

Requires:
- Level 25
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +3 (+2 eff.)
Changes stats: +12 Str / +17 Mag / +16 Wil
Changes resistances: +19% lightning / +19% cold / +6% nature / +9% acid
Changes damage: +28% lightning / +20% physical / +15% acid / +20% cold
Mana each turn: +0.28
Psi each turn: +0.22
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 19.5 - 25.4
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
* Create an explosion dealing 69 cold damage (1/turn)
Damage (radius 2) on crit: +8 nature
When wielded/worn:
Damage when hit (Melee): 6 cold
Changes resistances: +3% cold
Changes resistances penetration: +10% nature / +15% cold
Changes damage: +22% cold
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Base power: 16.5 - 18.2
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage (Melee): +12 light
Damage against: +17% Unnatural
When wielded/worn:
Damage (Melee): 10 lightning / 9 physical / 6 fire / 9 acid / 5 cold
Changes stats: +3 Cun / +4 Wil
Changes resistances: +6% lightning / +7% physical / +6% light / +6% fire / +6% cold / +7% acid
Spell save: +5 (+2 eff.)
Equilibrium when hit: +0.08
Mindpower: +16 (+8 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 16.5 - 21.4
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (Melee): +5 nature
When wielded/worn:
Physical power: +4 (+2 eff.)
Effects on melee hit:
* 20% chance to reduce armor by 31%
Changes stats: +1 Str
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 4
Base power: 28.0 - 36.4
Uses stats: 45% Str, 50% Mag, 45% Dex
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (Melee): +13 darkness / +16 acid
Damage against: +13% Living
When wielded/worn:
Accuracy: +12 (+4 eff.)
Defense: +9 (+6 eff.)
Effects on melee hit:
* 20% chance to reduce damage dealt by 15%
Damage when hit (Melee): 2 darkness
Changes damage: +6% acid / +6% darkness
Disarm immunity: +40%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 14
Infused by nature
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +6 (+4 eff.)
Fatigue: +7%
Effects on melee hit:
* 20 arcane resource burn
* 20% chance to slow global speed by 44%
Changes stats: +5 Cun / +5 Wil
Changes resistances: +7% acid / +5% cold / +6% mind
Allows you to breathe in: water
Mental save: +26 (+9 eff.)
See invisible: +3
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 3
Base power: 41.0 - 49.2
Uses stats: 50% Cun, 50% Mag, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +12.0%
Capacity: 39
Turns elapse between self-loadings: 3
On weapon crit:
* Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +8 physical
Damage (radius 1) on hit: +8 physical
When wielded/worn:
Ammo reloads per turn: +3
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +9 Con
Changes resistances: +6% light
Changes resistances penetration: +15% nature
Changes damage: +20% arcane
Talent granted: +1 Command Staff
Critical mult.: +13.00%
Blindness immunity: +20%
Disease immunity: +15%
Pinning immunity: +20%
Stun/Freeze immunity: +10%
Life regen: +2.20
Spellpower: +23 (+7 eff.)
Spell crit. chance: +14%
Healing mod.: +44%
Staves designed for wielders of magic, by the greats of the art.
It was changed by the digestive sack.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Power: 155% Range: 1.5x
Uses stats: 40% Wil, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce strength, dexterity, and constitution by 5
Damage (Melee): +16 blight / +12 darkness
Damage (radius 2) on crit: +52 lightning / +52 cold
When wielded/worn:
Accuracy: +46 (+12 eff.)
Armour penetration: +19
Defense: +10 (+5 eff.)
Changes resistances penetration: +30% lightning / +17% cold / +13% all
Disarm immunity: +57%
Light radius: +3
Infravision radius: +2
Movement speed: +62%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.