voratun waraxe 'Shinerazor' (40-56 power, 6 apr)
Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Light
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon crit:
* splashes the target with acid
Damage (Melee): +18 acid / +10 cold
Burst (radius 1) on hit: +8 acid
When wielded/worn:
Accuracy: +11 (+5 eff.)
Defense: +10 (+5 eff.)
Changes resistances: +6% light
Changes resistances penetration: +15% acid
Changes damage: +3% light
Disarm immunity: +27%
One-handed war axes.
This item has been sent to the Item's Vault.
voratun waraxe 'Shinerazor' (40-56 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Light
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon crit:
* splashes the target with acid
Damage (Melee): +18 acid / +10 cold
Burst (radius 1) on hit: +8 acid
When wielded/worn:
Accuracy: +11 (+5 eff.)
Defense: +10 (+5 eff.)
Changes resistances: +6% light
Changes resistances penetration: +15% acid
Changes damage: +3% light
Disarm immunity: +27%
One-handed war axes.
This item has been sent to the Item's Vault.
Aerodunarand (41.5-58.1 power, 6 apr)
Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 41.5 - 58.1
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): +33 insidious poison
Burst (radius 2) on crit: +4 temporal
When wielded/worn:
Accuracy: +6 (+3 eff.)
Armour penetration: +12
Physical crit. chance: +15.0%
Defense: +10 (+5 eff.)
Damage when hit (Melee): 8 temporal
Changes resistances: +5% arcane
Changes damage: +3% temporal
Critical mult.: +13.00%
Disarm immunity: +31%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Aerodunarand (41.5-58.1 power, 6 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 41.5 - 58.1
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): +33 insidious poison
Burst (radius 2) on crit: +4 temporal
When wielded/worn:
Accuracy: +6 (+3 eff.)
Armour penetration: +12
Physical crit. chance: +15.0%
Defense: +10 (+5 eff.)
Damage when hit (Melee): 8 temporal
Changes resistances: +5% arcane
Changes damage: +3% temporal
Critical mult.: +13.00%
Disarm immunity: +31%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Bindings of Eternal Night (12 def, 12 armour)
Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 4
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+5 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +15% cold / +15% arcane / +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.
Bindings of Eternal Night (12 def, 12 armour)Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 4
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+5 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +15% cold / +15% arcane / +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.
Crown of Eternal Night (0 def, 3 armour)
Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
It is part of a set of items.
You need to find something to bind its powers.
When wielded/worn:
Armour: +3
Fatigue: +3%
Reduce damage by fixed amount: +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.
Crown of Eternal Night (0 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
It is part of a set of items.
You need to find something to bind its powers.
When wielded/worn:
Armour: +3
Fatigue: +3%
Reduce damage by fixed amount: +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.