
NightsongRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +6 (+3 eff.)
Fatigue: -7%
Changes stats: +6 Cun
Changes damage: +5% physical
Talent cooldown: Shadowstep (-1 turn)
Mental save: +13 (+6 eff.)
Maximum stamina: +25.00
It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) :
Effective talent level: 2.0
Power cost: 40 out of 50/50.
Range: 6
Travel Speed: instantaneous
Is: a mind power
Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 8 damage per turn.
The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.

Rune of the Rift (206.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 206.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

Steel Helm of Garkul (0 def, 6 armour)Requires:
- Strength 16
- Talent Armour Training
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+4 eff.)
Spell save: +12 (+6 eff.)
Mental save: +12 (+6 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.

taint of blood snaring (100 damage and pin for 5 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / taint ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 8
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Hurl a blood bomb at the target, when it hits it will explode doing 104.00 blight damage and pin them for 5 turns.
You will loose 10 life to create the bomb.
Scales with Taintmarks, which will increase when you inscribe a Taint.
It can be used to inscribe your skin with the taint..
Corrupted taints may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

taint of the shade (20 evasion for 5 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / taint ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Become semi-corporeal for 5 turns, allowing you to walk through walls.
Your semi-corporeal state grants you 20% evasion but also reduces your healing by 20%.
Scales with Taintmarks, which will increase when you inscribe a Taint.
It can be used to inscribe your skin with the taint..
Corrupted taints may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

taint of the reaper (10 extra physical power for 5 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / taint ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Charge yourself with death for 5 turns. Everytime a creature dies you draw energy from it and regain 10 stamina/mana/vim/psi/hate (spread to whichever are not at maximum).
This increases your physical power by 10 but decreases your spell save by 10.
Scales with Taintmarks, which will increase when you inscribe a Taint.
It can be used to inscribe your skin with the taint..
Corrupted taints may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

Bindings of Eternal Night (12 def, 12 armour)Requires:
- Level 15
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 3
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+4 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

taint of the devourer (2 effects / 12 heal)0.1
T1 taint scroll
[Rare]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 5
Cooldown 18
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a spell
Description: Activate the taint on a foe, removing up to 2 physical or magical effects, or any sustained talents from it and healing you for 12 per effect.
Also removes a random effect or sustain from yourself (and heals).
Scales with Taintmarks, which will increase when you inscribe a Taint.
Inscribe your skin with the taint..
Corrupted taints may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

Thunderkill (24/24, 138% power, 10 apr)3.0
T3 arrow ammo
[Random Unique]
Arcane
Power 138% Range: 1.4x
Uses 50% Str, 70% Dex
Dmg Physical
Acc+ +0.2% crit / acc
Apr +10
Crit +2.0%
Capacity 24
Ranged+ +17 acid +15 physical
+8 lightning +11 blight
+8 nature +14 temporal
On Crit.r2 +12 nature
On Hit: 10% Epidemic 3
On Hit:
* 15% chance to disease
* 20% chance to daze at end of turn
* 10% chance to stun, blind, pin, or confuse the target
On Crit:
* splashes the target with acid
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

crackling stralite shield of patience (10 def, 2 armour, 143 block)7.0
T4 shield armor
Reqs Heavy Armour Training 2
[Ego++]
Arcane
While equipped:
Stats +3 Dex
dps ----------
Melee Ret 14 temporal
On Melee Ret:
* 12% chance to daze at end of turn
----- def -----
Armour +2
Defense +10 (+3 eff.)
Rng.Def +10 (+3 eff.)
Fatigue +14%
Resists +15% lightning
+13% temporal
---------- misc
Talents +4 Block
Time Shield: (Instant)
Puts all charms on 30 cooldown
Level 4.2
Pwr.cost 30 out of 30/30.
Range 10
Travel.spd instantaneous
Is a spell
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (343) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage).
While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%.
The shield's max absorption will increase with your Spellpower.
Handheld deflection devices.
This item has been sent to the Item's Vault.

Churab the Glarestreak (0 def, 5 armour)3.0
T5 head armor
Reqs Heavy Armour Training
[Random Unique]
Nature/Disrupt/Master
While equipped:
Stats +7 Str
dps ----------
Dmg.mod +3% mind
Res.pen +5% light
----- def -----
Armour +5
Fatigue +5%
Resists +18% lightning
+10% temporal
+25% blight +3% fire
+15% nature +5% arcane
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
