damage (Ranged): +24 light / +15 fire
Burst (radius 1) on hit: +8 light
Burst (radius 2) on crit: +11 fire / +12 nature / +8 light
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Siloretira the Blackstoker (0 def, 1 armour)Requires:
- Talent Heavy Armour Training
Infused by nature
1.50 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +1
Effects on melee hit:
* Slows global speed by 30%
Damage (Melee): 6 acid
Changes resistances: +5% acid / +5% arcane
Changes resistances penetration: +15% darkness
Changes damage: +4% acid / +6% darkness
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

pair of dwarven-steel boots 'Furnacegrinder' (0 def, 4 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Changes resistances penetration: +10% fire
Changes damage: +6% mind
Critical mult.: +10.00%
Stamina each turn: +0.60
Maximum stamina: +19.00
Maximum hate: +8.00
Mental crit. chance: +4%
Heals friendly targets nearby when you use a nature summon: +30
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

bladed dwarven-steel helm of the depths (0 def, 4 armour)Requires:
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Damage when hit (Melee): 8 physical
Changes stats: +3 Str
Changes resistances: +7% cold
Allows you to breathe in: water
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 28.3 Physical damage.
If the attack hits, the target is confused (42% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power and chance increase with your Dexterity and Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Drake's Bane (52-78 power, 21 apr)Requires:
- Magic 45
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 52.0 - 78.0
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +21
Crit. chance: +2.0%
Attack speed: 100%
Damage against: +25% Dragon
When wielded/worn:
Changes stats: +6 Str
Physical save: +9 (+3 eff.)
Stun/Freeze immunity: +20%
Knockback immunity: +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.
